Base class for other. More...
#include <CCGrid.h>
Public Member Functions | |
virtual | ~CCGridBase (void) |
bool | isActive (void) |
whether or not the grid is active More... | |
var | isActive () |
whether or not the grid is active More... | |
void | setActive (bool bActive) |
int | getReuseGrid (void) |
number of times that the grid will be reused More... | |
var | getReuseGrid () |
number of times that the grid will be reused More... | |
void | setReuseGrid (int nReuseGrid) |
var | setReuseGrid ( var nReuseGrid) |
const CCSize & | getGridSize (void) |
size of the grid More... | |
void | setGridSize (const CCSize &gridSize) |
var | setGridSize ( var gridSize) |
const CCPoint & | getStep (void) |
pixels between the grids More... | |
void | setStep (const CCPoint &step) |
var | setStep ( var step) |
bool | isTextureFlipped (void) |
is texture flipped More... | |
var | isTextureFlipped () |
is texture flipped More... | |
void | setTextureFlipped (bool bFlipped) |
var | setTextureFlipped ( var bFlipped) |
bool | initWithSize (const CCSize &gridSize, CCTexture2D *pTexture, bool bFlipped) |
var | initWithSize ( var gridSize, var pTexture, var bFlipped) |
bool | initWithSize (const CCSize &gridSize) |
var | initWithSize ( var gridSize) |
void | beforeDraw (void) |
var | beforeDraw () |
void | afterDraw (CCNode *pTarget) |
virtual void | blit (void) |
virtual void | reuse (void) |
virtual void | calculateVertexPoints (void) |
void | set2DProjection (void) |
var | set2DProjection () |
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CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual void | update (float dt) |
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virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
static CCGridBase * | create (const CCSize &gridSize, CCTexture2D *texture, bool flipped) |
create one Grid More... | |
var | create ( var gridSize, var texture, var flipped) |
create one Grid More... | |
static CCGridBase * | create (const CCSize &gridSize) |
create one Grid More... | |
Protected Attributes | |
bool | m_bActive |
int | m_nReuseGrid |
var | m_nReuseGrid |
local | m_nReuseGrid |
CCSize | m_sGridSize |
var | m_sGridSize |
local | m_sGridSize |
CCTexture2D * | m_pTexture |
var | m_pTexture |
local | m_pTexture |
CCPoint | m_obStep |
var | m_obStep |
local | m_obStep |
CCGrabber * | m_pGrabber |
var | m_pGrabber |
local | m_pGrabber |
bool | m_bIsTextureFlipped |
var | m_bIsTextureFlipped |
local | m_bIsTextureFlipped |
CCGLProgram * | m_pShaderProgram |
var | m_pShaderProgram |
local | m_pShaderProgram |
ccDirectorProjection | m_directorProjection |
var | m_directorProjection |
local | m_directorProjection |
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unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
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unsigned int | m_uID |
int | m_nLuaID |
Base class for other.
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void afterDraw | ( | CCNode * | pTarget) |
var afterDraw | ( | var | pTarget) |
void beforeDraw | ( | void | ) |
var beforeDraw | ( | ) |
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Reimplemented in CCTiledGrid3D, and CCGrid3D.
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Reimplemented in CCTiledGrid3D, and CCGrid3D.
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Reimplemented in CCTiledGrid3D, and CCGrid3D.
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Reimplemented in CCTiledGrid3D, and CCGrid3D.
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create one Grid
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create one Grid
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create one Grid
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create one Grid
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size of the grid
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size of the grid
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number of times that the grid will be reused
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number of times that the grid will be reused
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pixels between the grids
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pixels between the grids
bool initWithSize | ( | const CCSize & | gridSize, |
CCTexture2D * | pTexture, | ||
bool | bFlipped | ||
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var initWithSize | ( | var | gridSize, |
var | pTexture, | ||
var | bFlipped | ||
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bool initWithSize | ( | const CCSize & | gridSize) |
var initWithSize | ( | var | gridSize) |
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whether or not the grid is active
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whether or not the grid is active
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is texture flipped
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is texture flipped
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Reimplemented in CCTiledGrid3D, and CCGrid3D.
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Reimplemented in CCTiledGrid3D, and CCGrid3D.
void set2DProjection | ( | void | ) |
var set2DProjection | ( | ) |
void setActive | ( | bool | bActive) |
var setActive | ( | var | bActive) |
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void setTextureFlipped | ( | bool | bFlipped) |
var setTextureFlipped | ( | var | bFlipped) |
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