#include <CCActionObject.h>
Public Member Functions | |
| ActionObject () | |
| virtual | ~ActionObject () |
| Default destructor. More... | |
| void | setName (const char *name) |
| Sets name for object. More... | |
| const char * | getName () |
| Sets name for object. More... | |
| void | setLoop (bool bLoop) |
| Sets if the action will loop play. More... | |
| bool | getLoop () |
| Gets if the action will loop play. More... | |
| void | setUnitTime (float fTime) |
| Sets the time interval of frame. More... | |
| float | getUnitTime () |
| Gets the time interval of frame. More... | |
| void | setCurrentTime (float fTime) |
| Sets the current time of frame. More... | |
| float | getCurrentTime () |
| Gets the current time of frame. More... | |
| float | getTotalTime () |
| Gets the total time of frame. More... | |
| bool | isPlaying () |
| Return if the action is playing. More... | |
| void | play () |
| Play the action. More... | |
| void | play (CCCallFunc *func) |
| Play the action. More... | |
| void | pause () |
| Pause the action. More... | |
| void | stop () |
| Stop the action. More... | |
| void | addActionNode (ActionNode *node) |
| Adds a ActionNode to play the action. More... | |
| void | removeActionNode (ActionNode *node) |
| Removes a ActionNode which play the action. More... | |
| void | updateToFrameByTime (float fTime) |
| void | initWithDictionary (const rapidjson::Value &dic, CCObject *root) |
| void | simulationActionUpdate (float dt) |
Public Member Functions inherited from CCObject | |
| CCObject (void) | |
| virtual | ~CCObject (void) |
| void | release (void) |
| void | retain (void) |
| CCObject * | autorelease (void) |
| CCObject * | copy (void) |
| bool | isSingleReference (void) const |
| unsigned int | retainCount (void) const |
| virtual bool | isEqual (const CCObject *pObject) |
| virtual void | acceptVisitor (CCDataVisitor &visitor) |
| virtual void | update (float dt) |
Public Member Functions inherited from CCCopying | |
| virtual CCObject * | copyWithZone (CCZone *pZone) |
Protected Attributes | |
| CCArray * | m_ActionNodeList |
| std::string | m_name |
| bool | m_loop |
| bool | m_bPause |
| bool | m_bPlaying |
| float | m_fUnitTime |
| float | m_CurrentTime |
| CCScheduler * | m_pScheduler |
| CCCallFunc * | m_CallBack |
| float | m_fTotalTime |
Protected Attributes inherited from CCObject | |
| unsigned int | m_uReference |
| unsigned int | m_uAutoReleaseCount |
Additional Inherited Members | |
Public Attributes inherited from CCObject | |
| unsigned int | m_uID |
| int | m_nLuaID |
| ActionObject | ( | ) |
|
virtual |
Default destructor.
| void addActionNode | ( | ActionNode * | node) |
Adds a ActionNode to play the action.
the ActionNode which will play the action
| float getCurrentTime | ( | ) |
Gets the current time of frame.
| bool getLoop | ( | ) |
Gets if the action will loop play.
| const char* getName | ( | ) |
Sets name for object.
| float getTotalTime | ( | ) |
Gets the total time of frame.
| float getUnitTime | ( | ) |
Gets the time interval of frame.
| void initWithDictionary | ( | const rapidjson::Value & | dic, |
| CCObject * | root | ||
| ) |
| bool isPlaying | ( | ) |
Return if the action is playing.
| void pause | ( | ) |
Pause the action.
| void play | ( | ) |
Play the action.
| void play | ( | CCCallFunc * | func) |
Play the action.
@ Action Call Back
| void removeActionNode | ( | ActionNode * | node) |
Removes a ActionNode which play the action.
the ActionNode which play the action
| void setCurrentTime | ( | float | fTime) |
Sets the current time of frame.
| fTime | the current time of frame |
| void setLoop | ( | bool | bLoop) |
Sets if the action will loop play.
| bLoop | that if the action will loop play |
| void setName | ( | const char * | name) |
Sets name for object.
| name | name of object |
| void setUnitTime | ( | float | fTime) |
Sets the time interval of frame.
| fTime | the time interval of frame |
| void simulationActionUpdate | ( | float | dt) |
| void stop | ( | ) |
Stop the action.
| void updateToFrameByTime | ( | float | fTime) |
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