#include <Audio.h>
| XAUDIO2_BUFFER m_audioBuffer |
| byte * m_soundEffectBufferData |
| var m_soundEffectBufferData |
| local m_soundEffectBufferData |
| uint32 m_soundEffectBufferLength |
| var m_soundEffectBufferLength |
| local m_soundEffectBufferLength |
| uint32 m_soundEffectSampleRate |
| var m_soundEffectSampleRate |
| local m_soundEffectSampleRate |
IXAudio2SourceVoice
* m_soundEffectSourceVoice |
| var m_soundEffectSourceVoice |
| local m_soundEffectSourceVoice |
| bool m_soundEffectStarted |
| local m_soundEffectStarted |
The documentation for this struct was generated from the following file:
- /Users/huabingxu/work/cocos2d-x/cocos/audio/winrt/Audio.h