#include <CCControl.h>
Public Member Functions | |
virtual CCControlState | getState (void) |
getState More... | |
local | getState () |
getState More... | |
virtual void | setEnabled (bool bEnabled) |
Tells whether the control is enabled. More... | |
virtual bool | isEnabled () |
virtual void | setSelected (bool bSelected) |
A Boolean value that determines the control selected state. More... | |
var | setSelected ( var bSelected) |
A Boolean value that determines the control selected state. More... | |
local | setSelected ( local bSelected) |
A Boolean value that determines the control selected state. More... | |
virtual bool | isSelected () |
virtual void | setHighlighted (bool bHighlighted) |
A Boolean value that determines whether the control is highlighted. More... | |
var | setHighlighted ( var bHighlighted) |
A Boolean value that determines whether the control is highlighted. More... | |
local | setHighlighted ( local bHighlighted) |
A Boolean value that determines whether the control is highlighted. More... | |
virtual bool | isHighlighted () |
bool | hasVisibleParents () |
var | hasVisibleParents () |
local | hasVisibleParents () |
virtual void | needsLayout () |
Updates the control layout using its current internal state. More... | |
var | needsLayout () |
Updates the control layout using its current internal state. More... | |
local | needsLayout () |
Updates the control layout using its current internal state. More... | |
virtual bool | isOpacityModifyRGB () |
Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More... | |
local | isOpacityModifyRGB () |
Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More... | |
virtual void | setOpacityModifyRGB (bool bOpacityModifyRGB) |
Changes the OpacityModifyRGB property. More... | |
local | setOpacityModifyRGB ( local bOpacityModifyRGB) |
Changes the OpacityModifyRGB property. More... | |
CCControl () | |
virtual bool | init (void) |
Initializes the instance of CCNode. More... | |
local | init () |
Initializes the instance of CCNode. More... | |
virtual | ~CCControl () |
virtual void | onEnter () |
Event callback that is invoked every time when CCNode enters the 'stage'. More... | |
virtual void | onExit () |
Event callback that is invoked every time the CCNode leaves the 'stage'. More... | |
virtual void | registerWithTouchDispatcher () |
If isTouchEnabled, this method is called onEnter. More... | |
local | registerWithTouchDispatcher () |
If isTouchEnabled, this method is called onEnter. More... | |
virtual void | sendActionsForControlEvents (CCControlEvent controlEvents) |
Sends action messages for the given control events. More... | |
local | sendActionsForControlEvents ( local controlEvents) |
Sends action messages for the given control events. More... | |
virtual void | addTargetWithActionForControlEvents (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvents) |
Adds a target and action for a particular event (or events) to an internal dispatch table. More... | |
virtual void | removeTargetWithActionForControlEvents (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvents) |
Removes a target and action for a particular event (or events) from an internal dispatch table. More... | |
var | removeTargetWithActionForControlEvents ( var target, var action, var controlEvents) |
Removes a target and action for a particular event (or events) from an internal dispatch table. More... | |
local | removeTargetWithActionForControlEvents ( local target, local action, local controlEvents) |
Removes a target and action for a particular event (or events) from an internal dispatch table. More... | |
virtual CCPoint | getTouchLocation (CCTouch *touch) |
Returns a point corresponding to the touh location converted into the control space coordinates. More... | |
virtual bool | isTouchInside (CCTouch *touch) |
Returns a boolean value that indicates whether a touch is inside the bounds of the receiver. More... | |
void | addHandleOfControlEvent (int nFunID, CCControlEvent controlEvent) |
local | addHandleOfControlEvent ( local nFunID, local controlEvent) |
void | removeHandleOfControlEvent (CCControlEvent controlEvent) |
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CREATE_FUNC (CCLayerRGBA) | |
CCLayerRGBA () | |
virtual | ~CCLayerRGBA () |
virtual GLubyte | getOpacity () |
Returns the opacity. More... | |
virtual GLubyte | getDisplayedOpacity () |
Returns the displayed opacity. More... | |
virtual void | setOpacity (GLubyte opacity) |
Changes the opacity. More... | |
virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
recursive method that updates the displayed opacity. More... | |
virtual bool | isCascadeOpacityEnabled () |
whether or not opacity should be propagated to its children. More... | |
virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
virtual const ccColor3B & | getColor () |
Returns color that is currently used. More... | |
virtual const ccColor3B & | getDisplayedColor () |
Returns the displayed color. More... | |
virtual void | setColor (const ccColor3B &color) |
@ More... | |
virtual void | updateDisplayedColor (const ccColor3B &parentColor) |
recursive method that updates display color More... | |
virtual bool | isCascadeColorEnabled () |
whether or not color should be propagated to its children. More... | |
virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
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CCLayer () | |
virtual | ~CCLayer () |
virtual void | onEnterTransitionDidFinish () |
Event callback that is invoked when the CCNode enters in the 'stage'. More... | |
virtual bool | ccTouchBegan (CCTouch *pTouch, CCEvent *pEvent) |
virtual void | ccTouchMoved (CCTouch *pTouch, CCEvent *pEvent) |
virtual void | ccTouchEnded (CCTouch *pTouch, CCEvent *pEvent) |
local | ccTouchEnded ( local pTouch, local pEvent) |
virtual void | ccTouchCancelled (CCTouch *pTouch, CCEvent *pEvent) |
local | ccTouchCancelled ( local pTouch, local pEvent) |
virtual void | ccTouchesBegan (CCSet *pTouches, CCEvent *pEvent) |
virtual void | ccTouchesMoved (CCSet *pTouches, CCEvent *pEvent) |
local | ccTouchesMoved ( local pTouches, local pEvent) |
virtual void | ccTouchesEnded (CCSet *pTouches, CCEvent *pEvent) |
local | ccTouchesEnded ( local pTouches, local pEvent) |
virtual void | ccTouchesCancelled (CCSet *pTouches, CCEvent *pEvent) |
local | ccTouchesCancelled ( local pTouches, local pEvent) |
virtual void | didAccelerate (CCAcceleration *pAccelerationValue) |
void | registerScriptAccelerateHandler (int nHandler) |
void | unregisterScriptAccelerateHandler (void) |
virtual void | registerScriptTouchHandler (int nHandler, bool bIsMultiTouches=false, int nPriority=INT_MIN, bool bSwallowsTouches=false) |
Register script touch events handler. More... | |
local | registerScriptTouchHandler ( local nHandler, local false, local INT_MIN, local false) |
Register script touch events handler. More... | |
virtual void | unregisterScriptTouchHandler (void) |
Unregister script touch events handler. More... | |
virtual bool | isTouchEnabled () |
whether or not it will receive Touch events. More... | |
virtual void | setTouchEnabled (bool value) |
local | setTouchEnabled ( local value) |
virtual void | setTouchMode (ccTouchesMode mode) |
local | setTouchMode ( local mode) |
virtual int | getTouchMode () |
virtual void | setTouchPriority (int priority) |
priority of the touch events. More... | |
virtual int | getTouchPriority () |
virtual bool | isAccelerometerEnabled () |
whether or not it will receive Accelerometer events You can enable / disable accelerometer events with this property. More... | |
virtual void | setAccelerometerEnabled (bool value) |
virtual void | setAccelerometerInterval (double interval) |
virtual bool | isKeypadEnabled () |
whether or not it will receive keypad events You can enable / disable accelerometer events with this property. More... | |
virtual void | setKeypadEnabled (bool value) |
void | registerScriptKeypadHandler (int nHandler) |
Register keypad events handler. More... | |
void | unregisterScriptKeypadHandler (void) |
Unregister keypad events handler. More... | |
virtual void | keyBackClicked (void) |
virtual void | keyMenuClicked (void) |
local | keyMenuClicked () |
CCTouchScriptHandlerEntry * | getScriptTouchHandlerEntry () |
local | getScriptTouchHandlerEntry () |
CCScriptHandlerEntry * | getScriptKeypadHandlerEntry () |
CCScriptHandlerEntry * | getScriptAccelerateHandlerEntry () |
var | getScriptAccelerateHandlerEntry () |
local | getScriptAccelerateHandlerEntry () |
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virtual CCCamera * | getCamera () |
Returns a camera object that lets you move the node using a gluLookAt. More... | |
virtual bool | isRunning () |
Returns whether or not the node accepts event callbacks. More... | |
virtual void | cleanup (void) |
Stops all running actions and schedulers. More... | |
virtual void | draw (void) |
Override this method to draw your own node. More... | |
virtual void | visit (void) |
Visits this node's children and draw them recursively. More... | |
CCRect | boundingBox (void) |
Returns a "local" axis aligned bounding box of the node. More... | |
virtual void | setZOrder (int zOrder) |
Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More... | |
virtual void | _setZOrder (int z) |
Sets the z order which stands for the drawing order. More... | |
virtual int | getZOrder () |
Gets the Z order of this node. More... | |
virtual void | setVertexZ (float vertexZ) |
Sets the real OpenGL Z vertex. More... | |
virtual float | getVertexZ () |
Gets OpenGL Z vertex of this node. More... | |
virtual void | setScaleX (float fScaleX) |
Changes the scale factor on X axis of this node. More... | |
virtual float | getScaleX () |
Returns the scale factor on X axis of this node. More... | |
virtual void | setScaleY (float fScaleY) |
Changes the scale factor on Y axis of this node. More... | |
virtual float | getScaleY () |
Returns the scale factor on Y axis of this node. More... | |
virtual void | setScale (float scale) |
Changes both X and Y scale factor of the node. More... | |
virtual float | getScale () |
Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
virtual void | setScale (float fScaleX, float fScaleY) |
Changes both X and Y scale factor of the node. More... | |
virtual void | setPosition (const CCPoint &position) |
Changes the position (x,y) of the node in OpenGL coordinates. More... | |
virtual const CCPoint & | getPosition () |
Gets the position (x,y) of the node in OpenGL coordinates. More... | |
virtual void | setPosition (float x, float y) |
