Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory. More...
#include <CCTextureCache.h>
Public Member Functions | |
CCTextureCache () | |
virtual | ~CCTextureCache () |
const char * | description (void) |
CCDictionary * | snapshotTextures () |
local | snapshotTextures () |
CCTexture2D * | addImage (const char *fileimage) |
Returns a Texture2D object given an file image If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. More... | |
var | addImage ( var fileimage) |
Returns a Texture2D object given an file image If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. More... | |
local | addImage ( local fileimage) |
Returns a Texture2D object given an file image If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. More... | |
void | addImageAsync (const char *path, CCObject *target, SEL_CallFuncO selector) |
local | addImageAsync ( local path, local target, local selector) |
CCTexture2D * | addUIImage (CCImage *image, const char *key) |
Returns a Texture2D object given an UIImage image If the image was not previously loaded, it will create a new CCTexture2D object and it will return it. More... | |
var | addUIImage ( var image, var key) |
Returns a Texture2D object given an UIImage image If the image was not previously loaded, it will create a new CCTexture2D object and it will return it. More... | |
local | addUIImage ( local image, local key) |
Returns a Texture2D object given an UIImage image If the image was not previously loaded, it will create a new CCTexture2D object and it will return it. More... | |
CCTexture2D * | textureForKey (const char *key) |
Returns an already created texture. More... | |
local | textureForKey ( local key) |
Returns an already created texture. More... | |
void | removeAllTextures () |
Purges the dictionary of loaded textures. More... | |
void | removeUnusedTextures () |
Removes unused textures Textures that have a retain count of 1 will be deleted It is convenient to call this method after when starting a new Scene. More... | |
void | removeTexture (CCTexture2D *texture) |
Deletes a texture from the cache given a texture. More... | |
void | removeTextureForKey (const char *textureKeyName) |
Deletes a texture from the cache given a its key name. More... | |
var | removeTextureForKey ( var textureKeyName) |
Deletes a texture from the cache given a its key name. More... | |
local | removeTextureForKey ( local textureKeyName) |
Deletes a texture from the cache given a its key name. More... | |
void | dumpCachedTextureInfo () |
Output to CCLOG the current contents of this CCTextureCache This will attempt to calculate the size of each texture, and the total texture memory in use. More... | |
CCTexture2D * | addPVRImage (const char *filename) |
Returns a Texture2D object given an PVR filename If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. More... | |
var | addPVRImage ( var filename) |
Returns a Texture2D object given an PVR filename If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. More... | |
local | addPVRImage ( local filename) |
Returns a Texture2D object given an PVR filename If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. More... | |
CCTexture2D * | addETCImage (const char *filename) |
Returns a Texture2D object given an ETC filename If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it. More... | |
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CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
virtual void | update (float dt) |
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virtual CCObject * | copyWithZone (CCZone *pZone) |
Static Public Member Functions | |
static CCTextureCache * | sharedTextureCache () |
Returns the shared instance of the cache. More... | |
var | getInstance () |
Returns the shared instance of the cache. More... | |
local | sharedTextureCache () |
Returns the shared instance of the cache. More... | |
static void | purgeSharedTextureCache () |
purges the cache. More... | |
static void | reloadAllTextures () |
Reload all textures It's only useful when the value of CC_ENABLE_CACHE_TEXTURE_DATA is 1 More... | |
var | reloadAllTextures () |
Reload all textures It's only useful when the value of CC_ENABLE_CACHE_TEXTURE_DATA is 1 More... | |
local | reloadAllTextures () |
Reload all textures It's only useful when the value of CC_ENABLE_CACHE_TEXTURE_DATA is 1 More... | |
Protected Attributes | |
CCDictionary * | m_pTextures |
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unsigned int | m_uReference |
unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
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unsigned int | m_uID |
int | m_nLuaID |
Singleton that handles the loading of textures Once the texture is loaded, the next time it will return a reference of the previously loaded texture reducing GPU & CPU memory.
CCTextureCache | ( | ) |
var ctor | ( | ) |
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virtual |
CCTexture2D* addETCImage | ( | const char * | filename) |
Returns a Texture2D object given an ETC filename If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it.
Otherwise it will return a reference of a previously loaded image
var addETCImage | ( | var | filename) |
Returns a Texture2D object given an ETC filename If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it.
Otherwise it will return a reference of a previously loaded image
CCTexture2D* addImage | ( | const char * | fileimage) |
Returns a Texture2D object given an file image If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it.
It will use the filename as a key. Otherwise it will return a reference of a previously loaded image. Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr, .gif
var addImage | ( | var | fileimage) |
Returns a Texture2D object given an file image If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it.
It will use the filename as a key. Otherwise it will return a reference of a previously loaded image. Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr, .gif
local addImage | ( | local | fileimage) |
Returns a Texture2D object given an file image If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it.
It will use the filename as a key. Otherwise it will return a reference of a previously loaded image. Supported image extensions: .png, .bmp, .tiff, .jpeg, .pvr, .gif
void addImageAsync | ( | const char * | path, |
CCObject * | target, | ||
SEL_CallFuncO | selector | ||
) |
var addImageAsync | ( | var | path, |
var | target, | ||
var | selector | ||
) |
local addImageAsync | ( | local | path, |
local | target, | ||
local | selector | ||
) |
CCTexture2D* addPVRImage | ( | const char * | filename) |
Returns a Texture2D object given an PVR filename If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it.
Otherwise it will return a reference of a previously loaded image
var addPVRImage | ( | var | filename) |
Returns a Texture2D object given an PVR filename If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it.
Otherwise it will return a reference of a previously loaded image
local addPVRImage | ( | local | filename) |
Returns a Texture2D object given an PVR filename If the file image was not previously loaded, it will create a new CCTexture2D object and it will return it.
Otherwise it will return a reference of a previously loaded image
CCTexture2D* addUIImage | ( | CCImage * | image, |
const char * | key | ||
) |
Returns a Texture2D object given an UIImage image If the image was not previously loaded, it will create a new CCTexture2D object and it will return it.
Otherwise it will return a reference of a previously loaded image The "key" parameter will be used as the "key" for the cache. If "key" is nil, then a new texture will be created each time.
var addUIImage | ( | var | image, |
var | key | ||
) |
Returns a Texture2D object given an UIImage image If the image was not previously loaded, it will create a new CCTexture2D object and it will return it.
Otherwise it will return a reference of a previously loaded image The "key" parameter will be used as the "key" for the cache. If "key" is nil, then a new texture will be created each time.
local addUIImage | ( | local | image, |
local | key | ||
) |
Returns a Texture2D object given an UIImage image If the image was not previously loaded, it will create a new CCTexture2D object and it will return it.
Otherwise it will return a reference of a previously loaded image The "key" parameter will be used as the "key" for the cache. If "key" is nil, then a new texture will be created each time.
const char* description | ( | void | ) |
void dumpCachedTextureInfo | ( | ) |
Output to CCLOG the current contents of this CCTextureCache This will attempt to calculate the size of each texture, and the total texture memory in use.
var dumpCachedTextureInfo | ( | ) |
Output to CCLOG the current contents of this CCTextureCache This will attempt to calculate the size of each texture, and the total texture memory in use.
local dumpCachedTextureInfo | ( | ) |
Output to CCLOG the current contents of this CCTextureCache This will attempt to calculate the size of each texture, and the total texture memory in use.
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static |
purges the cache.
It releases the retained instance.
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static |
purges the cache.
It releases the retained instance.
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static |
purges the cache.
It releases the retained instance.
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static |
Reload all textures
It's only useful when the value of CC_ENABLE_CACHE_TEXTURE_DATA is 1
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static |
Reload all textures
It's only useful when the value of CC_ENABLE_CACHE_TEXTURE_DATA is 1
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static |
Reload all textures
It's only useful when the value of CC_ENABLE_CACHE_TEXTURE_DATA is 1
void removeAllTextures | ( | ) |
Purges the dictionary of loaded textures.
Call this method if you receive the "Memory Warning" In the short term: it will free some resources preventing your app from being killed In the medium term: it will allocate more resources In the long term: it will be the same
var removeAllTextures | ( | ) |
Purges the dictionary of loaded textures.
Call this method if you receive the "Memory Warning" In the short term: it will free some resources preventing your app from being killed In the medium term: it will allocate more resources In the long term: it will be the same
local removeAllTextures | ( | ) |
Purges the dictionary of loaded textures.
Call this method if you receive the "Memory Warning" In the short term: it will free some resources preventing your app from being killed In the medium term: it will allocate more resources In the long term: it will be the same
void removeTexture | ( | CCTexture2D * | texture) |
Deletes a texture from the cache given a texture.
var removeTexture | ( | var | texture) |
Deletes a texture from the cache given a texture.
local removeTexture | ( | local | texture) |
Deletes a texture from the cache given a texture.
void removeTextureForKey | ( | const char * | textureKeyName) |
Deletes a texture from the cache given a its key name.
var removeTextureForKey | ( | var | textureKeyName) |
Deletes a texture from the cache given a its key name.
local removeTextureForKey | ( | local | textureKeyName) |
Deletes a texture from the cache given a its key name.
void removeUnusedTextures | ( | ) |
Removes unused textures Textures that have a retain count of 1 will be deleted It is convenient to call this method after when starting a new Scene.
var removeUnusedTextures | ( | ) |
Removes unused textures Textures that have a retain count of 1 will be deleted It is convenient to call this method after when starting a new Scene.
local removeUnusedTextures | ( | ) |
Removes unused textures Textures that have a retain count of 1 will be deleted It is convenient to call this method after when starting a new Scene.
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Returns the shared instance of the cache.
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static |
Returns the shared instance of the cache.
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Returns the shared instance of the cache.
CCDictionary* snapshotTextures | ( | ) |
local snapshotTextures | ( | ) |
CCTexture2D* textureForKey | ( | const char * | key) |
Returns an already created texture.
Returns nil if the texture doesn't exist.
var textureForKey | ( | var | key) |
Returns an already created texture.
Returns nil if the texture doesn't exist.
local textureForKey | ( | local | key) |
Returns an already created texture.
Returns nil if the texture doesn't exist.
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