|
| CCTransitionSlideInR () |
| ctor () |
| CCTransitionSlideInR () |
virtual | ~CCTransitionSlideInR () |
virtual void | initScenes (void) |
| initializes the scenes More...
|
|
local | initScenes () |
| initializes the scenes More...
|
|
virtual CCActionInterval * | action (void) |
| returns the action that will be performed by the incoming and outgoing scene More...
|
|
local | action () |
| returns the action that will be performed by the incoming and outgoing scene More...
|
|
| CCTransitionSlideInL () |
virtual | ~CCTransitionSlideInL () |
virtual void | onEnter () |
| Event callback that is invoked every time when CCNode enters the 'stage'. More...
|
|
virtual CCActionInterval * | easeActionWithAction (CCActionInterval *action) |
| returns the Ease action that will be performed on a linear action. More...
|
|
local | easeActionWithAction ( local action) |
| returns the Ease action that will be performed on a linear action. More...
|
|
| CCTransitionScene () |
virtual | ~CCTransitionScene () |
virtual void | draw () |
| Override this method to draw your own node. More...
|
|
virtual void | onExit () |
| Event callback that is invoked every time the CCNode leaves the 'stage'. More...
|
|
virtual void | cleanup () |
| Stops all running actions and schedulers. More...
|
|
virtual bool | initWithDuration (float t, CCScene *scene) |
| initializes a transition with duration and incoming scene More...
|
|
local | initWithDuration ( local t, local scene) |
| initializes a transition with duration and incoming scene More...
|
|
void | finish (void) |
| called after the transition finishes More...
|
|
void | hideOutShowIn (void) |
| used by some transitions to hide the outer scene More...
|
|
| CCScene () |
virtual | ~CCScene () |
bool | init () |
| Initializes the instance of CCNode. More...
|
|
virtual CCCamera * | getCamera () |
| Returns a camera object that lets you move the node using a gluLookAt. More...
|
|
virtual bool | isRunning () |
| Returns whether or not the node accepts event callbacks. More...
|
|
virtual void | visit (void) |
| Visits this node's children and draw them recursively. More...
|
|
CCRect | boundingBox (void) |
| Returns a "local" axis aligned bounding box of the node. More...
|
|
virtual void | setZOrder (int zOrder) |
| Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
|
|
virtual void | _setZOrder (int z) |
| Sets the z order which stands for the drawing order. More...
|
|
virtual int | getZOrder () |
| Gets the Z order of this node. More...
|
|
virtual void | setVertexZ (float vertexZ) |
| Sets the real OpenGL Z vertex. More...
|
|
virtual float | getVertexZ () |
| Gets OpenGL Z vertex of this node. More...
|
|
virtual void | setScaleX (float fScaleX) |
| Changes the scale factor on X axis of this node. More...
|
|
virtual float | getScaleX () |
| Returns the scale factor on X axis of this node. More...
|
|
virtual void | setScaleY (float fScaleY) |
| Changes the scale factor on Y axis of this node. More...
|
|
virtual float | getScaleY () |
| Returns the scale factor on Y axis of this node. More...
|
|
virtual void | setScale (float scale) |
| Changes both X and Y scale factor of the node. More...
|
|
virtual float | getScale () |
| Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
|
virtual void | setScale (float fScaleX, float fScaleY) |
| Changes both X and Y scale factor of the node. More...
|
|
virtual void | setPosition (const CCPoint &position) |
| Changes the position (x,y) of the node in OpenGL coordinates. More...
|
|
virtual const CCPoint & | getPosition () |
| Gets the position (x,y) of the node in OpenGL coordinates. More...
|
|
virtual void | setPosition (float x, float y) |
| Sets position in a more efficient way. More...
|
|
virtual void | getPosition (float *x, float *y) |
| Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
|
|
virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More...
|
|
virtual float | getPositionX (void) |
virtual void | setPositionY (float y) |
virtual float | getPositionY (void) |
virtual void | setSkewX (float fSkewX) |
| Changes the X skew angle of the node in degrees. More...
|
|
virtual float | getSkewX () |
| Returns the X skew angle of the node in degrees. More...
