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| virtual bool | initWithDuration (float duration, const CCSize &gridSize, int nRange, bool bShatterZ) |
| | initializes the action with a range, whether or not to shatter Z vertices, a grid size and duration More...
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| local | initWithDuration ( local duration, local gridSize, local nRange, local bShatterZ) |
| | initializes the action with a range, whether or not to shatter Z vertices, a grid size and duration More...
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| virtual CCObject * | copyWithZone (CCZone *pZone) |
| virtual void | update (float time) |
| | called once per frame. More...
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| ccQuad3 | tile (const CCPoint &position) |
| | returns the tile that belongs to a certain position of the grid More...
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| ccQuad3 | originalTile (const CCPoint &position) |
| | returns the non-transformed tile that belongs to a certain position of the grid More...
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| void | setTile (const CCPoint &position, const ccQuad3 &coords) |
| | sets a new tile to a certain position of the grid More...
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| virtual CCGridBase * | getGrid (void) |
| | returns the grid More...
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| virtual void | startWithTarget (CCNode *pTarget) |
| | called before the action start. It will also set the target. More...
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| virtual CCActionInterval * | reverse (void) |
| | returns a reversed action More...
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| local | reverse () |
| | returns a reversed action More...
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| virtual bool | initWithDuration (float duration, const CCSize &gridSize) |
| | initializes the action with size and duration More...
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| local | initWithDuration ( local duration, local gridSize) |
| | initializes the action with size and duration More...
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| float | getElapsed (void) |
| | how many seconds had elapsed since the actions started to run. More...
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| local | getElapsed () |
| | how many seconds had elapsed since the actions started to run. More...
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| bool | initWithDuration (float d) |
| | initializes the action More...
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| virtual bool | isDone (void) |
| | returns true if the action has finished More...
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| var | isDone () |
| | returns true if the action has finished More...
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| local | isDone () |
| | returns true if the action has finished More...
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| virtual void | step (float dt) |
| | called every frame with it's delta time. DON'T override unless you know what you are doing. More...
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| void | setAmplitudeRate (float amp) |
| float | getAmplitudeRate (void) |
| | CCFiniteTimeAction () |
| virtual | ~CCFiniteTimeAction () |
| float | getDuration (void) |
| | get duration in seconds of the action More...
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| void | setDuration (float duration) |
| | set duration in seconds of the action More...
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| | CCAction (void) |
| | ctor () |
| | CCAction () |
| virtual | ~CCAction (void) |
| const char * | description () |
| virtual void | stop (void) |
| | called after the action has finished. More...
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| var | stop () |
| | called after the action has finished. More...
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| local | stop () |
| | called after the action has finished. More...
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| CCNode * | getTarget (void) |
| void | setTarget (CCNode *pTarget) |
| | The action will modify the target properties. More...
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| var | setTarget ( var pTarget) |
| | The action will modify the target properties. More...
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| local | setTarget ( local pTarget) |
| | The action will modify the target properties. More...
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| CCNode * | getOriginalTarget (void) |
| local | getOriginalTarget () |
| void | setOriginalTarget (CCNode *pOriginalTarget) |
| | Set the original target, since target can be nil. More...
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| int | getTag (void) |
| var | getTag () |
| local | getTag () |
| void | setTag (int nTag) |
| var | setTag ( var nTag) |
| local | setTag ( local nTag) |
| | CCObject (void) |
| virtual | ~CCObject (void) |
| void | release (void) |
| void | retain (void) |
| CCObject * | autorelease (void) |
| CCObject * | copy (void) |
| bool | isSingleReference (void) const |
| unsigned int | retainCount (void) const |
| virtual bool | isEqual (const CCObject *pObject) |
| virtual void | acceptVisitor (CCDataVisitor &visitor) |
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| static CCShatteredTiles3D * | create (float duration, const CCSize &gridSize, int nRange, bool bShatterZ) |
| | creates the action with a range, whether of not to shatter Z vertices, a grid size and duration More...
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| local | create ( local duration, local gridSize, local nRange, local bShatterZ) |
| | creates the action with a range, whether of not to shatter Z vertices, a grid size and duration More...
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| static CCTiledGrid3DAction * | create (float duration, const CCSize &gridSize) |
| | creates the action with size and duration More...
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| static CCGridAction * | create (float duration, const CCSize &gridSize) |
| static CCActionInterval * | create (float d) |
| | creates the action More...
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| local | create ( local d) |
| | creates the action More...
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