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ModalLayer Class Reference

#include <ModalLayer.h>

Inheritance diagram for ModalLayer:
CCLayer CCNode CCTouchDelegate CCAccelerometerDelegate CCKeypadDelegate CCObject CCCopying

Public Member Functions

 ~ModalLayer ()
virtual bool init ()
 Initializes the instance of CCNode. More...
 
local init ()
 Initializes the instance of CCNode. More...
 
void setMessage (const char *pszMsg)
void menuCloseCallback (CCObject *pSender)
virtual bool ccTouchBegan (cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
local ccTouchBegan ( local pTouch, local pEvent)
 CREATE_FUNC (ModalLayer)
- Public Member Functions inherited from CCLayer
 CCLayer ()
virtual ~CCLayer ()
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void ccTouchMoved (CCTouch *pTouch, CCEvent *pEvent)
virtual void ccTouchEnded (CCTouch *pTouch, CCEvent *pEvent)
local ccTouchEnded ( local pTouch, local pEvent)
virtual void ccTouchCancelled (CCTouch *pTouch, CCEvent *pEvent)
local ccTouchCancelled ( local pTouch, local pEvent)
virtual void ccTouchesBegan (CCSet *pTouches, CCEvent *pEvent)
virtual void ccTouchesMoved (CCSet *pTouches, CCEvent *pEvent)
local ccTouchesMoved ( local pTouches, local pEvent)
virtual void ccTouchesEnded (CCSet *pTouches, CCEvent *pEvent)
local ccTouchesEnded ( local pTouches, local pEvent)
virtual void ccTouchesCancelled (CCSet *pTouches, CCEvent *pEvent)
local ccTouchesCancelled ( local pTouches, local pEvent)
virtual void didAccelerate (CCAcceleration *pAccelerationValue)
void registerScriptAccelerateHandler (int nHandler)
void unregisterScriptAccelerateHandler (void)
virtual void registerWithTouchDispatcher (void)
 If isTouchEnabled, this method is called onEnter. More...
 
local registerWithTouchDispatcher ()
 If isTouchEnabled, this method is called onEnter. More...
 
virtual void registerScriptTouchHandler (int nHandler, bool bIsMultiTouches=false, int nPriority=INT_MIN, bool bSwallowsTouches=false)
 Register script touch events handler. More...
 
local registerScriptTouchHandler ( local nHandler, local false, local INT_MIN, local false)
 Register script touch events handler. More...
 
virtual void unregisterScriptTouchHandler (void)
 Unregister script touch events handler. More...
 
virtual bool isTouchEnabled ()
 whether or not it will receive Touch events. More...
 
virtual void setTouchEnabled (bool value)
local setTouchEnabled ( local value)
virtual void setTouchMode (ccTouchesMode mode)
local setTouchMode ( local mode)
virtual int getTouchMode ()
virtual void setTouchPriority (int priority)
 priority of the touch events. More...
 
virtual int getTouchPriority ()
virtual bool isAccelerometerEnabled ()
 
whether or not it will receive Accelerometer events

You can enable / disable accelerometer events with this property. More...

 
virtual void setAccelerometerEnabled (bool value)
virtual void setAccelerometerInterval (double interval)
virtual bool isKeypadEnabled ()
 
whether or not it will receive keypad events

You can enable / disable accelerometer events with this property. More...

 
virtual void setKeypadEnabled (bool value)
void registerScriptKeypadHandler (int nHandler)
 Register keypad events handler. More...
 
void unregisterScriptKeypadHandler (void)
 Unregister keypad events handler. More...
 
virtual void keyBackClicked (void)
virtual void keyMenuClicked (void)
local keyMenuClicked ()
CCTouchScriptHandlerEntrygetScriptTouchHandlerEntry ()
local getScriptTouchHandlerEntry ()
CCScriptHandlerEntrygetScriptKeypadHandlerEntry ()
CCScriptHandlerEntrygetScriptAccelerateHandlerEntry ()
var getScriptAccelerateHandlerEntry ()
local getScriptAccelerateHandlerEntry ()
- Public Member Functions inherited from CCNode
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual void setScaleX (float fScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual void setPosition (const CCPoint &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
virtual void setPositionY (float y)
virtual float getPositionY (void)
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int nTag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
virtual void update (float delta)
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
virtual CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
virtual void removeAllComponents ()
 removes all components More...
 
 CCNode (void)
 Default constructor. More...
 
virtual ~CCNode (void)
 Default destructor. More...
 
const char * description (void)
 Gets the description string. More...
 
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)
- Public Member Functions inherited from CCTouchDelegate
 CCTouchDelegate ()
virtual ~CCTouchDelegate ()

Additional Inherited Members

- Static Public Member Functions inherited from CCLayer
static CCLayercreate (void)
 create one layer More...
 
local create ()
 create one layer More...
 
- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID
- Protected Attributes inherited from CCLayer
bool m_bTouchEnabled
bool m_bAccelerometerEnabled
var m_bAccelerometerEnabled
local m_bAccelerometerEnabled
bool m_bKeypadEnabled
var m_bKeypadEnabled
local m_bKeypadEnabled

Constructor & Destructor Documentation

~ModalLayer ( )
var ~ModalLayer ( )
local ~ModalLayer ( )

Member Function Documentation

virtual bool ccTouchBegan ( cocos2d::CCTouch pTouch,
cocos2d::CCEvent pEvent 
)
virtual

Reimplemented from CCLayer.

var ccTouchBegan ( var  pTouch,
var  pEvent 
)
virtual

Reimplemented from CCLayer.

local ccTouchBegan ( local  pTouch,
local  pEvent 
)
virtual

Reimplemented from CCLayer.

CREATE_FUNC ( ModalLayer  )
var CREATE_FUNC ( var  )
local CREATE_FUNC ( local  )
virtual bool init ( )
virtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCLayer.

var init ( )
virtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCLayer.

local init ( )
virtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCLayer.

void menuCloseCallback ( CCObject pSender)
var menuCloseCallback ( var  pSender)
local menuCloseCallback ( local  pSender)
void setMessage ( const char *  pszMsg)
var setMessage ( var  pszMsg)
local setMessage ( local  pszMsg)

The documentation for this class was generated from the following file: