#import <OpenGL/gl.h>
#import <OpenGL/glu.h>
#import <OpenGL/glext.h>
| #define CC_GL_DEPTH24_STENCIL8 -1 |
| var CC_GL_DEPTH24_STENCIL8 -1 |
| local CC_GL_DEPTH24_STENCIL8 -1 |
| #define glBindVertexArray glBindVertexArrayAPPLE |
| var glBindVertexArray glBindVertexArrayAPPLE |
| local glBindVertexArray glBindVertexArrayAPPLE |
| #define glDeleteVertexArrays glDeleteVertexArraysAPPLE |
| var glDeleteVertexArrays glDeleteVertexArraysAPPLE |
| local glDeleteVertexArrays glDeleteVertexArraysAPPLE |
| #define glDepthRangef glDepthRange |
| var glDepthRangef glDepthRange |
| local glDepthRangef glDepthRange |
| #define glGenVertexArrays glGenVertexArraysAPPLE |
| var glGenVertexArrays glGenVertexArraysAPPLE |
| local glGenVertexArrays glGenVertexArraysAPPLE |
| #define glReleaseShaderCompiler |
( |
|
xxx) | |
|
| var glReleaseShaderCompiler |
( |
|
var) | |
|
| local glReleaseShaderCompiler |
( |
|
local) | |
|