Macros | |
| #define | CC_GL_DEPTH24_STENCIL8 -1 |
| #define | glDeleteVertexArrays glDeleteVertexArraysAPPLE |
| #define | glGenVertexArrays glGenVertexArraysAPPLE |
| #define | glBindVertexArray glBindVertexArrayAPPLE |
| #define | glClearDepthf glClearDepth |
| #define | glDepthRangef glDepthRange |
| #define | glReleaseShaderCompiler(xxx) |
| #define CC_GL_DEPTH24_STENCIL8 -1 |
| var CC_GL_DEPTH24_STENCIL8 -1 |
| #define glBindVertexArray glBindVertexArrayAPPLE |
| var glBindVertexArray glBindVertexArrayAPPLE |
| local glBindVertexArray glBindVertexArrayAPPLE |
| #define glClearDepthf glClearDepth |
| var glClearDepthf glClearDepth |
| local glClearDepthf glClearDepth |
| #define glDeleteVertexArrays glDeleteVertexArraysAPPLE |
| var glDeleteVertexArrays glDeleteVertexArraysAPPLE |
| local glDeleteVertexArrays glDeleteVertexArraysAPPLE |
| #define glDepthRangef glDepthRange |
| var glDepthRangef glDepthRange |
| local glDepthRangef glDepthRange |
| #define glGenVertexArrays glGenVertexArraysAPPLE |
| var glGenVertexArrays glGenVertexArraysAPPLE |
| local glGenVertexArrays glGenVertexArraysAPPLE |
| #define glReleaseShaderCompiler | ( | xxx) |
| var glReleaseShaderCompiler | ( | var) |
| local glReleaseShaderCompiler | ( | local) |