Remove the node. More...
#include <CCActionInstant.h>
Public Member Functions | |
CCRemoveSelf () | |
virtual | ~CCRemoveSelf () |
virtual void | update (float time) |
called once per frame. More... | |
virtual CCFiniteTimeAction * | reverse (void) |
returns a reversed action More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
bool | init (bool isNeedCleanUp) |
init the action More... | |
Public Member Functions inherited from CCActionInstant | |
CCActionInstant () | |
virtual | ~CCActionInstant () |
virtual bool | isDone (void) |
return true if the action has finished More... | |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
local | step ( local dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
Public Member Functions inherited from CCFiniteTimeAction | |
CCFiniteTimeAction () | |
virtual | ~CCFiniteTimeAction () |
float | getDuration (void) |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from CCAction | |
CCAction (void) | |
ctor () | |
CCAction () | |
virtual | ~CCAction (void) |
const char * | description () |
virtual void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
var | startWithTarget ( var pTarget) |
called before the action start. It will also set the target. More... | |
local | startWithTarget ( local pTarget) |
called before the action start. It will also set the target. More... | |
virtual void | stop (void) |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
CCNode * | getTarget (void) |
void | setTarget (CCNode *pTarget) |
The action will modify the target properties. More... | |
var | setTarget ( var pTarget) |
The action will modify the target properties. More... | |
local | setTarget ( local pTarget) |
The action will modify the target properties. More... | |
CCNode * | getOriginalTarget (void) |
local | getOriginalTarget () |
void | setOriginalTarget (CCNode *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) |
var | getTag () |
local | getTag () |
void | setTag (int nTag) |
var | setTag ( var nTag) |
local | setTag ( local nTag) |
Public Member Functions inherited from CCObject | |
CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
Static Public Member Functions | |
static CCRemoveSelf * | create (bool isNeedCleanUp=true) |
create the action More... | |
Protected Attributes | |
bool | m_bIsNeedCleanUp |
Additional Inherited Members | |
Public Attributes inherited from CCObject | |
unsigned int | m_uID |
int | m_nLuaID |
Remove the node.
|
inline |
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inlinevirtual |
Reimplemented from CCActionInstant.
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static |
create the action
bool init | ( | bool | isNeedCleanUp) |
init the action
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virtual |
returns a reversed action
Reimplemented from CCActionInstant.
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virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCActionInstant.
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protected |