#include <Skeleton.h>
Public Attributes | |
| SkeletonData *const | data |
| var | data |
| local | data |
| int | boneCount |
| var | boneCount |
| local | boneCount |
| Bone ** | bones |
| var | bones |
| local | bones |
| Bone *const | root |
| var | root |
| local | root |
| int | slotCount |
| var | slotCount |
| local | slotCount |
| Slot ** | slots |
| var | slots |
| local | slots |
| Slot ** | drawOrder |
| var | drawOrder |
| local | drawOrder |
| Skin *const | skin |
| var | skin |
| local | skin |
| float | r |
| var | r |
| local | r |
| float | g |
| var | g |
| local | g |
| float | b |
| var | b |
| local | b |
| float | a |
| var | a |
| local | a |
| float | time |
| var | time |
| local | time |
| int | flipX |
| var | flipX |
| local | flipX |
| int | flipY |
| var | flipY |
| local | flipY |
| float | x |
| var | x |
| local | x |
| float | y |
| var | y |
| local | y |
| float a |
| var a |
| local a |
| float b |
| var b |
| local b |
| int boneCount |
| var boneCount |
| local boneCount |
| Bone** bones |
| var bones |
| local bones |
| SkeletonData* const data |
| var data |
| local data |
| Slot** drawOrder |
| var drawOrder |
| local drawOrder |
| int flipX |
| var flipX |
| local flipX |
| int flipY |
| var flipY |
| local flipY |
| float g |
| var g |
| local g |
| float r |
| var r |
| local r |
| Bone* const root |
| var root |
| local root |
| Skin* const skin |
| var skin |
| local skin |
| int slotCount |
| var slotCount |
| local slotCount |
| Slot** slots |
| var slots |
| local slots |
| float time |
| var time |
| local time |
| float x |
| var x |
| local x |
| float y |
| var y |
| local y |