#include <unordered_map>#include "base/ccTypes.h"#include "base/CCVector.h"#include "math/Vec2.h"#include "math/Vec3.h"#include "math/Vec4.h"Classes | |
| class | UniformValue |
| Uniform Value, which is used to store to value send to openGL pipe line by glUniformXXX. More... | |
| union | UniformValue::U |
| class | VertexAttribValue |
| Vertex Attribute Value, which is an abstraction of VertexAttribute and data pointer. More... | |
| union | VertexAttribValue::U |
| class | GLProgramState |
| GLProgramState holds the 'state' (uniforms and attributes) of the GLProgram. More... | |
Namespaces | |
| cocos2d | |