#include <Bone.h>
Public Attributes | |
| BoneData *const | data |
| var | data |
| local | data |
| Bone *const | parent |
| var | parent |
| local | parent |
| float | x |
| var | x |
| local | x |
| float | y |
| var | y |
| local | y |
| float | rotation |
| var | rotation |
| local | rotation |
| float | scaleX |
| var | scaleX |
| local | scaleX |
| float | scaleY |
| var | scaleY |
| local | scaleY |
| float const | m00 |
| var | m00 |
| local | m00 |
| float const | m01 |
| var | m01 |
| local | m01 |
| float const | worldX |
| var | worldX |
| local | worldX |
| float const | m10 |
| var | m10 |
| local | m10 |
| float const | m11 |
| var | m11 |
| local | m11 |
| float const | worldY |
| var | worldY |
| local | worldY |
| float const | worldRotation |
| var | worldRotation |
| local | worldRotation |
| float const | worldScaleX |
| var | worldScaleX |
| local | worldScaleX |
| float const | worldScaleY |
| var | worldScaleY |
| local | worldScaleY |
| BoneData* const data |
| var data |
| local data |
| float const m00 |
| var m00 |
| local m00 |
| float const m01 |
| var m01 |
| local m01 |
| float const m10 |
| var m10 |
| local m10 |
| float const m11 |
| var m11 |
| local m11 |
| Bone* const parent |
| var parent |
| local parent |
| float rotation |
| var rotation |
| local rotation |
| float scaleX |
| var scaleX |
| local scaleX |
| float scaleY |
| var scaleY |
| local scaleY |
| float const worldRotation |
| var worldRotation |
| local worldRotation |
| float const worldScaleX |
| var worldScaleX |
| local worldScaleX |
| float const worldScaleY |
| var worldScaleY |
| local worldScaleY |
| float const worldX |
| var worldX |
| local worldX |
| float const worldY |
| var worldY |
| local worldY |
| float x |
| var x |
| local x |
| float y |
| var y |
| local y |