|
|
virtual void | setSkewY (float fSkewY) |
| Changes the Y skew angle of the node in degrees. More...
|
|
virtual float | getSkewY () |
| Returns the Y skew angle of the node in degrees. More...
|
|
virtual void | setAnchorPoint (const CCPoint &anchorPoint) |
| Sets the anchor point in percent. More...
|
|
virtual const CCPoint & | getAnchorPoint () |
| Returns the anchor point in percent. More...
|
|
virtual const CCPoint & | getAnchorPointInPoints () |
| Returns the anchorPoint in absolute pixels. More...
|
|
virtual void | setContentSize (const CCSize &contentSize) |
| Sets the untransformed size of the node. More...
|
|
virtual const CCSize & | getContentSize () const |
| Returns the untransformed size of the node. More...
|
|
virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More...
|
|
virtual bool | isVisible () |
| Determines if the node is visible. More...
|
|
virtual void | setRotation (float fRotation) |
| Sets the rotation (angle) of the node in degrees. More...
|
|
virtual float | getRotation () |
| Returns the rotation of the node in degrees. More...
|
|
virtual void | setRotationX (float fRotaionX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
|
virtual float | getRotationX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
|
virtual void | setRotationY (float fRotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
virtual float | getRotationY () |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
|
virtual void | setOrderOfArrival (unsigned int uOrderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More...
|
|
virtual unsigned int | getOrderOfArrival () |
| Returns the arrival order, indecates which children is added previously. More...
|
|
virtual void | setGLServerState (ccGLServerState glServerState) |
| Sets the state of OpenGL server side. More...
|
|
virtual ccGLServerState | getGLServerState () |
| Returns the state of OpenGL server side. More...
|
|
virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More...
|
|
virtual bool | isIgnoreAnchorPointForPosition () |
| Gets whether the anchor point will be (0,0) when you position this node. More...
|
|
virtual void | addChild (CCNode *child) |
| Adds a child to the container with z-order as 0. More...
|
|
virtual void | addChild (CCNode *child, int zOrder) |
| Adds a child to the container with a z-order. More...
|
|
virtual void | addChild (CCNode *child, int zOrder, int tag) |
| Adds a child to the container with z order and tag. More...
|
|
CCNode * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More...
|
|
virtual CCArray * | getChildren () |
| Return an array of children. More...
|
|
unsigned int | getChildrenCount (void) const |
| Get the amount of children. More...
|
|
virtual void | setParent (CCNode *parent) |
| Sets the parent node. More...
|
|
virtual CCNode * | getParent () |
| Returns a pointer to the parent node. More...
|
|
virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More...
|
|
virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More...
|
|
virtual void | removeChild (CCNode *child) |
| Removes a child from the container with a cleanup. More...
|
|
virtual void | removeChild (CCNode *child, bool cleanup) |
| Removes a child from the container. More...
|
|
virtual void | removeChildByTag (int tag) |
| Removes a child from the container by tag value with a cleanup. More...
|
|
virtual void | removeChildByTag (int tag, bool cleanup) |
| Removes a child from the container by tag value. More...
|
|
virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More...
|
|
virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
|
virtual void | reorderChild (CCNode *child, int zOrder) |
| Reorders a child according to a new z value. More...
|
|
virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
|
virtual CCGridBase * | getGrid () |
| Returns a grid object that is used when applying effects. More...
|
|
virtual void | setGrid (CCGridBase *pGrid) |
| Changes a grid object that is used when applying effects. More...
|
|
virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More...
|
|
virtual void | setTag (int nTag) |
| Changes the tag that is used to identify the node easily. More...
|
|
virtual void * | getUserData () |
| Returns a custom user data pointer. More...
|
|
virtual void | setUserData (void *pUserData) |
| Sets a custom user data pointer. More...
|
|
virtual CCObject * | getUserObject () |
| Returns a user assigned CCObject. More...
|
|
virtual void | setUserObject (CCObject *pUserObject) |
| Returns a user assigned CCObject. More...
|
|
virtual CCGLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More...
|
|
virtual void | setShaderProgram (CCGLProgram *pShaderProgram) |
| Sets the shader program for this node. More...
