The base node include a lot of attributes. More...
#include <CCDatas.h>
Public Member Functions | |
| CC_CREATE_NO_PARAM_NO_INIT(BaseData) public | ~BaseData (void) |
| virtual void | copy (const BaseData *node) |
| virtual void | subtract (BaseData *from, BaseData *to, bool limit) |
| virtual void | setColor (const cocos2d::Color4B &color) |
| virtual cocos2d::Color4B | getColor () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Public Attributes | |
| float | x |
| float | y |
| position x attribute More... | |
| int | zOrder |
| position y attribute More... | |
| float | skewX |
| zorder attribute, used to order the Bone's depth order More... | |
| float | skewY |
| float | scaleX |
| float | scaleY |
| float | tweenRotate |
| bool | isUseColorInfo |
| SkewX, SkewY, and TweenRotate effect the rotation. More... | |
| int | a |
| Whether or not this frame have the color changed Info. More... | |
| int | r |
| int | g |
| int | b |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| var | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
The base node include a lot of attributes.
| CC_CREATE_NO_PARAM_NO_INIT (BaseData) public ~BaseData |
( | void | ) |
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virtual |
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virtual |
| int a |
Whether or not this frame have the color changed Info.
| int b |
| int g |
| bool isUseColorInfo |
SkewX, SkewY, and TweenRotate effect the rotation.
| int r |
| float scaleX |
| float scaleY |
| float skewX |
zorder attribute, used to order the Bone's depth order
x y skewX skewY scaleX scaleY used to calculate transform matrix skewX, skewY can have rotation effect To get more matrix information, you can have a look at this pape : http://www.senocular.com/flash/tutorials/transformmatrix/
| float skewY |
| float tweenRotate |
| float x |
| float y |
position x attribute
| int zOrder |
position y attribute