#import <OpenGL/gl.h>
#import <OpenGL/glu.h>
#import <OpenGL/glext.h>
#define CC_GL_DEPTH24_STENCIL8 -1 |
var CC_GL_DEPTH24_STENCIL8 -1 |
#define glBindVertexArray glBindVertexArrayAPPLE |
#define glDeleteVertexArrays glDeleteVertexArraysAPPLE |
var glDeleteVertexArrays glDeleteVertexArraysAPPLE |
local glDeleteVertexArrays glDeleteVertexArraysAPPLE |
#define glDepthRangef glDepthRange |
var glDepthRangef glDepthRange |
local glDepthRangef glDepthRange |
#define glGenVertexArrays glGenVertexArraysAPPLE |
var glGenVertexArrays glGenVertexArraysAPPLE |
local glGenVertexArrays glGenVertexArraysAPPLE |
#define glReleaseShaderCompiler |
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xxx) | |
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var glReleaseShaderCompiler |
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var) | |
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local glReleaseShaderCompiler |
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local) | |
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