Sets position in a more efficient way. More... | |
virtual void | getPosition (float *x, float *y) |
Gets position in a more efficient way, returns two number instead of a CCPoint object. More... | |
virtual void | setPositionX (float x) |
Gets/Sets x or y coordinate individually for position. More... | |
virtual float | getPositionX (void) |
virtual void | setPositionY (float y) |
virtual float | getPositionY (void) |
virtual void | setSkewX (float fSkewX) |
Changes the X skew angle of the node in degrees. More... | |
virtual float | getSkewX () |
Returns the X skew angle of the node in degrees. More... | |
virtual void | setSkewY (float fSkewY) |
Changes the Y skew angle of the node in degrees. More... | |
virtual float | getSkewY () |
Returns the Y skew angle of the node in degrees. More... | |
virtual void | setAnchorPoint (const CCPoint &anchorPoint) |
Sets the anchor point in percent. More... | |
virtual const CCPoint & | getAnchorPoint () |
Returns the anchor point in percent. More... | |
virtual const CCPoint & | getAnchorPointInPoints () |
Returns the anchorPoint in absolute pixels. More... | |
virtual void | setContentSize (const CCSize &contentSize) |
Sets the untransformed size of the node. More... | |
virtual const CCSize & | getContentSize () const |
Returns the untransformed size of the node. More... | |
virtual void | setVisible (bool visible) |
Sets whether the node is visible. More... | |
virtual bool | isVisible () |
Determines if the node is visible. More... | |
virtual void | setRotation (float fRotation) |
Sets the rotation (angle) of the node in degrees. More... | |
virtual float | getRotation () |
Returns the rotation of the node in degrees. More... | |
virtual void | setRotationX (float fRotaionX) |
Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
virtual float | getRotationX () |
Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
virtual void | setRotationY (float fRotationY) |
Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual float | getRotationY () |
Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
virtual void | setOrderOfArrival (unsigned int uOrderOfArrival) |
Sets the arrival order when this node has a same ZOrder with other children. More... | |
virtual unsigned int | getOrderOfArrival () |
Returns the arrival order, indecates which children is added previously. More... | |
virtual void | setGLServerState (ccGLServerState glServerState) |
Sets the state of OpenGL server side. More... | |
virtual ccGLServerState | getGLServerState () |
Returns the state of OpenGL server side. More... | |
virtual void | ignoreAnchorPointForPosition (bool ignore) |
Sets whether the anchor point will be (0,0) when you position this node. More... | |
virtual bool | isIgnoreAnchorPointForPosition () |
Gets whether the anchor point will be (0,0) when you position this node. More... | |
virtual void | addChild (CCNode *child) |
Adds a child to the container with z-order as 0. More... | |
virtual void | addChild (CCNode *child, int zOrder) |
Adds a child to the container with a z-order. More... | |
virtual void | addChild (CCNode *child, int zOrder, int tag) |
Adds a child to the container with z order and tag. More... | |
CCNode * | getChildByTag (int tag) |
Gets a child from the container with its tag. More... | |
virtual CCArray * | getChildren () |
Return an array of children. More... | |
unsigned int | getChildrenCount (void) const |
Get the amount of children. More... | |
virtual void | setParent (CCNode *parent) |
Sets the parent node. More... | |
virtual CCNode * | getParent () |
Returns a pointer to the parent node. More... | |
virtual void | removeFromParent () |
Removes this node itself from its parent node with a cleanup. More... | |
virtual void | removeFromParentAndCleanup (bool cleanup) |
Removes this node itself from its parent node. More... | |
virtual void | removeChild (CCNode *child) |
Removes a child from the container with a cleanup. More... | |
virtual void | removeChild (CCNode *child, bool cleanup) |
Removes a child from the container. More... | |
virtual void | removeChildByTag (int tag) |
Removes a child from the container by tag value with a cleanup. More... | |
virtual void | removeChildByTag (int tag, bool cleanup) |
Removes a child from the container by tag value. More... | |
virtual void | removeAllChildren () |
Removes all children from the container with a cleanup. More... | |
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
virtual void | reorderChild (CCNode *child, int zOrder) |
Reorders a child according to a new z value. More... | |
virtual void | sortAllChildren () |
Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
virtual CCGridBase * | getGrid () |
Returns a grid object that is used when applying effects. More... | |
virtual void | setGrid (CCGridBase *pGrid) |
Changes a grid object that is used when applying effects. More... | |
virtual int | getTag () const |
Returns a tag that is used to identify the node easily. More... | |
virtual void | setTag (int nTag) |
Changes the tag that is used to identify the node easily. More... | |
virtual void * | getUserData () |
Returns a custom user data pointer. More... | |
virtual void | setUserData (void *pUserData) |
Sets a custom user data pointer. More... | |
