TransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top. More...
#include <CCTransition.h>
Public Member Functions | |
| virtual ActionInterval * | actionWithSize (const Size &size) override |
| local | actionWithSize ( local size) |
Public Member Functions inherited from TransitionFadeTR | |
| virtual void | onEnter () override |
| Event callback that is invoked every time when Node enters the 'stage'. More... | |
| virtual ActionInterval * | easeActionWithAction (ActionInterval *action) override |
| returns the Ease action that will be performed on a linear action. More... | |
| virtual void | onExit () override |
| Event callback that is invoked every time the Node leaves the 'stage'. More... | |
| virtual void | draw (Renderer *renderer, const kmMat4 &transform, bool transformUpdated) override |
| Override this method to draw your own node. More... | |
Public Member Functions inherited from TransitionScene | |
| void | finish (void) |
| called after the transition finishes More... | |
| var | finish () |
| called after the transition finishes More... | |
| local | finish () |
| called after the transition finishes More... | |
| void | hideOutShowIn (void) |
| used by some transitions to hide the outer scene More... | |
| var | hideOutShowIn () |
| used by some transitions to hide the outer scene More... | |
| local | hideOutShowIn () |
| used by some transitions to hide the outer scene More... | |
| virtual void | cleanup () override |
| Stops all running actions and schedulers. More... | |
| local | cleanup () |
| Stops all running actions and schedulers. More... | |
Public Member Functions inherited from Scene | |
| virtual Scene * | getScene () override |
| Returns the Scene that contains the Node. More... | |
| var | getScene () |
| Returns the Scene that contains the Node. More... | |
| local | getScene () |
| Returns the Scene that contains the Node. More... | |
| virtual std::string | getDescription () const override |
| Gets the description string. More... | |
| local | getDescription () |
| Gets the description string. More... | |
| virtual void | addChild (Node *child, int zOrder, int tag) override |
| Adds a child to the container with z order and tag. More... | |
| virtual void | update (float delta) override |
| local | update ( local delta) |
| PhysicsWorld * | getPhysicsWorld () |
| var | getPhysicsWorld () |
| local | getPhysicsWorld () |
Public Member Functions inherited from Node | |
| virtual bool | isRunning () const |
| Returns whether or not the node is "running". More... | |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| Schedules for lua script. More... | |
| local | scheduleUpdateWithPriorityLua ( local handler, local priority) |
| Schedules for lua script. More... | |
| virtual void | draw () final |
| var | draw () |
| local | draw () |
| virtual void | visit (Renderer *renderer, const kmMat4 &parentTransform, bool parentTransformUpdated) |
| Visits this node's children and draw them recursively. More... | |
| var | visit ( var renderer, var parentTransform, var parentTransformUpdated) |
| Visits this node's children and draw them recursively. More... | |
| local | visit ( local renderer, local parentTransform, local parentTransformUpdated) |
| Visits this node's children and draw them recursively. More... | |
| virtual void | visit () final |
| var | visit () |
| local | visit () |
| virtual Rect | getBoundingBox () const |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
| var | getBoundingBox () |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
| local | getBoundingBox () |
| Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE Rect | boundingBox () const |
| local | boundingBox () |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| virtual EventDispatcher * | getEventDispatcher () const |
| local | getEventDispatcher () |
| void | setPhysicsBody (PhysicsBody *body) |
| set the PhysicsBody that let the sprite effect with physics More... | |
| PhysicsBody * | getPhysicsBody () const |
| get the PhysicsBody the sprite have More... | |
| virtual GLubyte | getOpacity () const |
| var | getOpacity () |
| local | getOpacity () |
| virtual GLubyte | getDisplayedOpacity () const |
| var | getDisplayedOpacity () |
| local | getDisplayedOpacity () |
| virtual void | setOpacity (GLubyte opacity) |
| local | setOpacity ( local opacity) |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) |
| var | updateDisplayedOpacity ( var parentOpacity) |
| local | updateDisplayedOpacity ( local parentOpacity) |
| virtual bool | isCascadeOpacityEnabled () const |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| virtual const Color3B & | getColor (void) const |
| local | getColor () |
| virtual const Color3B & | getDisplayedColor () const |
