cocos2d-x  3.0rc1
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CCScriptSupport.h File Reference
#include "ccConfig.h"
#include "platform/CCCommon.h"
#include "CCTouch.h"
#include "CCEventTouch.h"
#include "CCEventKeyboard.h"
#include "CCSet.h"
#include <map>
#include <string>
#include <list>

Classes

class  ScriptHandlerEntry
 
class  SchedulerScriptHandlerEntry
 
class  TouchScriptHandlerEntry
 
struct  BasicScriptData
 
struct  SchedulerScriptData
 
struct  TouchesScriptData
 
struct  TouchScriptData
 
struct  KeypadScriptData
 
struct  CommonScriptData
 
struct  ScriptEvent
 
class  ScriptEngineProtocol
 
class  ScriptEngineManager
 ScriptEngineManager is a singleton which holds an object instance of ScriptEngineProtocl It helps cocos2d-x and the user code to find back LuaEngine object. More...
 

Namespaces

 cocos2d
 Add deprecated global functions and variables here.
 

Constant Groups

 cocos2d
 Add deprecated global functions and variables here.
 

Typedefs

typedef struct lua_State lua_State

Enumerations

enum  ccScriptType { kScriptTypeNone = 0, kScriptTypeLua, kScriptTypeJavascript }
 
enum  ScriptEventType {
  kNodeEvent = 0, kMenuClickedEvent, kCallFuncEvent, kScheduleEvent,
  kTouchEvent, kTouchesEvent, kKeypadEvent, kAccelerometerEvent,
  kControlEvent, kCommonEvent, kComponentEvent
}
 

Typedef Documentation

typedef struct lua_State lua_State
var lua_State
local lua_State