virtual CCObject * | getUserObject () |
Returns a user assigned CCObject. More... | |
virtual void | setUserObject (CCObject *pUserObject) |
Returns a user assigned CCObject. More... | |
virtual CCGLProgram * | getShaderProgram () |
Return the shader program currently used for this node. More... | |
virtual void | setShaderProgram (CCGLProgram *pShaderProgram) |
Sets the shader program for this node. More... | |
virtual void | registerScriptHandler (int handler) |
Registers a script function that will be called in onEnter() & onExit() seires functions. More... | |
virtual void | unregisterScriptHandler (void) |
Unregisters a script function that will be called in onEnter() & onExit() series functions. More... | |
int | getScriptHandler () |
Gets script handler for onEnter/onExit event. More... | |
void | scheduleUpdateWithPriorityLua (int nHandler, int priority) |
Schedules for lua script. More... | |
virtual void | onExitTransitionDidStart () |
Event callback that is called every time the CCNode leaves the 'stage'. More... | |
virtual void | setActionManager (CCActionManager *actionManager) |
Sets the CCActionManager object that is used by all actions. More... | |
virtual CCActionManager * | getActionManager () |
Gets the CCActionManager object that is used by all actions. More... | |
CCAction * | runAction (CCAction *action) |
Executes an action, and returns the action that is executed. More... | |
void | stopAllActions (void) |
Stops and removes all actions from the running action list . More... | |
void | stopAction (CCAction *action) |
Stops and removes an action from the running action list. More... | |
void | stopActionByTag (int tag) |
Removes an action from the running action list by its tag. More... | |
CCAction * | getActionByTag (int tag) |
Gets an action from the running action list by its tag. More... | |
unsigned int | numberOfRunningActions (void) |
Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
virtual void | setScheduler (CCScheduler *scheduler) |
Sets a CCScheduler object that is used to schedule all "updates" and timers. More... | |
virtual CCScheduler * | getScheduler () |
Gets a CCSheduler object. More... | |
bool | isScheduled (SEL_SCHEDULE selector) |
Checks whether a selector is scheduled. More... | |
void | scheduleUpdate (void) |
Schedules the "update" method. More... | |
void | scheduleUpdateWithPriority (int priority) |
Schedules the "update" method with a custom priority. More... | |
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
Schedules a custom selector. More... | |
void | schedule (SEL_SCHEDULE selector, float interval) |
Schedules a custom selector with an interval time in seconds. More... | |
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
void | schedule (SEL_SCHEDULE selector) |
Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
void | unschedule (SEL_SCHEDULE selector) |
Unschedules a custom selector. More... | |
void | unscheduleAllSelectors (void) |
Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
void | resumeSchedulerAndActions (void) |
Resumes all scheduled selectors and actions. More... | |
void | pauseSchedulerAndActions (void) |
Pauses all scheduled selectors and actions. More... | |
virtual void | update (float delta) |
void | transform (void) |
Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More... | |
void | transformAncestors (void) |
Performs OpenGL view-matrix transformation of it's ancestors. More... | |
virtual void | updateTransform (void) |
Calls children's updateTransform() method recursively. More... | |
virtual CCAffineTransform | nodeToParentTransform (void) |
Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
virtual CCAffineTransform | parentToNodeTransform (void) |
Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
virtual CCAffineTransform | nodeToWorldTransform (void) |
Returns the world affine transform matrix. More... | |
virtual CCAffineTransform | worldToNodeTransform (void) |
Returns the inverse world affine transform matrix. More... | |
CCPoint | convertToNodeSpace (const CCPoint &worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
CCPoint | convertToWorldSpace (const CCPoint &nodePoint) |
Converts a Point to world space coordinates. More... | |
CCPoint | convertToNodeSpaceAR (const CCPoint &worldPoint) |
Converts a Point to node (local) space coordinates. More... | |
CCPoint | convertToWorldSpaceAR (const CCPoint &nodePoint) |
Converts a local Point to world space coordinates.The result is in Points. More... | |
CCPoint | convertTouchToNodeSpace (CCTouch *touch) |
convenience methods which take a CCTouch instead of CCPoint More... | |
CCPoint | convertTouchToNodeSpaceAR (CCTouch *touch) |
converts a CCTouch (world coordinates) into a local coordinate. More... | |
void | setAdditionalTransform (const CCAffineTransform &additionalTransform) |
Sets the additional transform. More... | |
CCComponent * | getComponent (const char *pName) const |
gets a component by its name More... | |
virtual bool | addComponent (CCComponent *pComponent) |
adds a component More... | |
virtual bool | removeComponent (const char *pName) |
removes a component by its name More... | |
virtual void | removeAllComponents () |
removes all components More... | |
CCNode (void) | |
Default constructor. More... | |
virtual | ~CCNode (void) |
