#include <CCActionTween.h>
Public Member Functions | |
bool | initWithDuration (float aDuration, const char *key, float from, float to) |
initializes the action with the property name (key), and the from and to parameters. More... | |
void | startWithTarget (CCNode *pTarget) |
called before the action start. It will also set the target. More... | |
void | update (float dt) |
called once per frame. More... | |
CCActionInterval * | reverse () |
returns a reversed action More... | |
var | reverse () |
returns a reversed action More... | |
local | reverse () |
returns a reversed action More... | |
Public Member Functions inherited from CCActionInterval | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
local | getElapsed () |
how many seconds had elapsed since the actions started to run. More... | |
bool | initWithDuration (float d) |
initializes the action More... | |
virtual bool | isDone (void) |
returns true if the action has finished More... | |
var | isDone () |
returns true if the action has finished More... | |
local | isDone () |
returns true if the action has finished More... | |
virtual CCObject * | copyWithZone (CCZone *pZone) |
virtual void | step (float dt) |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
Public Member Functions inherited from CCFiniteTimeAction | |
CCFiniteTimeAction () | |
virtual | ~CCFiniteTimeAction () |
float | getDuration (void) |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
Public Member Functions inherited from CCAction | |
CCAction (void) | |
ctor () | |
CCAction () | |
virtual | ~CCAction (void) |
const char * | description () |
virtual void | stop (void) |
called after the action has finished. More... | |
var | stop () |
called after the action has finished. More... | |
local | stop () |
called after the action has finished. More... | |
CCNode * | getTarget (void) |
void | setTarget (CCNode *pTarget) |
The action will modify the target properties. More... | |
var | setTarget ( var pTarget) |
The action will modify the target properties. More... | |
local | setTarget ( local pTarget) |
The action will modify the target properties. More... | |
CCNode * | getOriginalTarget (void) |
local | getOriginalTarget () |
void | setOriginalTarget (CCNode *pOriginalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag (void) |
var | getTag () |
local | getTag () |
void | setTag (int nTag) |
var | setTag ( var nTag) |
local | setTag ( local nTag) |
Public Member Functions inherited from CCObject | |
CCObject (void) | |
virtual | ~CCObject (void) |
void | release (void) |
void | retain (void) |
CCObject * | autorelease (void) |
CCObject * | copy (void) |
bool | isSingleReference (void) const |
unsigned int | retainCount (void) const |
virtual bool | isEqual (const CCObject *pObject) |
virtual void | acceptVisitor (CCDataVisitor &visitor) |
Static Public Member Functions | |
static CCActionTween * | create (float aDuration, const char *key, float from, float to) |
creates an initializes the action with the property name (key), and the from and to parameters. More... | |
local | create ( local aDuration, local key, local from, local to) |
creates an initializes the action with the property name (key), and the from and to parameters. More... | |
Static Public Member Functions inherited from CCActionInterval | |
static CCActionInterval * | create (float d) |
creates the action More... | |
local | create ( local d) |
creates the action More... | |
Public Attributes | |
std::string | m_strKey |
float | m_fFrom |
float | m_fTo |
float | m_fDelta |
Additional Inherited Members | |
Protected Attributes inherited from CCActionInterval | |
float | m_elapsed |
bool | m_bFirstTick |
var | m_bFirstTick |
local | m_bFirstTick |
CCActionTween is an action that lets you update any property of an object. For example, if you want to modify the "width" property of a target from 200 to 300 in 2 seconds, then:
id modifyWidth = [CCActionTween actionWithDuration:2 key:"width" from:200 to:300]; [target runAction:modifyWidth];
Another example: CCScaleTo action could be rewritten using CCPropertyAction:
scaleA and scaleB are equivalents id scaleA = [CCScaleTo actionWithDuration:2 scale:3]; id scaleB = [CCActionTween actionWithDuration:2 key:"scale" from:1 to:3];
|
static |
creates an initializes the action with the property name (key), and the from and to parameters.
|
static |
creates an initializes the action with the property name (key), and the from and to parameters.
|
static |
creates an initializes the action with the property name (key), and the from and to parameters.
bool initWithDuration | ( | float | aDuration, |
const char * | key, | ||
float | from, | ||
float | to | ||
) |
initializes the action with the property name (key), and the from and to parameters.
var initWithDuration | ( | var | aDuration, |
var | key, | ||
var | from, | ||
var | to | ||
) |
initializes the action with the property name (key), and the from and to parameters.
local initWithDuration | ( | local | aDuration, |
local | key, | ||
local | from, | ||
local | to | ||
) |
initializes the action with the property name (key), and the from and to parameters.
|
virtual |
returns a reversed action
Reimplemented from CCActionInterval.
|
virtual |
returns a reversed action
Reimplemented from CCActionInterval.
|
virtual |
returns a reversed action
Reimplemented from CCActionInterval.
|
virtual |
called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
|
virtual |
called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
|
virtual |
called before the action start. It will also set the target.
Reimplemented from CCActionInterval.
|
virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
|
virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
|
virtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from CCAction.
float m_fDelta |
var m_fDelta |
local m_fDelta |
float m_fFrom |
var m_fFrom |
local m_fFrom |
float m_fTo |
var m_fTo |
local m_fTo |
std::string m_strKey |
var m_strKey |
local m_strKey |