|
| Skeleton * | (SkeletonData *data) |
| void | (Skeleton *self) |
| var | ( var self) |
| local | ( local self) |
| void | (const Skeleton *self) |
| var | ( var self) |
| local | ( local self) |
| void | (const Skeleton *self) |
| local | ( local self) |
| void | (const Skeleton *self) |
| var | ( var self) |
| local | ( local self) |
| void | (const Skeleton *self) |
| var | ( var self) |
| local | ( local self) |
| Bone * | (const Skeleton *self, const char *boneName) |
| var | ( var self, var boneName) |
| local | ( local self, local boneName) |
| int | (const Skeleton *self, const char *boneName) |
| local | ( local self, local boneName) |
| Slot * | (const Skeleton *self, const char *slotName) |
| int | (const Skeleton *self, const char *slotName) |
| void | (Skeleton *self, Skin *skin) |
| local | ( local self, local skin) |
| int | (Skeleton *self, const char *skinName) |
| var | ( var self, var skinName) |
| local | ( local self, local skinName) |
| Attachment * | (const Skeleton *self, const char *slotName, const char *attachmentName) |
| var | ( var self, var slotName, var attachmentName) |
| local | ( local self, local slotName, local attachmentName) |
| Attachment * | (const Skeleton *self, int slotIndex, const char *attachmentName) |
| int | (Skeleton *self, const char *slotName, const char *attachmentName) |
| var | ( var self, var slotName, var attachmentName) |
| local | ( local self, local slotName, local attachmentName) |
| void | (Skeleton *self, float deltaTime) |
| local | ( local self, local deltaTime) |