cocos2d-x  v3.6
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TextFieldTTF Class Reference

A simple text input field with TTF font. More...

Inherits Label, and IMEDelegate.

Inherited by UICCTextField.

Public Member Functions

 TextFieldTTF ()
 Default constructor.
 
virtual ~TextFieldTTF ()
 Default destructor.
 
bool initWithPlaceHolder (const std::string &placeholder, const Size &dimensions, TextHAlignment alignment, const std::string &fontName, float fontSize)
 Initializes the TextFieldTTF with a font name, alignment, dimension and font size. More...
 
var initWithPlaceHolder ( var placeholder, var dimensions, var alignment, var fontName, var fontSize)
 Initializes the TextFieldTTF with a font name, alignment, dimension and font size. More...
 
local initWithPlaceHolder ( local placeholder, local dimensions, local alignment, local fontName, local fontSize)
 Initializes the TextFieldTTF with a font name, alignment, dimension and font size. More...
 
bool initWithPlaceHolder (const std::string &placeholder, const std::string &fontName, float fontSize)
 Initializes the TextFieldTTF with a font name and font size. More...
 
virtual bool attachWithIME () override
 Open keyboard and receive input text.
 
virtual bool detachWithIME () override
 End text input and close keyboard.
 
var detachWithIME ()
 End text input and close keyboard.
 
local detachWithIME ()
 End text input and close keyboard.
 
int getCharCount () const
 Query the currently inputed charater count. More...
 
local getCharCount ()
 Query the currently inputed charater count. More...
 
virtual const Color4BgetColorSpaceHolder ()
 Query the color of place holder. More...
 
var getColorSpaceHolder ()
 Query the color of place holder. More...
 
local getColorSpaceHolder ()
 Query the color of place holder. More...
 
virtual void setColorSpaceHolder (const Color3B &color)
 Change input placeholder color. More...
 
local setColorSpaceHolder ( local color)
 Change input placeholder color. More...
 
virtual void setColorSpaceHolder (const Color4B &color)
 Change the placeholder color. More...
 
local setColorSpaceHolder ( local color)
 Change the placeholder color. More...
 
virtual void setTextColor (const Color4B &textColor) override
 Change the color of input text. More...
 
local setTextColor ( local textColor)
 Change the color of input text. More...
 
virtual void setString (const std::string &text) override
 Change input text of TextField. More...
 
var setString ( var text)
 Change input text of TextField. More...
 
local setString ( local text)
 Change input text of TextField. More...
 
virtual const std::string & getString () const override
 Query the input text of TextField. More...
 
virtual void setPlaceHolder (const std::string &text)
 Change placeholder text. More...
 
var setPlaceHolder ( var text)
 Change placeholder text. More...
 
local setPlaceHolder ( local text)
 Change placeholder text. More...
 
virtual const std::string & getPlaceHolder () const
 Query the placeholder string. More...
 
local getPlaceHolder ()
 Query the placeholder string. More...
 
virtual void setSecureTextEntry (bool value)
 Set enable secure text entry represention. More...
 
local setSecureTextEntry ( local value)
 Set enable secure text entry represention. More...
 
virtual bool isSecureTextEntry ()
 Query whether the currently display mode is secure text entry or not. More...
 
virtual void visit (Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override
 Visits this node's children and draw them recursively. More...
 
var visit ( var renderer, var parentTransform, var parentFlags)
 Visits this node's children and draw them recursively. More...
 
local visit ( local renderer, local parentTransform, local parentFlags)
 Visits this node's children and draw them recursively. More...
 