| local | getDisplayedColor () |
| virtual void | setColor (const Color3B &color) |
| var | setColor ( var color) |
| local | setColor ( local color) |
| virtual void | updateDisplayedColor (const Color3B &parentColor) |
| local | updateDisplayedColor ( local parentColor) |
| virtual bool | isCascadeColorEnabled () const |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| virtual void | setOpacityModifyRGB (bool bValue) |
| var | setOpacityModifyRGB ( var bValue) |
| local | setOpacityModifyRGB ( local bValue) |
| virtual bool | isOpacityModifyRGB () const |
| virtual void | setLocalZOrder (int localZOrder) |
| LocalZOrder is the 'key' used to sort the node relative to its siblings. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setZOrder (int localZOrder) |
| local | setZOrder ( local localZOrder) |
| virtual void | _setLocalZOrder (int z) |
| virtual int | getLocalZOrder () const |
| Gets the local Z order of this node. More... | |
| var | getLocalZOrder () |
| Gets the local Z order of this node. More... | |
| local | getLocalZOrder () |
| Gets the local Z order of this node. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE int | getZOrder () const |
| var | getZOrder () |
| local | getZOrder () |
| virtual void | setGlobalZOrder (float globalZOrder) |
| Defines the oder in which the nodes are renderer. More... | |
| local | setGlobalZOrder ( local globalZOrder) |
| Defines the oder in which the nodes are renderer. More... | |
| virtual float | getGlobalZOrder () const |
| Returns the Node's Global Z Order. More... | |
| virtual void | setScaleX (float scaleX) |
| Sets the scale (x) of the node. More... | |
| var | setScaleX ( var scaleX) |
| Sets the scale (x) of the node. More... | |
| local | setScaleX ( local scaleX) |
| Sets the scale (x) of the node. More... | |
| virtual float | getScaleX () const |
| Returns the scale factor on X axis of this node. More... | |
| virtual void | setScaleY (float scaleY) |
| Sets the scale (y) of the node. More... | |
| virtual float | getScaleY () const |
| Returns the scale factor on Y axis of this node. More... | |
| var | getScaleY () |
| Returns the scale factor on Y axis of this node. More... | |
| local | getScaleY () |
| Returns the scale factor on Y axis of this node. More... | |
| virtual void | setScaleZ (float scaleZ) |
| Changes the scale factor on Z axis of this node. More... | |
| local | setScaleZ ( local scaleZ) |
| Changes the scale factor on Z axis of this node. More... | |
| virtual float | getScaleZ () const |
| Returns the scale factor on Z axis of this node. More... | |
| virtual void | setScale (float scale) |
| Sets the scale (x,y,z) of the node. More... | |
| local | setScale ( local scale) |
| Sets the scale (x,y,z) of the node. More... | |
| virtual float | getScale () const |
| Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
| local | getScale () |
| Gets the scale factor of the node, when X and Y have the same scale factor. More... | |
| virtual void | setScale (float scaleX, float scaleY) |
| Sets the scale (x,y) of the node. More... | |
| local | setScale ( local scaleX, local scaleY) |
| Sets the scale (x,y) of the node. More... | |
| virtual void | setPosition (const Point &position) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| virtual const Point & | getPosition () const |
| Gets the position (x,y) of the node in its parent's coordinate system. More... | |
| virtual void | setPosition (float x, float y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| local | setPosition ( local x, local y) |
| Sets the position (x,y) of the node in its parent's coordinate system. More... | |
| virtual void | getPosition (float *x, float *y) const |
| Gets position in a more efficient way, returns two number instead of a Point object. More... | |
| local | getPosition ( local x, local y) |
| Gets position in a more efficient way, returns two number instead of a Point object. More... | |
| virtual void | setPositionX (float x) |
| Gets/Sets x or y coordinate individually for position. More... | |
| virtual float | getPositionX (void) const |
| virtual void | setPositionY (float y) |
| local | setPositionY ( local y) |
| virtual float | getPositionY (void) const |
| local | getPositionY () |
| virtual void | setPosition3D (const Vertex3F &position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
| var | setPosition3D ( var position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
| local | setPosition3D ( local position) |
| Sets the position (X, Y, and Z) in its parent's coordinate system. More... | |
| virtual Vertex3F | getPosition3D () const |
| returns the position (X,Y,Z) in its parent's coordinate system More... | |
| local | getPosition3D () |
