#include <wrl.h>#include <d3d11_1.h>#include <agile.h>#include <DirectXMath.h>#include <memory>#include <xaudio2.h>#include <map>Classes | |
| struct | SoundEffectData |
| class | AudioEngineCallbacks |
| struct | StreamingVoiceContext |
| class | Audio |
Macros | |
| #define | XAUDIO2_HELPER_FUNCTIONS 1 |
| #define | UNUSED_PARAM(unusedparam) (void)unusedparam |
| #define UNUSED_PARAM | ( | unusedparam | ) | (void)unusedparam |
| local UNUSED_PARAM | ( | local | ) | (void)unusedparam |
| #define XAUDIO2_HELPER_FUNCTIONS 1 |
| var XAUDIO2_HELPER_FUNCTIONS 1 |
| local XAUDIO2_HELPER_FUNCTIONS 1 |