Default destructor. More... | |
const char * | description (void) |
Gets the description string. More... | |
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CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
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virtual CCObject * | copyWithZone (CCZone *pZone) |
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CCTouchDelegate () | |
virtual | ~CCTouchDelegate () |
Protected Member Functions | |
CCInvocation * | invocationWithTargetAndActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent) |
Returns an CCInvocation object able to construct messages using a given target-action pair. More... | |
var | invocationWithTargetAndActionForControlEvent ( var target, var action, var controlEvent) |
Returns an CCInvocation object able to construct messages using a given target-action pair. More... | |
local | invocationWithTargetAndActionForControlEvent ( local target, local action, local controlEvent) |
Returns an CCInvocation object able to construct messages using a given target-action pair. More... | |
CCArray * | dispatchListforControlEvent (CCControlEvent controlEvent) |
Returns the CCInvocation list for the given control event. More... | |
void | addTargetWithActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent) |
Adds a target and action for a particular event to an internal dispatch table. More... | |
void | removeTargetWithActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent) |
Removes a target and action for a particular event from an internal dispatch table. More... | |
Static Protected Member Functions | |
static CCControl * | create () |
Protected Attributes | |
CCControlState | m_eState |
The current control state constant. More... | |
var | m_eState |
The current control state constant. More... | |
local | m_eState |
The current control state constant. More... | |
bool | m_hasVisibleParents |
True if all of the controls parents are visible. More... | |
bool | m_bEnabled |
bool | m_bSelected |
var | m_bSelected |
local | m_bSelected |
bool | m_bHighlighted |
var | m_bHighlighted |
local | m_bHighlighted |
CCDictionary * | m_pDispatchTable |
Table of connection between the CCControlEvents and their associated target-actions pairs. More... | |
var | m_pDispatchTable |
Table of connection between the CCControlEvents and their associated target-actions pairs. More... | |
local | m_pDispatchTable |
Table of connection between the CCControlEvents and their associated target-actions pairs. More... | |
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GLubyte | _displayedOpacity |
GLubyte | _realOpacity |
ccColor3B | _displayedColor |
ccColor3B | _realColor |
bool | _cascadeOpacityEnabled |
bool | _cascadeColorEnabled |
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bool | m_bTouchEnabled |
bool | m_bAccelerometerEnabled |
var | m_bAccelerometerEnabled |
local | m_bAccelerometerEnabled |
bool | m_bKeypadEnabled |
var | m_bKeypadEnabled |
local | m_bKeypadEnabled |
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float | m_fRotationX |
rotation angle on x-axis More... | |
float | m_fRotationY |
rotation angle on y-axis More... | |
float | m_fScaleX |
scaling factor on x-axis More... | |
float | m_fScaleY |
scaling factor on y-axis More... | |
float | m_fVertexZ |
OpenGL real Z vertex. More... | |
CCPoint | m_obPosition |
position of the node More... | |
float | m_fSkewX |
skew angle on x-axis More... | |
float | m_fSkewY |
skew angle on y-axis More... | |
CCPoint | m_obAnchorPointInPoints |
anchor point in points More... | |
CCPoint | m_obAnchorPoint |
anchor point normalized (NOT in points) More... | |
CCSize | m_obContentSize |
untransformed size of the node More... | |
CCAffineTransform | m_sAdditionalTransform |
transform More... | |
CCAffineTransform | m_sTransform |
transform More... | |
CCAffineTransform | m_sInverse |
transform More... | |
CCCamera * | m_pCamera |
a camera More... | |
CCGridBase * | m_pGrid |
a grid More... | |
int | m_nZOrder |
z-order value that affects the draw order More... | |
CCArray * | m_pChildren |
array of children nodes More... | |
CCNode * | m_pParent |
weak reference to parent node More... | |
int | m_nTag |
a tag. Can be any number you assigned just to identify this node More... | |
void * | m_pUserData |
A user assingned void pointer, Can be point to any cpp object. More... | |
CCObject * | m_pUserObject |
A user assigned CCObject. More... | |
CCGLProgram * | m_pShaderProgram |
OpenGL shader. More... | |
ccGLServerState | m_eGLServerState |
OpenGL servier side state. More... | |
unsigned int | m_uOrderOfArrival |
used to preserve sequence while sorting children with the same zOrder More... | |
CCScheduler * | m_pScheduler |
scheduler used to schedule timers and updates More... | |
CCActionManager * | m_pActionManager |
a pointer to ActionManager singleton, which is used to handle all the actions More... | |
bool | m_bRunning |
is running More... | |
bool | m_bTransformDirty |
transform dirty flag More... | |
bool | m_bInverseDirty |
transform dirty flag More... | |
bool | m_bAdditionalTransformDirty |
The flag to check whether the additional transform is dirty. More... | |
bool | m_bVisible |
is this node visible More... | |
bool | m_bIgnoreAnchorPointForPosition |