| returns the position (X,Y,Z) in its parent's coordinate system More... | |
| virtual void | setPositionZ (float positionZ) |
| Sets the 'z' coordinate in the position. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setVertexZ (float vertexZ) |
| local | setVertexZ ( local vertexZ) |
| virtual float | getPositionZ () const |
| Gets position Z coordinate of this node. More... | |
| var | getPositionZ () |
| Gets position Z coordinate of this node. More... | |
| local | getPositionZ () |
| Gets position Z coordinate of this node. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE float | getVertexZ () const |
| local | getVertexZ () |
| virtual void | setSkewX (float skewX) |
| Changes the X skew angle of the node in degrees. More... | |
| local | setSkewX ( local skewX) |
| Changes the X skew angle of the node in degrees. More... | |
| virtual float | getSkewX () const |
| Returns the X skew angle of the node in degrees. More... | |
| var | getSkewX () |
| Returns the X skew angle of the node in degrees. More... | |
| local | getSkewX () |
| Returns the X skew angle of the node in degrees. More... | |
| virtual void | setSkewY (float skewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| local | setSkewY ( local skewY) |
| Changes the Y skew angle of the node in degrees. More... | |
| virtual float | getSkewY () const |
| Returns the Y skew angle of the node in degrees. More... | |
| local | getSkewY () |
| Returns the Y skew angle of the node in degrees. More... | |
| virtual void | setAnchorPoint (const Point &anchorPoint) |
| Sets the anchor point in percent. More... | |
| virtual const Point & | getAnchorPoint () const |
| Returns the anchor point in percent. More... | |
| local | getAnchorPoint () |
| Returns the anchor point in percent. More... | |
| virtual const Point & | getAnchorPointInPoints () const |
| Returns the anchorPoint in absolute pixels. More... | |
| local | getAnchorPointInPoints () |
| Returns the anchorPoint in absolute pixels. More... | |
| virtual void | setContentSize (const Size &contentSize) |
| Sets the untransformed size of the node. More... | |
| local | setContentSize ( local contentSize) |
| Sets the untransformed size of the node. More... | |
| virtual const Size & | getContentSize () const |
| Returns the untransformed size of the node. More... | |
| local | getContentSize () |
| Returns the untransformed size of the node. More... | |
| virtual void | setVisible (bool visible) |
| Sets whether the node is visible. More... | |
| local | setVisible ( local visible) |
| Sets whether the node is visible. More... | |
| virtual bool | isVisible () const |
| Determines if the node is visible. More... | |
| virtual void | setRotation (float rotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| local | setRotation ( local rotation) |
| Sets the rotation (angle) of the node in degrees. More... | |
| virtual float | getRotation () const |
| Returns the rotation of the node in degrees. More... | |
| virtual void | setRotation3D (const Vertex3F &rotation) |
| Sets the rotation (X,Y,Z) in degrees. More... | |
| virtual Vertex3F | getRotation3D () const |
| returns the rotation (X,Y,Z) in degrees. More... | |
| var | getRotation3D () |
| returns the rotation (X,Y,Z) in degrees. More... | |
| local | getRotation3D () |
| returns the rotation (X,Y,Z) in degrees. More... | |
| virtual void | setRotationSkewX (float rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| local | setRotationSkewX ( local rotationX) |
| Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setRotationX (float rotationX) |
| local | setRotationX ( local rotationX) |
| virtual float | getRotationSkewX () const |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| var | getRotationSkewX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| local | getRotationSkewX () |
| Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE float | getRotationX () const |
| local | getRotationX () |
| virtual void | setRotationSkewY (float rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| local | setRotationSkewY ( local rotationY) |
| Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE void | setRotationY (float rotationY) |
| local | setRotationY ( local rotationY) |
| virtual float | getRotationSkewY () const |
| Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE float | getRotationY () const |
| local | getRotationY () |
| void | setOrderOfArrival (int orderOfArrival) |
| Sets the arrival order when this node has a same ZOrder with other children. More... | |
| int | getOrderOfArrival () const |
| Returns the arrival order, indicates which children is added previously. More... | |
| CC_DEPRECATED_ATTRIBUTE void | setGLServerState (int serverState) |
