Particle3DRender is a base class, define interfaces. More...
Inherits Ref.
Inherited by Particle3DModelRender, Particle3DQuadRender, and PURender.
Public Member Functions | |
| virtual void | render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem)=0 |
| Render particles(internal method). More... | |
| local | render ( local renderer, local transform, local particleSystem) |
| Render particles(internal method). More... | |
| virtual void | notifyStart () |
| Perform activities when a Renderer is started(internal method). | |
| virtual void | notifyStop () |
| Perform activities when a Renderer is stopped(internal method). | |
| virtual void | notifyRescaled (const Vec3 &scale) |
| Notify that the Particle System is rescaled(internal method). | |
| var | notifyRescaled ( var scale) |
| Notify that the Particle System is rescaled(internal method). | |
| local | notifyRescaled ( local scale) |
| Notify that the Particle System is rescaled(internal method). | |
| void | setVisible (bool isVisible) |
| Set the render visible or invisible. More... | |
| bool | isVisible () const |
| Checks the render visible. More... | |
| void | setDepthTest (bool isDepthTest) |
| Set the depth test enable or disable, default is enabled. More... | |
| void | setDepthWrite (bool isDepthWrite) |
| Set the depth write enable or disable, default is disable. More... | |
| void | setBlendFunc (const BlendFunc &blendFunc) |
| Set the blend function. More... | |
| void | copyAttributesTo (Particle3DRender *render) |
| Copy one renderer's attributes to another's(internal method). More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
Particle3DRender is a base class, define interfaces.
Different renderers can have their own implementation Renderer mainly determines how particles are rendered, such as billboard rendering, model rendering, etc. One particle system must have a renderer.
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pure virtual |
Render particles(internal method).
The pointer of cocos renderer. The model-view matrix. The pointer of particle system.
Implemented in PUSphereRender, PUParticle3DBoxRender, PUParticle3DModelRender, PUParticle3DQuadRender, Particle3DModelRender, and Particle3DQuadRender.
|
pure virtual |
Render particles(internal method).
The pointer of cocos renderer. The model-view matrix. The pointer of particle system.
Implemented in PUSphereRender, PUParticle3DBoxRender, PUParticle3DModelRender, PUParticle3DQuadRender, Particle3DModelRender, and Particle3DQuadRender.
|
pure virtual |
Render particles(internal method).
The pointer of cocos renderer. The model-view matrix. The pointer of particle system.
Implemented in PUSphereRender, PUParticle3DBoxRender, PUParticle3DModelRender, PUParticle3DQuadRender, Particle3DModelRender, and Particle3DQuadRender.
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inline |
Set the render visible or invisible.
Whether the render is visible.
|
inline |
Set the render visible or invisible.
Whether the render is visible.
|
inline |
Set the render visible or invisible.
Whether the render is visible.
|
inline |
Checks the render visible.
Whether the render is visible.
|
inline |
Checks the render visible.
Whether the render is visible.
|
inline |
Checks the render visible.
Whether the render is visible.
| void setDepthTest | ( | bool | isDepthTest | ) |
Set the depth test enable or disable, default is enabled.
Whether the depth test enabled.
| var setDepthTest | ( | var | isDepthTest | ) |
Set the depth test enable or disable, default is enabled.
Whether the depth test enabled.
| local setDepthTest | ( | local | isDepthTest | ) |
Set the depth test enable or disable, default is enabled.
Whether the depth test enabled.
| void setDepthWrite | ( | bool | isDepthWrite | ) |
Set the depth write enable or disable, default is disable.
Whether the depth write enabled.
| var setDepthWrite | ( | var | isDepthWrite | ) |
Set the depth write enable or disable, default is disable.
Whether the depth write enabled.
| local setDepthWrite | ( | local | isDepthWrite | ) |
Set the depth write enable or disable, default is disable.
Whether the depth write enabled.
| void setBlendFunc | ( | const BlendFunc & | blendFunc | ) |
Set the blend function.
The parameter of blend.
| var setBlendFunc | ( | var | blendFunc | ) |
Set the blend function.
The parameter of blend.
| local setBlendFunc | ( | local | blendFunc | ) |
Set the blend function.
The parameter of blend.
| void copyAttributesTo | ( | Particle3DRender * | render | ) |
Copy one renderer's attributes to another's(internal method).
the renderer which need be copied.
| var copyAttributesTo | ( | var | render | ) |
Copy one renderer's attributes to another's(internal method).
the renderer which need be copied.
| local copyAttributesTo | ( | local | render | ) |
Copy one renderer's attributes to another's(internal method).
the renderer which need be copied.