cocos2d-x  3.0-alpha0
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Waves3D Member List

This is the complete list of members for Waves3D, including all inherited members.

_amplitudeWaves3Dprotected
_amplitudeRateWaves3Dprotected
_autoReleaseCountObjectprotected
_durationFiniteTimeActionprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_gridSizeGridActionprotected
_IDObject
_luaIDObject
_originalTargetActionprotected
_referenceObjectprotected
_tagActionprotected
_targetActionprotected
_wavesWaves3Dprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
Action(void)Action
autorelease()Object
clone() const overrideWaves3Dvirtual
copy() const Clonableinline
create(float duration, const Size &gridSize, unsigned int waves, float amplitude)Waves3Dstatic
description() const Action
FiniteTimeAction()FiniteTimeActioninline
getAmplitude(void) const Waves3Dinline
getAmplitudeRate(void) const Waves3Dinline
cocos2d::Grid3DAction::getAmplitudeRate(void)ActionInterval
getDuration(void) const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getGrid(void)Grid3DActionvirtual
getOriginalTarget(void) const Actioninline
getOriginalVertex(const Point &position) const Grid3DAction
getTag(void) const Actioninline
getTarget(void) const Actioninline
getVertex(const Point &position) const Grid3DAction
initWithDuration(float duration, const Size &gridSize, unsigned int waves, float amplitude)Waves3D
cocos2d::Grid3DAction::initWithDuration(float duration, const Size &gridSize)GridAction
cocos2d::ActionInterval::initWithDuration(float d)ActionInterval
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
Object()Object
originalVertex(const Point &position)Grid3DActioninline
release()Objectinline
retain()Objectinline
retainCount() const Object
reverse() const overrideGridActionvirtual
setAmplitude(float fAmplitude)Waves3Dinline
setAmplitudeRate(float fAmplitudeRate)Waves3Dinline
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *pOriginalTarget)Actioninline
setTag(int nTag)Actioninline
setTarget(Node *target)Actioninline
setVertex(const Point &position, const Vertex3F &vertex)Grid3DAction
startWithTarget(Node *target) overrideGridActionvirtual
step(float dt) overrideActionIntervalvirtual
stop(void)Actionvirtual
update(float time) overrideWaves3Dvirtual
vertex(const Point &position)Grid3DActioninline
~Action(void)Actionvirtual
~Clonable()Clonableinlinevirtual
~FiniteTimeAction()FiniteTimeActioninlinevirtual
~Object()Objectvirtual