true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More... | |
bool | m_bReorderChildDirty |
children order dirty flag More... | |
int | m_nScriptHandler |
script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More... | |
int | m_nUpdateScriptHandler |
script handler for update() callback per frame, which is invoked from lua & javascript. More... | |
ccScriptType | m_eScriptType |
type of script binding, lua or javascript More... | |
CCComponentContainer * | m_pComponentContainer |
Dictionary of components. More... | |
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unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
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static CCLayer * | create (void) |
create one layer More... | |
local | create () |
create one layer More... | |
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unsigned int | m_uID |
int | m_nLuaID |
CCControl | ( | ) |
var ctor | ( | ) |
local CCControl | ( | ) |
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void addHandleOfControlEvent | ( | int | nFunID, |
CCControlEvent | controlEvent | ||
) |
local addHandleOfControlEvent | ( | local | nFunID, |
local | controlEvent | ||
) |
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Adds a target and action for a particular event to an internal dispatch table.
The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.
target | The target object¡ªthat is, the object to which the action message is sent. It cannot be nil. The target is not retained. |
action | A selector identifying an action message. It cannot be NULL. |
controlEvent | A control event for which the action message is sent. See "CCControlEvent" for constants. |
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protected |
Adds a target and action for a particular event to an internal dispatch table.
The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.
target | The target object¡ªthat is, the object to which the action message is sent. It cannot be nil. The target is not retained. |
action | A selector identifying an action message. It cannot be NULL. |
controlEvent | A control event for which the action message is sent. See "CCControlEvent" for constants. |
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Adds a target and action for a particular event to an internal dispatch table.
The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.
target | The target object¡ªthat is, the object to which the action message is sent. It cannot be nil. The target is not retained. |
action | A selector identifying an action message. It cannot be NULL. |
controlEvent | A control event for which the action message is sent. See "CCControlEvent" for constants. |
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Adds a target and action for a particular event (or events) to an internal dispatch table.
The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.
target | The target object that is, the object to which the action message is sent. It cannot be nil. The target is not retained. |
action | A selector identifying an action message. It cannot be NULL. |
controlEvents | A bitmask specifying the control events for which the action message is sent. See "CCControlEvent" for bitmask constants. |
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Adds a target and action for a particular event (or events) to an internal dispatch table.
The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.
target | The target object that is, the object to which the action message is sent. It cannot be nil. The target is not retained. |
action | A selector identifying an action message. It cannot be NULL. |
controlEvents | A bitmask specifying the control events for which the action message is sent. See "CCControlEvent" for bitmask constants. |
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Adds a target and action for a particular event (or events) to an internal dispatch table.
The action message may optionnaly include the sender and the event as parameters, in that order. When you call this method, target is not retained.
target | The target object that is, the object to which the action message is sent. It cannot be nil. The target is not retained. |
action | A selector identifying an action message. It cannot be NULL. |
controlEvents | A bitmask specifying the control events for which the action message is sent. See "CCControlEvent" for bitmask constants. |
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staticprotected |
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staticprotected |
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Returns the CCInvocation list for the given control event.
If the list does not exist, it'll create an empty array before returning it.
controlEvent | A control events for which the action message is sent. See "CCControlEvent" for constants. |
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Returns the CCInvocation list for the given control event.
If the list does not exist, it'll create an empty array before returning it.
controlEvent | A control events for which the action message is sent. See "CCControlEvent" for constants. |
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Returns the CCInvocation list for the given control event.
