This is the complete list of members for Skeleton3D, including all inherited members.
| _ID | Ref | |
| _luaID | Ref | |
| _rooted | Ref | |
| _scriptObject | Ref | |
| _scriptOwned | Ref | |
| addBone(Bone3D *bone) | Skeleton3D | protected |
| autorelease() | Ref | |
| create(const std::vector< NodeData * > &skeletondata) | Skeleton3D | static |
| createBone3D(const NodeData &nodedata) | Skeleton3D | protected |
| getBoneByIndex(unsigned int index) const | Skeleton3D | |
| getBoneByName(const std::string &id) const | Skeleton3D | |
| getBoneCount() const | Skeleton3D | |
| getBoneIndex(Bone3D *bone) const | Skeleton3D | |
| getReferenceCount() const | Ref | |
| getRootBone(int index) const | Skeleton3D | |
| getRootCount() const | Skeleton3D | |
| release() | Ref | |
| removeAllBones() | Skeleton3D | protected |
| retain() | Ref | |
| updateBoneMatrix() | Skeleton3D | |
| ~Ref() | Ref | virtual |