|
| SkeletonData * | () |
| var | () |
| local | () |
| void | (SkeletonData *self) |
| var | ( var self) |
| local | ( local self) |
| BoneData * | (const SkeletonData *self, const char *boneName) |
| var | ( var self, var boneName) |
| local | ( local self, local boneName) |
| int | (const SkeletonData *self, const char *boneName) |
| var | ( var self, var boneName) |
| local | ( local self, local boneName) |
| SlotData * | (const SkeletonData *self, const char *slotName) |
| var | ( var self, var slotName) |
| local | ( local self, local slotName) |
| int | (const SkeletonData *self, const char *slotName) |
| var | ( var self, var slotName) |
| local | ( local self, local slotName) |
| Skin * | (const SkeletonData *self, const char *skinName) |
| local | ( local self, local skinName) |
| Animation * | (const SkeletonData *self, const char *animationName) |
| var | ( var self, var animationName) |
| local | ( local self, local animationName) |