| CC_DEPRECATED_ATTRIBUTE int | getGLServerState () const |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| Sets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| Gets whether the anchor point will be (0,0) when you position this node. More... | |
| virtual void | addChild (Node *child) |
| Adds a child to the container with z-order as 0. More... | |
| var | addChild ( var child) |
| Adds a child to the container with z-order as 0. More... | |
| local | addChild ( local child) |
| Adds a child to the container with z-order as 0. More... | |
| virtual void | addChild (Node *child, int localZOrder) |
| Adds a child to the container with a local z-order. More... | |
| var | addChild ( var child, var localZOrder) |
| Adds a child to the container with a local z-order. More... | |
| local | addChild ( local child, local localZOrder) |
| Adds a child to the container with a local z-order. More... | |
| virtual Node * | getChildByTag (int tag) |
| Gets a child from the container with its tag. More... | |
| var | getChildByTag ( var tag) |
| Gets a child from the container with its tag. More... | |
| local | getChildByTag ( local tag) |
| Gets a child from the container with its tag. More... | |
| virtual Vector< Node * > & | getChildren () |
| Returns the array of the node's children. More... | |
| local | getChildren () |
| Returns the array of the node's children. More... | |
| virtual const Vector< Node * > & | getChildren () const |
| local | getChildren () |
| virtual ssize_t | getChildrenCount () const |
| Returns the amount of children. More... | |
| virtual void | setParent (Node *parent) |
| Sets the parent node. More... | |
| var | setParent ( var parent) |
| Sets the parent node. More... | |
| local | setParent ( local parent) |
| Sets the parent node. More... | |
| virtual Node * | getParent () |
| Returns a pointer to the parent node. More... | |
| virtual const Node * | getParent () const |
| var | getParent () |
| virtual void | removeFromParent () |
| Removes this node itself from its parent node with a cleanup. More... | |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| Removes this node itself from its parent node. More... | |
| local | removeFromParent ( local cleanup) |
| Removes this node itself from its parent node. More... | |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| Removes a child from the container. More... | |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| Removes a child from the container by tag value. More... | |
| virtual void | removeAllChildren () |
| Removes all children from the container with a cleanup. More... | |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| local | removeAllChildren ( local cleanup) |
| Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More... | |
| virtual void | reorderChild (Node *child, int localZOrder) |
| Reorders a child according to a new z value. More... | |
| virtual void | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| var | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| local | sortAllChildren () |
| Sorts the children array once before drawing, instead of every time when a child is added or reordered. More... | |
| virtual int | getTag () const |
| Returns a tag that is used to identify the node easily. More... | |
| virtual void | setTag (int tag) |
| Changes the tag that is used to identify the node easily. More... | |
| local | setTag ( local tag) |
| Changes the tag that is used to identify the node easily. More... | |
| virtual void * | getUserData () |
| Returns a custom user data pointer. More... | |
| virtual const void * | getUserData () const |
| virtual void | setUserData (void *userData) |
| Sets a custom user data pointer. More... | |
| virtual Ref * | getUserObject () |
| Returns a user assigned Object. More... | |
| virtual const Ref * | getUserObject () const |
| virtual void | setUserObject (Ref *userObject) |
| Returns a user assigned Object. More... | |
| local | setUserObject ( local userObject) |
| Returns a user assigned Object. More... | |
| virtual GLProgram * | getShaderProgram () |
| Return the shader program currently used for this node. More... | |
| virtual const GLProgram * | getShaderProgram () const |
| local | getShaderProgram () |
| virtual void | setShaderProgram (GLProgram *shaderProgram) |
| Sets the shader program for this node. More... | |
| local | setShaderProgram ( local shaderProgram) |
| Sets the shader program for this node. More... | |
| virtual void | onEnterTransitionDidFinish () |
| Event callback that is invoked when the Node enters in the 'stage'. More... | |
| virtual void | onExitTransitionDidStart () |
| Event callback that is called every time the Node leaves the 'stage'. More... | |
| virtual void | setActionManager (ActionManager *actionManager) |
