#include "ccConfig.h"#include "CCAction.h"#include "CCActionInterval.h"#include "CCActionCamera.h"#include "CCActionManager.h"#include "CCActionEase.h"#include "CCActionPageTurn3D.h"#include "CCActionGrid.h"#include "CCActionProgressTimer.h"#include "CCActionGrid3D.h"#include "CCActionTiledGrid.h"#include "CCActionInstant.h"#include "CCActionTween.h"#include "CCActionCatmullRom.h"#include "CCTweenFunction.h"#include "CCNode.h"#include "CCAtlasNode.h"#include "CCAffineTransform.h"#include "CCDictionary.h"#include "CCRef.h"#include "CCArray.h"#include "CCVector.h"#include "CCMap.h"#include "CCGeometry.h"#include "CCSet.h"#include "CCAutoreleasePool.h"#include "CCInteger.h"#include "CCFloat.h"#include "CCDouble.h"#include "CCBool.h"#include "CCString.h"#include "CCNS.h"#include "CCData.h"#include "CCValue.h"#include "CCDrawingPrimitives.h"#include "CCDrawNode.h"#include "CCGrabber.h"#include "CCGrid.h"#include "CCEventType.h"#include "CCProtocols.h"#include "ccMacros.h"#include "ccTypes.h"#include "CCLabelAtlas.h"#include "CCLabelTTF.h"#include "CCLabelBMFont.h"#include "CCLabel.h"#include "CCLayer.h"#include "CCScene.h"#include "CCTransition.h"#include "CCTransitionPageTurn.h"#include "CCTransitionProgress.h"#include "CCMenu.h"#include "CCMenuItem.h"#include "CCClippingNode.h"#include "CCMotionStreak.h"#include "CCProgressTimer.h"#include "CCRenderTexture.h"#include "CCNodeGrid.h"#include "CCParticleBatchNode.h"#include "CCParticleSystem.h"#include "CCParticleExamples.h"#include "CCParticleSystemQuad.h"#include "renderer/CCCustomCommand.h"#include "renderer/CCFrustum.h"#include "renderer/CCGroupCommand.h"#include "renderer/CCMaterialManager.h"#include "renderer/CCQuadCommand.h"#include "renderer/CCRenderCommand.h"#include "renderer/CCRenderCommandPool.h"#include "renderer/CCRenderMaterial.h"#include "renderer/CCRenderer.h"#include "CCPhysicsBody.h"#include "CCPhysicsContact.h"#include "CCPhysicsShape.h"#include "CCPhysicsJoint.h"#include "CCPhysicsWorld.h"#include "kazmath/kazmath.h"#include "kazmath/GL/matrix.h"#include "platform/CCDevice.h"#include "platform/CCCommon.h"#include "platform/CCFileUtils.h"#include "platform/CCImage.h"#include "platform/CCSAXParser.h"#include "platform/CCThread.h"#include "CCPlatformConfig.h"#include "CCPlatformMacros.h"#include "platform/ios/CCApplication.h"#include "platform/ios/CCGLView.h"#include "platform/ios/CCGL.h"#include "platform/ios/CCStdC.h"#include "platform/android/CCApplication.h"#include "platform/android/CCGLView.h"#include "platform/android/CCGL.h"#include "platform/android/CCStdC.h"#include "platform/blackberry/CCApplication.h"#include "platform/blackberry/CCGLView.h"#include "platform/blackberry/CCGL.h"#include "platform/blackberry/CCStdC.h"#include "platform/win32/CCApplication.h"#include "platform/desktop/CCGLView.h"#include "platform/win32/CCGL.h"#include "platform/win32/CCStdC.h"#include "platform/mac/CCApplication.h"#include "platform/mac/CCGL.h"#include "platform/mac/CCStdC.h"#include "platform/linux/CCApplication.h"#include "platform/linux/CCGL.h"#include "platform/linux/CCStdC.h"#include "platform/winrt/CCApplication.h"#include "platform/winrt/CCGLView.h"#include "platform/winrt/CCGL.h"#include "platform/winrt/CCStdC.h"#include "platform/winrt/CCPrecompiledShaders.h"#include "platform/wp8/CCGLView.h"#include "CCScriptSupport.h"#include "CCGLProgram.h"#include "ccGLStateCache.h"#include "CCShaderCache.h"#include "ccShaders.h"#include "CCAnimation.h"#include "CCAnimationCache.h"#include "CCSprite.h"#include "CCSpriteBatchNode.h"#include "CCSpriteFrame.h"#include "CCSpriteFrameCache.h"#include "ccUTF8.h"#include "CCNotificationCenter.h"#include "CCProfiling.h"#include "CCConsole.h"#include "CCUserDefault.h"#include "CCVertex.h"#include "CCIMEDelegate.h"#include "CCIMEDispatcher.h"#include "CCTextFieldTTF.h"#include "CCTexture2D.h"#include "CCTextureAtlas.h"#include "CCTextureCache.h"#include "CCParallaxNode.h"#include "CCTMXLayer.h"#include "CCTMXObjectGroup.h"#include "CCTMXTiledMap.h"#include "CCTMXXMLParser.h"#include "CCTileMapAtlas.h"#include "CCEventDispatcher.h"#include "CCEventListenerTouch.h"#include "CCEventTouch.h"#include "CCEventListenerKeyboard.h"#include "CCEventKeyboard.h"#include "CCEventListenerMouse.h"#include "CCEventMouse.h"#include "CCEventAcceleration.h"#include "CCEventListenerAcceleration.h"#include "CCEventCustom.h"#include "CCEventListenerCustom.h"#include "CCConfiguration.h"#include "CCDirector.h"#include "CCScheduler.h"#include "CCComponent.h"#include "CCComponentContainer.h"#include "CCDeprecated.h"Namespaces | |
| cocos2d | |
| Add deprecated global functions and variables here. | |
Constant Groups | |
| cocos2d | |
| Add deprecated global functions and variables here. | |
Macros | |
| #define | COCOS2D_VERSION 0x00030000 |
Functions | |
| CC_DLL const char * | () |
| #define COCOS2D_VERSION 0x00030000 |