- Public Member Functions inherited from Label
const Color4BgetTextColor () const
 Returns the text color of the Label. More...
 
local getTextColor ()
 Returns the text color of the Label. More...
 
virtual void enableShadow (const Color4B &shadowColor=Color4B::BLACK, const Size &offset=Size(2,-2), int blurRadius=0)
 Enable shadow effect to Label. More...
 
virtual void enableOutline (const Color4B &outlineColor, int outlineSize=-1)
 Enable outline effect to Label. More...
 
local enableOutline ( local outlineColor, local 1)
 Enable outline effect to Label. More...
 
virtual void enableGlow (const Color4B &glowColor)
 Enable glow effect to Label. More...
 
local enableGlow ( local glowColor)
 Enable glow effect to Label. More...
 
virtual void disableEffect ()
 Disable all effect to Label. More...
 
virtual void disableEffect (LabelEffect effect)
 Disable effect to Label. More...
 
local disableEffect ( local effect)
 Disable effect to Label. More...
 
void setAlignment (TextHAlignment hAlignment)
 Sets the Label's text horizontal alignment. More...
 
local setAlignment ( local hAlignment)
 Sets the Label's text horizontal alignment. More...
 
TextHAlignment getTextAlignment () const
 Returns the Label's text horizontal alignment. More...
 
local getTextAlignment ()
 Returns the Label's text horizontal alignment. More...
 
void setAlignment (TextHAlignment hAlignment, TextVAlignment vAlignment)
 Sets the Label's text alignment. More...
 
local setAlignment ( local hAlignment, local vAlignment)
 Sets the Label's text alignment. More...
 
void setHorizontalAlignment (TextHAlignment hAlignment)
 Sets the Label's text horizontal alignment. More...
 
local setHorizontalAlignment ( local hAlignment)
 Sets the Label's text horizontal alignment. More...
 
TextHAlignment getHorizontalAlignment () const
 Returns the Label's text horizontal alignment. More...
 
local getHorizontalAlignment ()
 Returns the Label's text horizontal alignment. More...
 
void setVerticalAlignment (TextVAlignment vAlignment)
 Sets the Label's text vertical alignment. More...
 
local setVerticalAlignment ( local vAlignment)
 Sets the Label's text vertical alignment. More...
 
TextVAlignment getVerticalAlignment () const
 Returns the Label's text vertical alignment. More...
 
local getVerticalAlignment ()
 Returns the Label's text vertical alignment. More...
 
void setLineBreakWithoutSpace (bool breakWithoutSpace)
 Specify what happens when a line is too long for Label. More...
 
void setMaxLineWidth (float maxLineWidth)
 Makes the Label at most this line untransformed width. More...
 
void setWidth (float width)
 Makes the Label exactly this untransformed width. More...
 
local setWidth ( local width)
 Makes the Label exactly this untransformed width. More...
 
void setHeight (float height)
 Makes the Label exactly this untransformed height. More...
 
void setDimensions (float width, float height)
 Sets the untransformed size of the Label in a more efficient way. More...
 
virtual void updateContent ()
 Update content immediately. More...
 
virtual SpritegetLetter (int lettetIndex)
 Provides a way to treats each character like a Sprite. More...
 
local getLetter ( local lettetIndex)
 Provides a way to treats each character like a Sprite. More...
 
void setClipMarginEnabled (bool clipEnabled)
 Makes the Label to clip upper and lower margin for reduce height of Label. More...
 
local setClipMarginEnabled ( local clipEnabled)
 Makes the Label to clip upper and lower margin for reduce height of Label. More...
 
void setLineHeight (float height)
 Sets the line height of the Label. More...
 
float getLineHeight () const
 Returns the line height of this Label. More...
 
void setAdditionalKerning (float space)
 Sets the additional kerning of the Label. More...
 
local setAdditionalKerning ( local space)
 Sets the additional kerning of the Label. More...
 
float getAdditionalKerning () const
 Returns the additional kerning of the Label. More...
 
local getAdditionalKerning ()
 Returns the additional kerning of the Label. More...
 
virtual void setBlendFunc (const BlendFunc &blendFunc) override
virtual void setScale (float scale) override
 Sets the scale (x,y,z) of the node. More...
 
local setScale ( local scale)
 Sets the scale (x,y,z) of the node. More...
 
virtual void setScaleX (float scaleX) override
 Sets the scale (x) of the node. More...
 
local setScaleX ( local scaleX)
 Sets the scale (x) of the node. More...
 