| Sets the ActionManager object that is used by all actions. More... | |
| virtual ActionManager * | getActionManager () |
| Gets the ActionManager object that is used by all actions. More... | |
| virtual const ActionManager * | getActionManager () const |
| Action * | runAction (Action *action) |
| Executes an action, and returns the action that is executed. More... | |
| var | runAction ( var action) |
| Executes an action, and returns the action that is executed. More... | |
| local | runAction ( local action) |
| Executes an action, and returns the action that is executed. More... | |
| void | stopAllActions () |
| Stops and removes all actions from the running action list . More... | |
| void | stopAction (Action *action) |
| Stops and removes an action from the running action list. More... | |
| var | stopAction ( var action) |
| Stops and removes an action from the running action list. More... | |
| local | stopAction ( local action) |
| Stops and removes an action from the running action list. More... | |
| void | stopActionByTag (int tag) |
| Removes an action from the running action list by its tag. More... | |
| var | stopActionByTag ( var tag) |
| Removes an action from the running action list by its tag. More... | |
| local | stopActionByTag ( local tag) |
| Removes an action from the running action list by its tag. More... | |
| Action * | getActionByTag (int tag) |
| Gets an action from the running action list by its tag. More... | |
| ssize_t | getNumberOfRunningActions () const |
| Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More... | |
| CC_DEPRECATED_ATTRIBUTE ssize_t | numberOfRunningActions () const |
| local | numberOfRunningActions () |
| virtual void | setScheduler (Scheduler *scheduler) |
| Sets a Scheduler object that is used to schedule all "updates" and timers. More... | |
| virtual Scheduler * | getScheduler () |
| Gets a Sheduler object. More... | |
| virtual const Scheduler * | getScheduler () const |
| local | getScheduler () |
| bool | isScheduled (SEL_SCHEDULE selector) |
| Checks whether a selector is scheduled. More... | |
| void | scheduleUpdate (void) |
| Schedules the "update" method. More... | |
| void | scheduleUpdateWithPriority (int priority) |
| Schedules the "update" method with a custom priority. More... | |
| void | unscheduleUpdate (void) |
| var | unscheduleUpdate () |
| local | unscheduleUpdate () |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| Schedules a custom selector. More... | |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| Schedules a custom selector with an interval time in seconds. More... | |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| Schedules a selector that runs only once, with a delay of 0 or larger. More... | |
| void | schedule (SEL_SCHEDULE selector) |
| Schedules a custom selector, the scheduled selector will be ticked every frame. More... | |
| void | unschedule (SEL_SCHEDULE selector) |
| Unschedules a custom selector. More... | |
| void | unscheduleAllSelectors (void) |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| var | unscheduleAllSelectors () |
| Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More... | |
| void | resume (void) |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| void | pause (void) |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| var | pause () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| local | pause () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| CC_DEPRECATED_ATTRIBUTE void | resumeSchedulerAndActions (void) |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| local | resumeSchedulerAndActions () |
| Resumes all scheduled selectors, actions and event listeners. More... | |
| CC_DEPRECATED_ATTRIBUTE void | pauseSchedulerAndActions (void) |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| local | pauseSchedulerAndActions () |
| Pauses all scheduled selectors, actions and event listeners. More... | |
| virtual void | updateTransform () |
| Calls children's updateTransform() method recursively. More... | |
| virtual const kmMat4 & | getNodeToParentTransform () const |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| local | getNodeToParentTransform () |
| Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More... | |
| virtual AffineTransform | getNodeToParentAffineTransform () const |
| local | getNodeToParentAffineTransform () |
| virtual void | setNodeToParentTransform (const kmMat4 &transform) |
| Sets the Transformation matrix manually. More... | |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToParentTransform () const |
| local | nodeToParentTransform () |
| virtual const kmMat4 & | getParentToNodeTransform () const |
| Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More... | |
