Particle3DModelRender inherit from Particle3DRender, implement model rendering. More...
Inherits Particle3DRender.
Public Member Functions | |
| virtual void | render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem) override |
| Overwrite function. | |
| local | render ( local renderer, local transform, local particleSystem) |
| Overwrite function. | |
Public Member Functions inherited from Particle3DRender | |
| virtual void | notifyStart () |
| Perform activities when a Renderer is started(internal method). | |
| virtual void | notifyStop () |
| Perform activities when a Renderer is stopped(internal method). | |
| virtual void | notifyRescaled (const Vec3 &scale) |
| Notify that the Particle System is rescaled(internal method). | |
| var | notifyRescaled ( var scale) |
| Notify that the Particle System is rescaled(internal method). | |
| local | notifyRescaled ( local scale) |
| Notify that the Particle System is rescaled(internal method). | |
| void | setVisible (bool isVisible) |
| Set the render visible or invisible. More... | |
| bool | isVisible () const |
| Checks the render visible. More... | |
| void | setDepthTest (bool isDepthTest) |
| Set the depth test enable or disable, default is enabled. More... | |
| void | setDepthWrite (bool isDepthWrite) |
| Set the depth write enable or disable, default is disable. More... | |
| void | setBlendFunc (const BlendFunc &blendFunc) |
| Set the blend function. More... | |
| void | copyAttributesTo (Particle3DRender *render) |
| Copy one renderer's attributes to another's(internal method). More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Static Public Member Functions | |
| static Particle3DModelRender * | create (const std::string &modelFile, const std::string &texFile="") |
| Create a new model renderer. More... | |
| local | create ( local modelFile) |
| Create a new model renderer. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
Particle3DModelRender inherit from Particle3DRender, implement model rendering.
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static |
Create a new model renderer.
The model of particles. The texture of particles.
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static |
Create a new model renderer.
The model of particles. The texture of particles.
|
static |
Create a new model renderer.
The model of particles. The texture of particles.