@ More...
#include <CCActionInstant.h>
Public Member Functions | |
CCCallFunc () | |
virtual | ~CCCallFunc () |
virtual bool | initWithTarget (CCObject *pSelectorTarget) |
initializes the action with the callback More... | |
virtual void | execute () |
executes the callback More... | |
virtual void | update (float time) |
super methods More... | |
CCObject * | copyWithZone (CCZone *pZone) |
CCObject * | getTargetCallback () |
void | setTargetCallback (CCObject *pSel) |
int | getScriptHandler () |
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CCActionInstant () | |
virtual | ~CCActionInstant () |
virtual bool | isDone (void) |
return true if the action has finished More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
virtual CCFiniteTimeAction * | reverse (void) |
returns a reversed action More... | |
local | reverse () |
returns a reversed action More... | |
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CCFiniteTimeAction () | |
virtual | ~CCFiniteTimeAction () |
float | getDuration (void) |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
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CCAction (void) | |
ctor () | |
CCAction () | |
virtual | ~CCAction (void) |
const char * | description () |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
var | startWithTarget ( var pTarget) |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local pTarget) |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
CCNode * | getTarget (void) |
void | setTarget (CCNode *pTarget) |
The action will modify the target properties. More... | |
var | setTarget ( var pTarget) |
The action will modify the target properties. More... | |
local | setTarget ( local pTarget) |
The action will modify the target properties. More... | |
CCNode * | getOriginalTarget (void) |
local | getOriginalTarget () |
void | setOriginalTarget (CCNode *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) |
var | getTag () |
local | getTag () |
void | setTag (int nTag) |
var | setTag ( var nTag) |
local | setTag ( local nTag) |
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CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
Static Public Member Functions | |
static CCCallFunc * | create (CCObject *pSelectorTarget, SEL_CallFunc selector) |
creates the action with the callback More... | |
static CCCallFunc * | create (int nHandler) |
creates the action with the handler script function More... | |
Protected Attributes | |
CCObject * | m_pSelectorTarget |
Target that will be called. More... | |
int | m_nScriptHandler |
union { | |
SEL_CallFunc m_pCallFunc | |
var m_pCallFunc | |
local m_pCallFunc | |
SEL_CallFuncN m_pCallFuncN | |
var m_pCallFuncN | |
local m_pCallFuncN | |
SEL_CallFuncND m_pCallFuncND | |
var m_pCallFuncND | |
local m_pCallFuncND | |
SEL_CallFuncO m_pCallFuncO | |
var m_pCallFuncO | |
local m_pCallFuncO | |
}; |
Additional Inherited Members | |
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unsigned int | m_uID |
int | m_nLuaID |
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inline |
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virtual |
Reimplemented from CCActionInstant.
Reimplemented in CCCallFuncO, CCCallFuncND, and CCCallFuncN.
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static |
creates the action with the callback
typedef void (CCObject::*SEL_CallFunc)();
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static |
creates the action with the handler script function
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virtual |
executes the callback
Reimplemented in CCCallFuncO, CCCallFuncND, and CCCallFuncN.
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inline |
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inline |
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virtual |
initializes the action with the callback
typedef void (CCObject::*SEL_CallFunc)();
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inline |
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virtual |
super methods
Reimplemented from CCActionInstant.
union { ... } |
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protected |
SEL_CallFunc m_pCallFunc |
SEL_CallFuncN m_pCallFuncN |
SEL_CallFuncND m_pCallFuncND |
SEL_CallFuncO m_pCallFuncO |
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protected |
Target that will be called.