| virtual AffineTransform | getParentToNodeAffineTransform () const |
| local | getParentToNodeAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | parentToNodeTransform () const |
| local | parentToNodeTransform () |
| virtual kmMat4 | getNodeToWorldTransform () const |
| Returns the world affine transform matrix. More... | |
| virtual AffineTransform | getNodeToWorldAffineTransform () const |
| local | getNodeToWorldAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | nodeToWorldTransform () const |
| local | nodeToWorldTransform () |
| virtual kmMat4 | getWorldToNodeTransform () const |
| Returns the inverse world affine transform matrix. More... | |
| local | getWorldToNodeTransform () |
| Returns the inverse world affine transform matrix. More... | |
| virtual AffineTransform | getWorldToNodeAffineTransform () const |
| local | getWorldToNodeAffineTransform () |
| virtual CC_DEPRECATED_ATTRIBUTE AffineTransform | worldToNodeTransform () const |
| local | worldToNodeTransform () |
| Point | convertToNodeSpace (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More... | |
| Point | convertToWorldSpace (const Point &nodePoint) const |
| Converts a Point to world space coordinates. More... | |
| Point | convertToNodeSpaceAR (const Point &worldPoint) const |
| Converts a Point to node (local) space coordinates. More... | |
| var | convertToNodeSpaceAR ( var worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| local | convertToNodeSpaceAR ( local worldPoint) |
| Converts a Point to node (local) space coordinates. More... | |
| Point | convertToWorldSpaceAR (const Point &nodePoint) const |
| Converts a local Point to world space coordinates.The result is in Points. More... | |
| Point | convertTouchToNodeSpace (Touch *touch) const |
| convenience methods which take a Touch instead of Point More... | |
| Point | convertTouchToNodeSpaceAR (Touch *touch) const |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| var | convertTouchToNodeSpaceAR ( var touch) |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| local | convertTouchToNodeSpaceAR ( local touch) |
| converts a Touch (world coordinates) into a local coordinate. More... | |
| void | setAdditionalTransform (kmMat4 *additionalTransform) |
| Sets an additional transform matrix to the node. More... | |
| var | setAdditionalTransform ( var additionalTransform) |
| Sets an additional transform matrix to the node. More... | |
| local | setAdditionalTransform ( local additionalTransform) |
| Sets an additional transform matrix to the node. More... | |
| void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| Component * | getComponent (const std::string &pName) |
| gets a component by its name More... | |
| var | getComponent ( var pName) |
| gets a component by its name More... | |
| local | getComponent ( local pName) |
| gets a component by its name More... | |
| virtual bool | addComponent (Component *pComponent) |
| adds a component More... | |
| var | addComponent ( var pComponent) |
| adds a component More... | |
| local | addComponent ( local pComponent) |
| adds a component More... | |
| virtual bool | removeComponent (const std::string &pName) |
| removes a component by its name More... | |
| var | removeComponent ( var pName) |
| removes a component by its name More... | |
| local | removeComponent ( local pName) |
| removes a component by its name More... | |
| virtual void | removeAllComponents () |
| removes all components More... | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Release the ownership immediately. More... | |
| local | release () |
| Release the ownership immediately. More... | |
| Ref * | autorelease () |
| Release the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Public Member Functions inherited from TransitionEaseScene | |
| virtual | ~TransitionEaseScene () |
Static Public Member Functions | |
| static TransitionFadeUp * | create (float t, Scene *scene) |
| local | create ( local t, local scene) |
Static Public Member Functions inherited from TransitionFadeTR | |
| static TransitionFadeTR * | create (float t, Scene *scene) |
Static Public Member Functions inherited from TransitionScene | |
| static TransitionScene * | create (float t, Scene *scene) |
| creates a base transition with duration and incoming scene More... | |
Static Public Member Functions inherited from Scene | |
| static Scene * | create () |
| creates a new Scene object More... | |
| var | create () |
| creates a new Scene object More... | |
| local | create () |
| creates a new Scene object More... | |
| static Scene * | createWithPhysics () |
| var | createWithPhysics () |
| local | createWithPhysics () |
Static Public Member Functions inherited from Node | |
| static Node * | create (void) |
