#include "ccConfig.h"
#include "platform/CCCommon.h"
#include "CCTouch.h"
#include "CCEventTouch.h"
#include "CCEventKeyboard.h"
#include "CCSet.h"
#include <map>
#include <string>
#include <list>
Classes | |
class | ScriptHandlerEntry |
class | SchedulerScriptHandlerEntry |
class | TouchScriptHandlerEntry |
struct | BasicScriptData |
struct | SchedulerScriptData |
struct | TouchesScriptData |
struct | TouchScriptData |
struct | KeypadScriptData |
struct | CommonScriptData |
struct | ScriptEvent |
class | ScriptEngineProtocol |
class | ScriptEngineManager |
ScriptEngineManager is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object. More... | |
Namespaces | |
cocos2d | |
Add deprecated global functions and variables here. | |
Constant Groups | |
cocos2d | |
Add deprecated global functions and variables here. | |
Typedefs | |
typedef struct lua_State | lua_State |
Enumerations | |
enum | ccScriptType { kScriptTypeNone = 0, kScriptTypeLua, kScriptTypeJavascript } |
enum | ScriptEventType { kNodeEvent = 0, kMenuClickedEvent, kCallFuncEvent, kScheduleEvent, kTouchEvent, kTouchesEvent, kKeypadEvent, kAccelerometerEvent, kControlEvent, kCommonEvent, kComponentEvent } |
var lua_State |
local lua_State |