virtual void setScaleY (float scaleY) override
 Sets the scale (y) of the node. More...
 
local setScaleY ( local scaleY)
 Sets the scale (y) of the node. More...
 
virtual float getScaleX () const override
 Returns the scale factor on X axis of this node. More...
 
local getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual float getScaleY () const override
 Returns the scale factor on Y axis of this node. More...
 
local getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual void addChild (Node *child, int zOrder=0, int tag=0) override
 Adds a child to the container with z order and tag. More...
 
virtual void sortAllChildren () override
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
local sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual std::string getDescription () const override
 Gets the description string. More...
 
virtual const Size & getContentSize () const override
 Returns the untransformed size of the node. More...
 
local getContentSize ()
 Returns the untransformed size of the node. More...
 
virtual Rect getBoundingBox () const override
 Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
 
local getBoundingBox ()
 Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
 
virtual void draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) override
 Override this method to draw your own node. More...
 
local draw ( local renderer, local transform, local flags)
 Override this method to draw your own node. More...
 
int getCommonLineHeight () const
local getCommonLineHeight ()
virtual bool setTTFConfig (const TTFConfig &ttfConfig)
 Sets a new TTF configuration to Label. More...
 
virtual const TTFConfiggetTTFConfig () const
 Returns the TTF configuration object used by the Label. More...
 
virtual bool setBMFontFilePath (const std::string &bmfontFilePath, const Vec2 &imageOffset=Vec2::ZERO)
 Sets a new bitmap font to Label.
 
const std::string & getBMFontFilePath () const
 Returns the bitmap font used by the Label. More...
 
local getBMFontFilePath ()
 Returns the bitmap font used by the Label. More...
 
virtual bool setCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap)
 Sets a new char map configuration to Label. More...
 
virtual bool setCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap)
 Sets a new char map configuration to Label. More...
 
local setCharMap ( local texture, local itemWidth, local itemHeight, local startCharMap)
 Sets a new char map configuration to Label. More...
 
virtual bool setCharMap (const std::string &plistFile)
 Sets a new char map configuration to Label. More...
 
virtual void setSystemFontName (const std::string &font)
 Sets a new system font to Label. More...
 
local setSystemFontName ( local font)
 Sets a new system font to Label. More...
 
virtual const std::string & getSystemFontName () const
 Returns the system font used by the Label. More...
 
local getSystemFontName ()
 Returns the system font used by the Label. More...
 
virtual void setSystemFontSize (float fontSize)
local setSystemFontSize ( local fontSize)
virtual float getSystemFontSize () const
 Returns the bitmap font path used by the Label. More...
 
local getSystemFontSize ()
 Returns the bitmap font path used by the Label. More...
 
virtual void requestSystemFontRefresh ()
local requestSystemFontRefresh ()
- Public Member Functions inherited from SpriteBatchNode
TextureAtlasgetTextureAtlas ()
 Returns the TextureAtlas object. More...
 
var getTextureAtlas ()
 Returns the TextureAtlas object. More...
 
local getTextureAtlas ()
 Returns the TextureAtlas object. More...
 
void setTextureAtlas (TextureAtlas *textureAtlas)
 Sets the TextureAtlas object. More...
 
const std::vector< Sprite * > & getDescendants () const
 Returns an array with the descendants (children, gran children, etc.). More...
 
void increaseAtlasCapacity ()
 Increase the Atlas Capacity. More...
 
void removeChildAtIndex (ssize_t index, bool doCleanup)
 Removes a child given a certain index. More...
 
void appendChild (Sprite *sprite)
 Append the child. More...
 
void removeSpriteFromAtlas (Sprite *sprite)
 Remove a sprite from Atlas. More...
 
local removeSpriteFromAtlas ( local sprite)
 Remove a sprite from Atlas. More...
 
ssize_t rebuildIndexInOrder (Sprite *parent, ssize_t index)
 Rebuild index with a sprite all child. More...
 
