#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
Macros | |
#define | glClearDepth glClearDepthf |
#define | GL_BGRA GL_BGRA_EXT |
#define | GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
#define | GL_WRITE_ONLY GL_WRITE_ONLY_OES |
Variables | |
PFNGLGENVERTEXARRAYSOESPROC | glGenVertexArrays |
PFNGLBINDVERTEXARRAYOESPROC | glBindVertexArray |
PFNGLDELETEVERTEXARRAYSOESPROC | glDeleteVertexArrays |
PFNGLMAPBUFFEROESPROC | glMapBuffer |
PFNGLUNMAPBUFFEROESPROC | glUnmapBuffer |
PFNGLGETBUFFERPOINTERVOESPROC | glGetBufferPointerv |
local | glGetBufferPointerv |
#define GL_BGRA GL_BGRA_EXT |
#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
var GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
local GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES |
#define GL_WRITE_ONLY GL_WRITE_ONLY_OES |
var GL_WRITE_ONLY GL_WRITE_ONLY_OES |
#define glClearDepth glClearDepthf |
var glClearDepth glClearDepthf |
local glClearDepth glClearDepthf |
PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray |
var glBindVertexArray |
local glBindVertexArray |
PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays |
var glDeleteVertexArrays |
local glDeleteVertexArrays |
PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays |
var glGenVertexArrays |
local glGenVertexArrays |
PFNGLGETBUFFERPOINTERVOESPROC glGetBufferPointerv |
var glGetBufferPointerv |
local glGetBufferPointerv |
PFNGLMAPBUFFEROESPROC glMapBuffer |
var glMapBuffer |
local glMapBuffer |
PFNGLUNMAPBUFFEROESPROC glUnmapBuffer |
var glUnmapBuffer |
local glUnmapBuffer |