Skeleton, a set contain all bones. More...
Inherits Ref.
Public Member Functions | |
| ssize_t | getBoneCount () const |
| Get total bone count. More... | |
| Bone3D * | getBoneByIndex (unsigned int index) const |
| Get bone by the specified index. More... | |
| var | getBoneByIndex ( var index) |
| Get bone by the specified index. More... | |
| local | getBoneByIndex ( local index) |
| Get bone by the specified index. More... | |
| Bone3D * | getBoneByName (const std::string &id) const |
| Get bone by the specified id(name). More... | |
| var | getBoneByName ( var id) |
| Get bone by the specified id(name). More... | |
| local | getBoneByName ( local id) |
| Get bone by the specified id(name). More... | |
| ssize_t | getRootCount () const |
| Get root bones count. More... | |
| Bone3D * | getRootBone (int index) const |
| Get the specified root bone by index. | |
| var | getRootBone ( var index) |
| Get the specified root bone by index. | |
| local | getRootBone ( local index) |
| Get the specified root bone by index. | |
| int | getBoneIndex (Bone3D *bone) const |
| Get bone index. More... | |
| var | getBoneIndex ( var bone) |
| Get bone index. More... | |
| local | getBoneIndex ( local bone) |
| Get bone index. More... | |
| void | updateBoneMatrix () |
| Refresh all bones world matrix. | |
| var | updateBoneMatrix () |
| Refresh all bones world matrix. | |
| local | updateBoneMatrix () |
| Refresh all bones world matrix. | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Static Public Member Functions | |
| static Skeleton3D * | create (const std::vector< NodeData * > &skeletondata) |
| Create Skeleton3D object by skeleton data array. More... | |
Protected Member Functions | |
| void | removeAllBones () |
| Remove all bones. | |
| var | removeAllBones () |
| Remove all bones. | |
| local | removeAllBones () |
| Remove all bones. | |
| void | addBone (Bone3D *bone) |
| Add the specified bone into the skeleton. | |
| var | addBone ( var bone) |
| Add the specified bone into the skeleton. | |
| local | addBone ( local bone) |
| Add the specified bone into the skeleton. | |
| Bone3D * | createBone3D (const NodeData &nodedata) |
| Create a Bone3D object from the specified NodeData object, then add it into the skeleton. More... | |
| var | createBone3D ( var nodedata) |
| Create a Bone3D object from the specified NodeData object, then add it into the skeleton. More... | |
| local | createBone3D ( local nodedata) |
| Create a Bone3D object from the specified NodeData object, then add it into the skeleton. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
Skeleton, a set contain all bones.
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static |
Create Skeleton3D object by skeleton data array.
The skeleton data array.
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static |
Create Skeleton3D object by skeleton data array.
The skeleton data array.
| ssize_t getBoneCount | ( | ) | const |
Get total bone count.
The bone count.
| var getBoneCount | ( | ) |
Get total bone count.
The bone count.
| local getBoneCount | ( | ) |
Get total bone count.
The bone count.
| Bone3D* getBoneByIndex | ( | unsigned int | index | ) | const |
Get bone by the specified index.
The specified index. The Bone3D object.
| var getBoneByIndex | ( | var | index | ) |
Get bone by the specified index.
The specified index. The Bone3D object.
| local getBoneByIndex | ( | local | index | ) |
Get bone by the specified index.
The specified index. The Bone3D object.
| Bone3D* getBoneByName | ( | const std::string & | id | ) | const |
Get bone by the specified id(name).
The specified id(name). The Bone3D object.
| var getBoneByName | ( | var | id | ) |
Get bone by the specified id(name).
The specified id(name). The Bone3D object.
| local getBoneByName | ( | local | id | ) |
Get bone by the specified id(name).
The specified id(name). The Bone3D object.
| ssize_t getRootCount | ( | ) | const |
Get root bones count.
The root bones count.
| var getRootCount | ( | ) |
Get root bones count.
The root bones count.
| local getRootCount | ( | ) |
Get root bones count.
The root bones count.
| int getBoneIndex | ( | Bone3D * | bone | ) | const |
Get bone index.
The specified Bone3D object. The bone index.
| var getBoneIndex | ( | var | bone | ) |
Get bone index.
The specified Bone3D object. The bone index.
| local getBoneIndex | ( | local | bone | ) |
Get bone index.
The specified Bone3D object. The bone index.
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protected |
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protected |