#include <SkeletonData.h>
Public Attributes | |
| int | boneCount |
| local | boneCount |
| BoneData ** | bones |
| var | bones |
| local | bones |
| int | slotCount |
| var | slotCount |
| local | slotCount |
| SlotData ** | slots |
| var | slots |
| local | slots |
| int | skinCount |
| Skin ** | skins |
| var | skins |
| local | skins |
| Skin * | defaultSkin |
| var | defaultSkin |
| local | defaultSkin |
| int | animationCount |
| var | animationCount |
| local | animationCount |
| Animation ** | animations |
| var | animations |
| local | animations |
| int animationCount |
| var animationCount |
| local animationCount |
| Animation** animations |
| var animations |
| local animations |
| int boneCount |
| var boneCount |
| local boneCount |
| BoneData** bones |
| var bones |
| local bones |
| Skin* defaultSkin |
| var defaultSkin |
| local defaultSkin |
| int skinCount |
| var skinCount |
| local skinCount |
| Skin** skins |
| var skins |
| local skins |
| int slotCount |
| var slotCount |
| local slotCount |
| SlotData** slots |
| var slots |
| local slots |