#include <CCObject.h>
Public Member Functions | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
Reimplemented in CCTargetedAction, CCAnimate, CCReverseTime, CCDelayTime, CCTintBy, CCTintTo, CCFadeTo, CCFadeOut, CCFadeIn, CCBlink, CCScaleBy, CCScaleTo, CCBezierTo, CCBezierBy, CCEaseBackInOut, CCEaseBackOut, CCJumpTo, CCEaseBackIn, CCJumpBy, CCCallFuncO, CCEaseBounceInOut, CCEaseBounceOut, CCSkewTo, CCCallFuncND, CCEaseBounceIn, CCMoveTo, CCCallFuncN, CCEaseBounce, CCMoveBy, CCEaseElasticInOut, CCRotateBy, CCEaseElasticOut, CCRotateTo, CCEaseElasticIn, CCCallFunc, CCDictionary, CCEaseElastic, CCSplitCols, CCSplitRows, CCEaseSineInOut, CCSpawn, CCPlace, CCTwirl, CCEaseSineOut, CCJumpTiles3D, CCFollow, CCFlipY, CCEaseSineIn, CCWaves, CCRepeatForever, CCWavesTiles3D, CCBRotateYTo, CCArray, CCEaseExponentialInOut, CCBRotateXTo, CCFlipX, CCLiquid, CCEaseExponentialOut, CCTurnOffTiles, CCBRotateTo, CCSpeed, CCEaseExponentialIn, CCShaky3D, CCBSoundEffect, CCRepeat, CCRemoveSelf, CCEaseInOut, CCAnimation, CCBSetSpriteFrame, CCRipple3D, CCToggleVisibility, CCCardinalSplineTo, CCEaseOut, CCHide, CCEaseIn, CCOrbitCamera, CCLens3D, CCSequence, CCShuffleTiles, CCString, CCPointArray, CCSpriteFrame, CCEaseRateAction, CCFlipY3D, CCShow, CCFlipX3D, CCActionInterval, CCProgressFromTo, CCAnimationFrame, CCAction, CCShatteredTiles3D, CCActionInstant, CCActionEase, CCWaves3D, CCProgressTo, CCGridAction, and CCShakyTiles3D.