cocos2d-x
2.2.3
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ActionObject Member List
This is the complete list of members for
ActionObject
, including all inherited members.
acceptVisitor
(CCDataVisitor &visitor)
CCObject
virtual
ActionObject
()
ActionObject
addActionNode
(ActionNode *node)
ActionObject
autorelease
(void)
CCObject
CCObject
(void)
CCObject
copy
(void)
CCObject
copyWithZone
(CCZone *pZone)
CCCopying
virtual
getCurrentTime
()
ActionObject
getLoop
()
ActionObject
getName
()
ActionObject
getTotalTime
()
ActionObject
getUnitTime
()
ActionObject
initWithDictionary
(const rapidjson::Value &dic, CCObject *root)
ActionObject
isEqual
(const CCObject *pObject)
CCObject
virtual
isPlaying
()
ActionObject
isSingleReference
(void) const
CCObject
m_ActionNodeList
ActionObject
protected
m_bPause
ActionObject
protected
m_bPlaying
ActionObject
protected
m_CallBack
ActionObject
protected
m_CurrentTime
ActionObject
protected
m_fTotalTime
ActionObject
protected
m_fUnitTime
ActionObject
protected
m_loop
ActionObject
protected
m_name
ActionObject
protected
m_nLuaID
CCObject
m_pScheduler
ActionObject
protected
m_uAutoReleaseCount
CCObject
protected
m_uID
CCObject
m_uReference
CCObject
protected
pause
()
ActionObject
play
()
ActionObject
play
(CCCallFunc *func)
ActionObject
release
(void)
CCObject
removeActionNode
(ActionNode *node)
ActionObject
retain
(void)
CCObject
retainCount
(void) const
CCObject
setCurrentTime
(float fTime)
ActionObject
setLoop
(bool bLoop)
ActionObject
setName
(const char *name)
ActionObject
setUnitTime
(float fTime)
ActionObject
simulationActionUpdate
(float dt)
ActionObject
stop
()
ActionObject
update
(float dt)
CCObject
inline
virtual
updateToFrameByTime
(float fTime)
ActionObject
~ActionObject
()
ActionObject
virtual
~CCObject
(void)
CCObject
virtual
Generated on Fri Mar 14 2014 15:41:57 for cocos2d-x by
1.8.4