PUParticle3DQuadRender inherit from PUParticle3DEntityRender,implement pu quad rendering. More...
Inherits PUParticle3DEntityRender.
Public Member Functions | |
| void | setType (Type type) |
| Set the orientation type of quad. More... | |
| Type | getType () const |
| Get the orientation type of quad. More... | |
| void | setOrigin (Origin origin) |
| Set the center of quad. More... | |
| Origin | getOrigin () const |
| Get the center of quad. More... | |
| void | setRotateType (RotateType type) |
| Set the rotation type of quad. More... | |
| RotateType | getRotateType () const |
| Get the rotation type of quad. More... | |
| void | setCommonDirection (const Vec3 &dir) |
| Set the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON. More... | |
| var | setCommonDirection ( var dir) |
| Set the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON. More... | |
| local | setCommonDirection ( local dir) |
| Set the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON. More... | |
| const Vec3 & | getCommonDirection () const |
| Get the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON. More... | |
| void | setCommonUp (const Vec3 &up) |
| Set the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON. More... | |
| const Vec3 & | getCommonUp () const |
| Get the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON. More... | |
| unsigned short | getTextureCoordsRows () const |
| Get frame texture row count. More... | |
| var | getTextureCoordsRows () |
| Get frame texture row count. More... | |
| local | getTextureCoordsRows () |
| Get frame texture row count. More... | |
| void | setTextureCoordsRows (unsigned short textureCoordsRows) |
| Set frame texture row count. More... | |
| unsigned short | getTextureCoordsColumns () const |
| Get frame texture column count. More... | |
| void | setTextureCoordsColumns (unsigned short textureCoordsColumns) |
| Set frame texture column count. More... | |
| unsigned int | getNumTextureCoords () |
| Get frame texture count(row x column). More... | |
| var | getNumTextureCoords () |
| Get frame texture count(row x column). More... | |
| local | getNumTextureCoords () |
| Get frame texture count(row x column). More... | |
| virtual void | render (Renderer *renderer, const Mat4 &transform, ParticleSystem3D *particleSystem) override |
| Overwrite function. | |
| local | render ( local renderer, local transform, local particleSystem) |
| Overwrite function. | |
| virtual PUParticle3DQuadRender * | clone () override |
| Clone this renderer. | |
| void | copyAttributesTo (PUParticle3DQuadRender *render) |
| Copy attributes to another quad renderer(internal method). More... | |
| var | copyAttributesTo ( var render) |
| Copy attributes to another quad renderer(internal method). More... | |
| local | copyAttributesTo ( local render) |
| Copy attributes to another quad renderer(internal method). More... | |
Public Member Functions inherited from PUParticle3DEntityRender | |
| void | copyAttributesTo (PUParticle3DEntityRender *render) |
| Copy attributes to another entity renderer(internal method). More... | |
Public Member Functions inherited from PURender | |
| virtual void | prepare () |
| The function is automatically called during initialisation (prepare) activities of a ParticleSystem(internal method). | |
| virtual void | unPrepare () |
| The function is automatically called when a ParticleSystem is expired(internal method). | |
| virtual void | updateRender (PUParticle3D *particle, float deltaTime, bool firstParticle) |
| This function is called when the ParticleSystem update-loop where all particles are traversed(internal method). More... | |
| local | updateRender ( local particle, local deltaTime, local firstParticle) |
| This function is called when the ParticleSystem update-loop where all particles are traversed(internal method). More... | |
| const std::string & | getRenderType (void) const |
| Get render type. More... | |
| local | getRenderType () |
| Get render type. More... | |
| void | setRenderType (const std::string &observerType) |
| Set render type. More... | |
| void | copyAttributesTo (PURender *render) |
| Copy attributes to another renderer(internal method). More... | |
Public Member Functions inherited from Particle3DRender | |
| virtual void | notifyStart () |
| Perform activities when a Renderer is started(internal method). | |
| virtual void | notifyStop () |
| Perform activities when a Renderer is stopped(internal method). | |
| virtual void | notifyRescaled (const Vec3 &scale) |
| Notify that the Particle System is rescaled(internal method). | |
| var | notifyRescaled ( var scale) |
| Notify that the Particle System is rescaled(internal method). | |
| local | notifyRescaled ( local scale) |
| Notify that the Particle System is rescaled(internal method). | |
| void | setVisible (bool isVisible) |
| Set the render visible or invisible. More... | |
| bool | isVisible () const |
| Checks the render visible. More... | |
| void | setDepthTest (bool isDepthTest) |
| Set the depth test enable or disable, default is enabled. More... | |
| void | setDepthWrite (bool isDepthWrite) |
| Set the depth write enable or disable, default is disable. More... | |
| void | setBlendFunc (const BlendFunc &blendFunc) |
| Set the blend function. More... | |
| void | copyAttributesTo (Particle3DRender *render) |
| Copy one renderer's attributes to another's(internal method). More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Static Public Member Functions | |
| static PUParticle3DQuadRender * | create (const std::string &texFile="") |
| Create a new quad renderer. More... | |
| local | create () |
| Create a new quad renderer. More... | |
Additional Inherited Members | |
Public Attributes inherited from PURender | |
| bool | autoRotate |
| Means that the objects to render automatically rotate if the node to which the particle system is attached, rotates. | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
PUParticle3DQuadRender inherit from PUParticle3DEntityRender,implement pu quad rendering.