If the list does not exist, it'll create an empty array before returning it.
controlEvent | A control events for which the action message is sent. See "CCControlEvent" for constants. |
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getState
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getState
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getState
Returns a point corresponding to the touh location converted into the control space coordinates.
touch | A CCTouch object that represents a touch. |
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Returns a point corresponding to the touh location converted into the control space coordinates.
touch | A CCTouch object that represents a touch. |
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Returns a point corresponding to the touh location converted into the control space coordinates.
touch | A CCTouch object that represents a touch. |
bool hasVisibleParents | ( | ) |
var hasVisibleParents | ( | ) |
local hasVisibleParents | ( | ) |
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Initializes the instance of CCNode.
Reimplemented from CCLayerRGBA.
Reimplemented in CCControlButton, and CCControlColourPicker.
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Initializes the instance of CCNode.
Reimplemented from CCLayerRGBA.
Reimplemented in CCControlButton, and CCControlColourPicker.
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Initializes the instance of CCNode.
Reimplemented from CCLayerRGBA.
Reimplemented in CCControlButton, and CCControlColourPicker.
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Returns an CCInvocation object able to construct messages using a given target-action pair.
(The invocation may optionnaly include the sender and the event as parameters, in that order)
target | The target object. |
action | A selector identifying an action message. |
controlEvent | A control events for which the action message is sent. See "CCControlEvent" for constants. |
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Returns an CCInvocation object able to construct messages using a given target-action pair.
(The invocation may optionnaly include the sender and the event as parameters, in that order)
target | The target object. |
action | A selector identifying an action message. |
controlEvent | A control events for which the action message is sent. See "CCControlEvent" for constants. |
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Returns an CCInvocation object able to construct messages using a given target-action pair.
(The invocation may optionnaly include the sender and the event as parameters, in that order)
target | The target object. |
action | A selector identifying an action message. |
controlEvent | A control events for which the action message is sent. See "CCControlEvent" for constants. |
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Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)
Reimplemented from CCLayerRGBA.
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Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)
Reimplemented from CCLayerRGBA.
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Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)
Reimplemented from CCLayerRGBA.
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Returns a boolean value that indicates whether a touch is inside the bounds of the receiver.
The given touch must be relative to the world.
touch | A CCTouch object that represents a touch. |
Reimplemented in CCControlPotentiometer, and CCControlSlider.
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Returns a boolean value that indicates whether a touch is inside the bounds of the receiver.
The given touch must be relative to the world.
touch | A CCTouch object that represents a touch. |
Reimplemented in CCControlPotentiometer, and CCControlSlider.
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Returns a boolean value that indicates whether a touch is inside the bounds of the receiver.
The given touch must be relative to the world.
touch | A CCTouch object that represents a touch. |
Reimplemented in CCControlPotentiometer, and CCControlSlider.
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Updates the control layout using its current internal state.
Reimplemented in CCControlSlider, and CCControlButton.
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Updates the control layout using its current internal state.
Reimplemented in CCControlSlider, and CCControlButton.
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Updates the control layout using its current internal state.
Reimplemented in CCControlSlider, and CCControlButton.
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Event callback that is invoked every time when CCNode enters the 'stage'.
If the CCNode enters the 'stage' with a transition, this event is called when the transition starts. During onEnter you can't access a "sister/brother" node. If you override onEnter, you shall call its parent's one, e.g., CCNode::onEnter().
Reimplemented from CCLayer.
Reimplemented in CCEditBox.
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Event callback that is invoked every time the CCNode leaves the 'stage'.
If the CCNode leaves the 'stage' with a transition, this event is called when the transition finishes. During onExit you can't access a sibling node. If you override onExit, you shall call its parent's one, e.g., CCNode::onExit().
Reimplemented from CCLayer.
Reimplemented in CCEditBox.
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If isTouchEnabled, this method is called onEnter.
Override it to change the way CCLayer receives touch events. ( Default: CCTouchDispatcher::sharedDispatcher()->addStandardDelegate(this,0); ) Example: void CCLayer::registerWithTouchDispatcher() { CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this,INT_MIN+1,true); }
Reimplemented from CCLayer.
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If isTouchEnabled, this method is called onEnter.
Override it to change the way CCLayer receives touch events. ( Default: CCTouchDispatcher::sharedDispatcher()->addStandardDelegate(this,0); ) Example: void CCLayer::registerWithTouchDispatcher() { CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this,INT_MIN+1,true); }
Reimplemented from CCLayer.
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If isTouchEnabled, this method is called onEnter.
