#include <EGL/egl.h>#include <GLES2/gl2.h>#include <GLES2/gl2ext.h>Macros | |
| #define | glClearDepth glClearDepthf |
| #define | GL_BGRA GL_BGRA_EXT |
| #define | GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
| #define | GL_WRITE_ONLY GL_WRITE_ONLY_OES |
Variables | |
| PFNGLGENVERTEXARRAYSOESPROC | glGenVertexArrays |
| PFNGLBINDVERTEXARRAYOESPROC | glBindVertexArray |
| PFNGLDELETEVERTEXARRAYSOESPROC | glDeleteVertexArrays |
| PFNGLMAPBUFFEROESPROC | glMapBuffer |
| PFNGLUNMAPBUFFEROESPROC | glUnmapBuffer |
| PFNGLGETBUFFERPOINTERVOESPROC | glGetBufferPointerv |
| local | glGetBufferPointerv |
| #define GL_BGRA GL_BGRA_EXT |
| #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
| var GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
| local GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
| #define GL_WRITE_ONLY GL_WRITE_ONLY_OES |
| var GL_WRITE_ONLY GL_WRITE_ONLY_OES |
| #define glClearDepth glClearDepthf |
| var glClearDepth glClearDepthf |
| local glClearDepth glClearDepthf |
| PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray |
| var glBindVertexArray |
| local glBindVertexArray |
| PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays |
| var glDeleteVertexArrays |
| local glDeleteVertexArrays |
| PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays |
| var glGenVertexArrays |
| local glGenVertexArrays |
| PFNGLGETBUFFERPOINTERVOESPROC glGetBufferPointerv |
| var glGetBufferPointerv |
| local glGetBufferPointerv |
| PFNGLMAPBUFFEROESPROC glMapBuffer |
| var glMapBuffer |
| local glMapBuffer |
| PFNGLUNMAPBUFFEROESPROC glUnmapBuffer |
| var glUnmapBuffer |
| local glUnmapBuffer |