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static |
Create a new quad renderer.
The texture of particles.
|
static |
Create a new quad renderer.
The texture of particles.
|
static |
Create a new quad renderer.
The texture of particles.
| void setType | ( | Type | type | ) |
Set the orientation type of quad.
The orientation type.
| var setType | ( | var | type | ) |
Set the orientation type of quad.
The orientation type.
| local setType | ( | local | type | ) |
Set the orientation type of quad.
The orientation type.
|
inline |
Get the orientation type of quad.
The orientation type.
|
inline |
Get the orientation type of quad.
The orientation type.
|
inline |
Get the orientation type of quad.
The orientation type.
|
inline |
Set the center of quad.
The center of quad.
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inline |
Set the center of quad.
The center of quad.
|
inline |
Set the center of quad.
The center of quad.
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inline |
Get the center of quad.
The center of quad.
|
inline |
Get the center of quad.
The center of quad.
|
inline |
Get the center of quad.
The center of quad.
|
inline |
Set the rotation type of quad.
The orientation type.
|
inline |
Set the rotation type of quad.
The orientation type.
|
inline |
Set the rotation type of quad.
The orientation type.
|
inline |
Get the rotation type of quad.
The orientation type.
|
inline |
Get the rotation type of quad.
The orientation type.
|
inline |
Get the rotation type of quad.
The orientation type.
|
inline |
Set the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The direction.
|
inline |
Set the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The direction.
|
inline |
Set the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The direction.
|
inline |
Get the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The direction.
|
inline |
Get the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The direction.
|
inline |
Get the direction when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The direction.
|
inline |
Set the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The up.
|
inline |
Set the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The up.
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inline |
Set the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The up.
|
inline |
Get the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The up.
|
inline |
Get the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The up.
|
inline |
Get the up when type is ORIENTED_COMMON or PERPENDICULAR_COMMON.
The up.
| unsigned short getTextureCoordsRows | ( | ) | const |
Get frame texture row count.
The row count.
| var getTextureCoordsRows | ( | ) |
Get frame texture row count.
The row count.
| local getTextureCoordsRows | ( | ) |
Get frame texture row count.
The row count.
| void setTextureCoordsRows | ( | unsigned short | textureCoordsRows | ) |
Set frame texture row count.
The row count.
| var setTextureCoordsRows | ( | var | textureCoordsRows | ) |
Set frame texture row count.
The row count.
| local setTextureCoordsRows | ( | local | textureCoordsRows | ) |
Set frame texture row count.
The row count.
| unsigned short getTextureCoordsColumns |
( | ) | const |
Get frame texture column count.
The column count.
| var getTextureCoordsColumns | ( | ) |
Get frame texture column count.
The column count.
| local getTextureCoordsColumns | ( | ) |
Get frame texture column count.
The column count.
| void setTextureCoordsColumns | ( | unsigned short | textureCoordsColumns | ) |
Set frame texture column count.
The column count.
| var setTextureCoordsColumns | ( | var | textureCoordsColumns | ) |
Set frame texture column count.
The column count.
| local setTextureCoordsColumns | ( | local | textureCoordsColumns | ) |
Set frame texture column count.
The column count.
| unsigned int getNumTextureCoords | ( | ) |
Get frame texture count(row x column).
The total count.
| var getNumTextureCoords | ( | ) |
Get frame texture count(row x column).
The total count.
| local getNumTextureCoords | ( | ) |
Get frame texture count(row x column).
The total count.
| void copyAttributesTo | ( | PUParticle3DQuadRender * | render | ) |
Copy attributes to another quad renderer(internal method).
The quad renderer.
| var copyAttributesTo | ( | var | render | ) |
Copy attributes to another quad renderer(internal method).
The quad renderer.
| local copyAttributesTo | ( | local | render | ) |
Copy attributes to another quad renderer(internal method).
The quad renderer.