cocos2d-x  3.0-alpha0
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ComAudio Member List

This is the complete list of members for ComAudio, including all inherited members.

_autoReleaseCountObjectprotected
_enabledComponentprotected
_IDObject
_luaIDObject
_nameComponentprotected
_ownerComponentprotected
_referenceObjectprotected
acceptVisitor(DataVisitor &visitor)Objectvirtual
autorelease()Object
ComAudio(void)ComAudioprotected
Component(void)Componentprotected
create(void)ComAudiostatic
end()ComAudio
getBackgroundMusicVolume()ComAudio
getEffectsVolume()ComAudio
getFile()ComAudio
getName() const Component
getOwner() const Component
init()ComAudiovirtual
isBackgroundMusicPlaying()ComAudio
isEnabled() const ComAudiovirtual
isEqual(const Object *object)Objectvirtual
isLoop()ComAudio
isSingleReference() const Object
Object()Object
onEnter()ComAudiovirtual
onExit()ComAudiovirtual
pauseAllEffects()ComAudio
pauseBackgroundMusic()ComAudio
pauseEffect(unsigned int nSoundId)ComAudio
playBackgroundMusic(const char *pszFilePath, bool bLoop)ComAudio
playBackgroundMusic(const char *pszFilePath)ComAudio
playEffect(const char *pszFilePath, bool bLoop)ComAudio
playEffect(const char *pszFilePath)ComAudio
preloadBackgroundMusic(const char *pszFilePath)ComAudio
preloadEffect(const char *pszFilePath)ComAudio
release()Objectinline
resumeAllEffects()ComAudio
resumeBackgroundMusic()ComAudio
resumeEffect(unsigned int nSoundId)ComAudio
retain()Objectinline
retainCount() const Object
rewindBackgroundMusic()ComAudio
serialize(void *r)Componentvirtual
setBackgroundMusicVolume(float volume)ComAudio
setEffectsVolume(float volume)ComAudio
setEnabled(bool b)ComAudiovirtual
setFile(const char *pszFilePath)ComAudio
setLoop(bool bLoop)ComAudio
setName(const char *pName)Component
setOwner(Node *pOwner)Component
stopAllEffects()ComAudio
stopBackgroundMusic(bool bReleaseData)ComAudio
stopBackgroundMusic()ComAudio
stopEffect(unsigned int nSoundId)ComAudio
unloadEffect(const char *pszFilePath)ComAudio
update(float delta)Componentvirtual
willPlayBackgroundMusic()ComAudio
~ComAudio(void)ComAudioprotectedvirtual
~Component(void)Componentvirtual
~Object()Objectvirtual