Override it to change the way CCLayer receives touch events. ( Default: CCTouchDispatcher::sharedDispatcher()->addStandardDelegate(this,0); ) Example: void CCLayer::registerWithTouchDispatcher() { CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this,INT_MIN+1,true); }
Reimplemented from CCLayer.
void removeHandleOfControlEvent | ( | CCControlEvent | controlEvent) |
local removeHandleOfControlEvent | ( | local | controlEvent) |
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Removes a target and action for a particular event from an internal dispatch table.
target | The target object¡ªthat is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events. |
action | A selector identifying an action message. Pass NULL to remove all action messages paired with target. |
controlEvent | A control event for which the action message is sent. See "CCControlEvent" for constants. |
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Removes a target and action for a particular event from an internal dispatch table.
target | The target object¡ªthat is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events. |
action | A selector identifying an action message. Pass NULL to remove all action messages paired with target. |
controlEvent | A control event for which the action message is sent. See "CCControlEvent" for constants. |
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Removes a target and action for a particular event from an internal dispatch table.
target | The target object¡ªthat is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events. |
action | A selector identifying an action message. Pass NULL to remove all action messages paired with target. |
controlEvent | A control event for which the action message is sent. See "CCControlEvent" for constants. |
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Removes a target and action for a particular event (or events) from an internal dispatch table.
target | The target object—that is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events. |
action | A selector identifying an action message. Pass NULL to remove all action messages paired with target. |
controlEvents | A bitmask specifying the control events associated with target and action. See "CCControlEvent" for bitmask constants. |
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Removes a target and action for a particular event (or events) from an internal dispatch table.
target | The target object—that is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events. |
action | A selector identifying an action message. Pass NULL to remove all action messages paired with target. |
controlEvents | A bitmask specifying the control events associated with target and action. See "CCControlEvent" for bitmask constants. |
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Removes a target and action for a particular event (or events) from an internal dispatch table.
target | The target object—that is, the object to which the action message is sent. Pass nil to remove all targets paired with action and the specified control events. |
action | A selector identifying an action message. Pass NULL to remove all action messages paired with target. |
controlEvents | A bitmask specifying the control events associated with target and action. See "CCControlEvent" for bitmask constants. |
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Sends action messages for the given control events.
controlEvents | A bitmask whose set flags specify the control events for which action messages are sent. See "CCControlEvent" for bitmask constants. |
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Sends action messages for the given control events.
controlEvents | A bitmask whose set flags specify the control events for which action messages are sent. See "CCControlEvent" for bitmask constants. |
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Sends action messages for the given control events.
controlEvents | A bitmask whose set flags specify the control events for which action messages are sent. See "CCControlEvent" for bitmask constants. |
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Tells whether the control is enabled.
Reimplemented in CCControlSwitch, CCControlSaturationBrightnessPicker, CCControlHuePicker, CCControlPotentiometer, CCControlButton, CCControlSlider, and CCControlColourPicker.
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Tells whether the control is enabled.
Reimplemented in CCControlSwitch, CCControlSaturationBrightnessPicker, CCControlHuePicker, CCControlPotentiometer, CCControlButton, CCControlSlider, and CCControlColourPicker.
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Tells whether the control is enabled.
Reimplemented in CCControlSwitch, CCControlSaturationBrightnessPicker, CCControlHuePicker, CCControlPotentiometer, CCControlButton, CCControlSlider, and CCControlColourPicker.
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A Boolean value that determines whether the control is highlighted.
Reimplemented in CCControlButton.
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A Boolean value that determines whether the control is highlighted.
Reimplemented in CCControlButton.
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A Boolean value that determines whether the control is highlighted.
Reimplemented in CCControlButton.
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Changes the OpacityModifyRGB property.
If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.
bValue | true then the opacity will be applied as: glColor(R,G,B,opacity); false then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity); |
Reimplemented from CCLayerRGBA.
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Changes the OpacityModifyRGB property.
If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.
bValue | true then the opacity will be applied as: glColor(R,G,B,opacity); false then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity); |
Reimplemented from CCLayerRGBA.
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Changes the OpacityModifyRGB property.
If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.
bValue | true then the opacity will be applied as: glColor(R,G,B,opacity); false then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity); |
Reimplemented from CCLayerRGBA.
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A Boolean value that determines the control selected state.
Reimplemented in CCControlButton.
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A Boolean value that determines the control selected state.
Reimplemented in CCControlButton.
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A Boolean value that determines the control selected state.
Reimplemented in CCControlButton.
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The current control state constant.
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The current control state constant.
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The current control state constant.
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True if all of the controls parents are visible.
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True if all of the controls parents are visible.
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True if all of the controls parents are visible.
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Table of connection between the CCControlEvents and their associated target-actions pairs.
For each CCButtonEvents a list of NSInvocation (which contains the target-action pair) is linked.
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Table of connection between the CCControlEvents and their associated target-actions pairs.
For each CCButtonEvents a list of NSInvocation (which contains the target-action pair) is linked.
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Table of connection between the CCControlEvents and their associated target-actions pairs.
For each CCButtonEvents a list of NSInvocation (which contains the target-action pair) is linked.