| Allocates and initializes a node. More... | |
| var | create () |
| Allocates and initializes a node. More... | |
| local | create () |
| Allocates and initializes a node. More... | |
Protected Member Functions | |
| TransitionFadeUp () | |
| TransitionFadeUp () | |
| virtual | ~TransitionFadeUp () |
| local | ~TransitionFadeUp () |
Protected Member Functions inherited from TransitionFadeTR | |
| TransitionFadeTR () | |
| virtual | ~TransitionFadeTR () |
| virtual void | sceneOrder () |
Protected Member Functions inherited from TransitionScene | |
| TransitionScene () | |
| TransitionScene () | |
| TransitionScene () | |
| virtual | ~TransitionScene () |
| var | ~TransitionScene () |
| local | ~TransitionScene () |
| bool | initWithDuration (float t, Scene *scene) |
| initializes a transition with duration and incoming scene More... | |
| var | initWithDuration ( var t, var scene) |
| initializes a transition with duration and incoming scene More... | |
| local | initWithDuration ( local t, local scene) |
| initializes a transition with duration and incoming scene More... | |
| void | setNewScene (float dt) |
| var | setNewScene ( var dt) |
| local | setNewScene ( local dt) |
Protected Member Functions inherited from Scene | |
| Scene () | |
| Scene () | |
| Scene () | |
| virtual | ~Scene () |
| var | ~Scene () |
| local | ~Scene () |
| virtual bool | init () override |
| local | init () |
| bool | initWithPhysics () |
| var | initWithPhysics () |
| local | initWithPhysics () |
| void | addChildToPhysicsWorld (Node *child) |
| var | addChildToPhysicsWorld ( var child) |
| local | addChildToPhysicsWorld ( local child) |
Protected Member Functions inherited from Node | |
| Node () | |
| Node () | |
| Node () | |
| virtual | ~Node () |
| local | ~Node () |
| void | childrenAlloc (void) |
| lazy allocs More... | |
| var | childrenAlloc () |
| lazy allocs More... | |
| local | childrenAlloc () |
| lazy allocs More... | |
| void | insertChild (Node *child, int z) |
| helper that reorder a child More... | |
| var | insertChild ( var child, var z) |
| helper that reorder a child More... | |
| local | insertChild ( local child, local z) |
| helper that reorder a child More... | |
| void | detachChild (Node *child, ssize_t index, bool doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| var | detachChild ( var child, var index, var doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| local | detachChild ( local child, local index, local doCleanup) |
| Removes a child, call child->onExit(), do cleanup, remove it from children array. More... | |
| Point | convertToWindowSpace (const Point &nodePoint) const |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| var | convertToWindowSpace ( var nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| local | convertToWindowSpace ( local nodePoint) |
| Convert cocos2d coordinates to UI windows coordinate. More... | |
| kmMat4 | transform (const kmMat4 &parentTransform) |
| virtual void | updateCascadeOpacity () |
| var | updateCascadeOpacity () |
| local | updateCascadeOpacity () |
| virtual void | disableCascadeOpacity () |
| var | disableCascadeOpacity () |
| local | disableCascadeOpacity () |
| virtual void | updateCascadeColor () |
| var | updateCascadeColor () |
| local | updateCascadeColor () |
| virtual void | disableCascadeColor () |
| virtual void | updateColor () |
| var | updateColor () |
| local | updateColor () |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Additional Inherited Members | |
Public Types inherited from TransitionScene | |
| enum | Orientation { LEFT_OVER = 0, RIGHT_OVER = 1, UP_OVER = 0, DOWN_OVER = 1 } |
| Orientation Type used by some transitions. More... | |
Static Public Attributes inherited from Node | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the nodes. More... | |
Protected Attributes inherited from TransitionFadeTR | |
| NodeGrid * | _outSceneProxy |
Static Protected Attributes inherited from Node | |
| static int | s_globalOrderOfArrival |
| var | s_globalOrderOfArrival |
| local | s_globalOrderOfArrival |
TransitionFadeUp: Fade the tiles of the outgoing scene from the bottom to the top.
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protected |
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protected |
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protectedvirtual |
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protectedvirtual |
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overridevirtual |
Reimplemented from TransitionFadeTR.
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overridevirtual |
Reimplemented from TransitionFadeTR.
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static |
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static |