|
|
virtual void | registerScriptHandler (int handler) |
| Registers a script function that will be called in onEnter() & onExit() seires functions. More...
|
|
virtual void | unregisterScriptHandler (void) |
| Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
|
|
int | getScriptHandler () |
| Gets script handler for onEnter/onExit event. More...
|
|
void | scheduleUpdateWithPriorityLua (int nHandler, int priority) |
| Schedules for lua script. More...
|
|
virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the CCNode enters in the 'stage'. More...
|
|
virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the CCNode leaves the 'stage'. More...
|
|
virtual void | setActionManager (CCActionManager *actionManager) |
| Sets the CCActionManager object that is used by all actions. More...
|
|
virtual CCActionManager * | getActionManager () |
| Gets the CCActionManager object that is used by all actions. More...
|
|
CCAction * | runAction (CCAction *action) |
| Executes an action, and returns the action that is executed. More...
|
|
void | stopAllActions (void) |
| Stops and removes all actions from the running action list . More...
|
|
void | stopAction (CCAction *action) |
| Stops and removes an action from the running action list. More...
|
|
void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More...
|
|
CCAction * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More...
|
|
unsigned int | numberOfRunningActions (void) |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
|
virtual void | setScheduler (CCScheduler *scheduler) |
| Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
|
|
virtual CCScheduler * | getScheduler () |
| Gets a CCSheduler object. More...
|
|
bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More...
|
|
void | scheduleUpdate (void) |
| Schedules the "update" method. More...
|
|
void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More...
|
|
void | unscheduleUpdate (void) |
void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More...
|
|
void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More...
|
|
void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
|
void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
|
void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More...
|
|
void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
|
|
void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors and actions. More...
|
|
void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors and actions. More...
|
|
virtual void | update (float delta) |
void | transform (void) |
| Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
|
|
void | transformAncestors (void) |
| Performs OpenGL view-matrix transformation of it's ancestors. More...
|
|
virtual void | updateTransform (void) |
| Calls children's updateTransform() method recursively. More...
|
|
virtual CCAffineTransform | nodeToParentTransform (void) |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
|
virtual CCAffineTransform | parentToNodeTransform (void) |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
|
virtual CCAffineTransform | nodeToWorldTransform (void) |
| Returns the world affine transform matrix. More...
|
|
virtual CCAffineTransform | worldToNodeTransform (void) |
| Returns the inverse world affine transform matrix. More...
|
|
CCPoint | convertToNodeSpace (const CCPoint &worldPoint) |
| Converts a Point to node (local) space coordinates. More...
|
|
CCPoint | convertToWorldSpace (const CCPoint &nodePoint) |
| Converts a Point to world space coordinates. More...
|
|
CCPoint | convertToNodeSpaceAR (const CCPoint &worldPoint) |
| Converts a Point to node (local) space coordinates. More...
|
|
CCPoint | convertToWorldSpaceAR (const CCPoint &nodePoint) |
| Converts a local Point to world space coordinates.The result is in Points. More...
|
|
CCPoint | convertTouchToNodeSpace (CCTouch *touch) |
| convenience methods which take a CCTouch instead of CCPoint More...
|
|
CCPoint | convertTouchToNodeSpaceAR (CCTouch *touch) |
| converts a CCTouch (world coordinates) into a local coordinate. More...
|
|
void | setAdditionalTransform (const CCAffineTransform &additionalTransform) |
| Sets the additional transform. More...
|
|
CCComponent * | getComponent (const char *pName) const |
| gets a component by its name More...
|
|
virtual bool | addComponent (CCComponent *pComponent) |
| adds a component More...
|
|
virtual bool | removeComponent (const char *pName) |
| removes a component by its name More...
|
|
virtual void | removeAllComponents () |
| removes all components More...
|
|
| CCNode (void) |
| Default constructor. More...
|
|
virtual | ~CCNode (void) |
| Default destructor. More...
|
|
const char * | description (void) |
| Gets the description string. More...
|
|
| CCObject (void) |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual CCObject * | copyWithZone (CCZone *pZone) |