Instant actions are immediate actions. More...
#include <CCActionInstant.h>
Public Member Functions | |
| CCActionInstant () | |
| virtual | ~CCActionInstant () |
| virtual CCObject * | copyWithZone (CCZone *pZone) |
| virtual bool | isDone (void) |
| return true if the action has finished More... | |
| virtual void | step (float dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
| local | step ( local dt) |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
| virtual void | update (float time) |
| called once per frame. More... | |
| local | update ( local time) |
| called once per frame. More... | |
| virtual CCFiniteTimeAction * | reverse (void) |
| returns a reversed action More... | |
| local | reverse () |
| returns a reversed action More... | |
Public Member Functions inherited from CCFiniteTimeAction | |
| CCFiniteTimeAction () | |
| virtual | ~CCFiniteTimeAction () |
| float | getDuration (void) |
| get duration in seconds of the action More... | |
| void | setDuration (float duration) |
| set duration in seconds of the action More... | |
Public Member Functions inherited from CCAction | |
| CCAction (void) | |
| ctor () | |
| CCAction () | |
| virtual | ~CCAction (void) |
| const char * | description () |
| virtual void | startWithTarget (CCNode *pTarget) |
| called before the action start. It will also set the target. More... | |
| var | startWithTarget ( var pTarget) |
| called before the action start. It will also set the target. More... | |
| local | startWithTarget ( local pTarget) |
| called before the action start. It will also set the target. More... | |
| virtual void | stop (void) |
| called after the action has finished. More... | |
| var | stop () |
| called after the action has finished. More... | |
| local | stop () |
| called after the action has finished. More... | |
| CCNode * | getTarget (void) |
| void | setTarget (CCNode *pTarget) |
| The action will modify the target properties. More... | |
| var | setTarget ( var pTarget) |
| The action will modify the target properties. More... | |
| local | setTarget ( local pTarget) |
| The action will modify the target properties. More... | |
| CCNode * | getOriginalTarget (void) |
| local | getOriginalTarget () |
| void | setOriginalTarget (CCNode *pOriginalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag (void) |
| var | getTag () |
| local | getTag () |
| void | setTag (int nTag) |
| var | setTag ( var nTag) |
| local | setTag ( local nTag) |
Public Member Functions inherited from CCObject | |
| CCObject (void) | |
| virtual | ~CCObject (void) |
| void | release (void) |
| void | retain (void) |
| CCObject * | autorelease (void) |
| CCObject * | copy (void) |
| bool | isSingleReference (void) const |
| unsigned int | retainCount (void) const |
| virtual bool | isEqual (const CCObject *pObject) |
| virtual void | acceptVisitor (CCDataVisitor &visitor) |
Additional Inherited Members | |
Static Public Member Functions inherited from CCAction | |
| static CCAction * | create () |
| Create an action. More... | |
| var | create () |
| Create an action. More... | |
| local | create () |
| Create an action. More... | |
Public Attributes inherited from CCObject | |
| unsigned int | m_uID |
| int | m_nLuaID |
Protected Attributes inherited from CCFiniteTimeAction | |
| float | m_fDuration |
| duration in seconds More... | |
Instant actions are immediate actions.
They don't have a duration like the CCIntervalAction actions.
| CCActionInstant | ( | ) |
| var ctor | ( | ) |
|
inlinevirtual |
Reimplemented from CCAction.
Reimplemented in CCCallFuncO, CCCallFuncND, CCCallFuncN, CCCallFunc, CCPlace, CCFlipY, CCFlipX, CCBSoundEffect, CCRemoveSelf, CCBSetSpriteFrame, CCToggleVisibility, CCHide, and CCShow.
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virtual |
return true if the action has finished
Reimplemented from CCAction.
|
virtual |
return true if the action has finished
Reimplemented from CCAction.
|
virtual |
return true if the action has finished
Reimplemented from CCAction.
|
virtual |
returns a reversed action
Reimplemented from CCFiniteTimeAction.
Reimplemented in CCFlipY, CCFlipX, CCRemoveSelf, CCHide, and CCShow.
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virtual |
returns a reversed action
Reimplemented from CCFiniteTimeAction.
Reimplemented in CCFlipY, CCFlipX, CCRemoveSelf, CCHide, and CCShow.
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virtual |
returns a reversed action
Reimplemented from CCFiniteTimeAction.
Reimplemented in CCFlipY, CCFlipX, CCRemoveSelf, CCHide, and CCShow.
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virtual |
called every frame with it's delta time. DON'T override unless you know what you are doing.
Reimplemented from CCAction.
|
virtual |
called every frame with it's delta time. DON'T override unless you know what you are doing.
Reimplemented from CCAction.
|
virtual |
called every frame with it's delta time. DON'T override unless you know what you are doing.
Reimplemented from CCAction.
|
virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
Reimplemented in CCCallFunc, CCPlace, CCFlipY, CCFlipX, CCBSoundEffect, CCRemoveSelf, CCBSetSpriteFrame, CCToggleVisibility, CCHide, and CCShow.
|
virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
Reimplemented in CCCallFunc, CCPlace, CCFlipY, CCFlipX, CCBSoundEffect, CCRemoveSelf, CCBSetSpriteFrame, CCToggleVisibility, CCHide, and CCShow.
|
virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
Reimplemented in CCCallFunc, CCPlace, CCFlipY, CCFlipX, CCBSoundEffect, CCRemoveSelf, CCBSetSpriteFrame, CCToggleVisibility, CCHide, and CCShow.