cocos2d-x  3.0-beta2
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Ripple3D Member List

This is the complete list of members for Ripple3D, including all inherited members.

_amplitudeRipple3Dprotected
_amplitudeRateRipple3Dprotected
_durationFiniteTimeActionprotected
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_gridNodeTargetGridActionprotected
_gridSizeGridActionprotected
_IDObject
_luaIDObject
_originalTargetActionprotected
_positionRipple3Dprotected
_radiusRipple3Dprotected
_referenceCountObjectprotected
_tagActionprotected
_targetActionprotected
_wavesRipple3Dprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
Action()Actionprotected
autorelease()Object
cacheTargetAsGridNode()GridActionprotected
clone() const overrideRipple3Dvirtual
copy() const Clonableinline
create(float duration, const Size &gridSize, const Point &position, float radius, unsigned int waves, float amplitude)Ripple3Dstatic
description() const Actionvirtual
FiniteTimeAction()FiniteTimeActioninlineprotected
getAmplitude() const Ripple3Dinline
getAmplitudeRate() const Ripple3Dinline
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getGrid()Grid3DActionvirtual
getOriginalTarget() const Actioninline
getOriginalVertex(const Point &position) const Grid3DAction
getPosition() const Ripple3Dinline
getReferenceCount() const Object
getTag() const Actioninline
getTarget() const Actioninline
getVertex(const Point &position) const Grid3DAction
GridAction()GridActioninlineprotected
initWithDuration(float duration, const Size &gridSize, const Point &position, float radius, unsigned int waves, float amplitude)Ripple3Dprotected
cocos2d::Grid3DAction::initWithDuration(float duration, const Size &gridSize)GridActionprotected
cocos2d::ActionInterval::initWithDuration(float d)ActionIntervalprotected
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
isEqual(const Object *object)Objectvirtual
isSingleReference() const Object
Object()Object
originalVertex(const Point &position)Grid3DActioninline
release()Object
retain()Objectinline
retainCount() const Objectinline
reverse() const overrideGridActionvirtual
Ripple3D()Ripple3Dinlineprotected
setAmplitude(float fAmplitude)Ripple3Dinline
setAmplitudeRate(float fAmplitudeRate)Ripple3Dinline
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *originalTarget)Actioninline
setPosition(const Point &position)Ripple3D
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
setVertex(const Point &position, const Vertex3F &vertex)Grid3DAction
startWithTarget(Node *target) overrideGridActionvirtual
step(float dt) overrideActionIntervalvirtual
stop()Actionvirtual
update(float time) overrideRipple3Dvirtual
vertex(const Point &position)Grid3DActioninline
~Action()Actionprotectedvirtual
~Clonable()Clonableinlinevirtual
~FiniteTimeAction()FiniteTimeActioninlineprotectedvirtual
~GridAction()GridActioninlineprotectedvirtual
~Object()Objectvirtual
~Ripple3D()Ripple3Dinlineprotectedvirtual