var rebuildIndexInOrder ( var parent, var index)
 Rebuild index with a sprite all child. More...
 
local rebuildIndexInOrder ( local parent, local index)
 Rebuild index with a sprite all child. More...
 
ssize_t highestAtlasIndexInChild (Sprite *sprite)
 Get the Max image block index,in all child. More...
 
ssize_t lowestAtlasIndexInChild (Sprite *sprite)
 Get the Min image block index,in all child. More...
 
local lowestAtlasIndexInChild ( local sprite)
 Get the Min image block index,in all child. More...
 
ssize_t atlasIndexForChild (Sprite *sprite, int z)
 Get the nearest index from the sprite in z. More...
 
var atlasIndexForChild ( var sprite, var z)
 Get the nearest index from the sprite in z. More...
 
local atlasIndexForChild ( local sprite, local z)
 Get the nearest index from the sprite in z. More...
 
virtual void addChild (Node *child, int zOrder, const std::string &name) override
 Adds a child to the container with z order and tag. More...
 
var addChild ( var child, var zOrder, var name)
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local name)
 Adds a child to the container with z order and tag. More...
 
virtual void reorderChild (Node *child, int zOrder) override
 Reorders a child according to a new z value. More...
 
local reorderChild ( local child, local zOrder)
 Reorders a child according to a new z value. More...
 
virtual void removeChild (Node *child, bool cleanup) override
 Removes a child from the container. More...
 
var removeChild ( var child, var cleanup)
 Removes a child from the container. More...
 
local removeChild ( local child, local cleanup)
 Removes a child from the container. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup) override
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
local removeAllChildrenWithCleanup ( local cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
void insertQuadFromSprite (Sprite *sprite, ssize_t index)
 Inserts a quad at a certain index into the texture atlas. More...
 
- Public Member Functions inherited from Node
virtual bool isRunning () const
 Returns whether or not the node is "running". More...
 
void scheduleUpdateWithPriorityLua (int handler, int priority)
 Schedules for lua script. More...
 
virtual void cleanup ()
 Stops all running actions and schedulers.
 
virtual ScenegetScene () const
 Returns the Scene that contains the Node. More...
 
local getScene ()
 Returns the Scene that contains the Node. More...
 
virtual Rect boundingBox () const
local boundingBox ()
virtual void setEventDispatcher (EventDispatcher *dispatcher)
 Set event dispatcher for scene. More...
 
local setEventDispatcher ( local dispatcher)
 Set event dispatcher for scene. More...
 
virtual EventDispatchergetEventDispatcher () const
 Get the event dispatcher of scene. More...
 
local getEventDispatcher ()
 Get the event dispatcher of scene. More...
 
void setPhysicsBody (PhysicsBody *body)
 Set the PhysicsBody that let the sprite effect with physics. More...
 
PhysicsBodygetPhysicsBody () const
 Get the PhysicsBody the sprite have. More...
 
var getPhysicsBody ()
 Get the PhysicsBody the sprite have. More...
 
local getPhysicsBody ()
 Get the PhysicsBody the sprite have. More...
 
void removeFromPhysicsWorld ()
 Remove this node from physics world. More...
 
var removeFromPhysicsWorld ()
 Remove this node from physics world. More...
 
local removeFromPhysicsWorld ()
 Remove this node from physics world. More...
 
void updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags)
 Update the transform matrix from physics.
 
var updateTransformFromPhysics ( var parentTransform, var parentFlags)
 Update the transform matrix from physics.
 
local updateTransformFromPhysics ( local parentTransform, local parentFlags)
 Update the transform matrix from physics.
 
virtual void updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY)
 Update physics body transform matrix.
 
var updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY)
 Update physics body transform matrix.
 
local updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY)
 Update physics body transform matrix.
 
unsigned short getCameraMask () const
 get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true
 
virtual void setLocalZOrder (int localZOrder)
 LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
 
virtual void setZOrder (int localZOrder)
virtual void _setLocalZOrder (int z)
var _setLocalZOrder ( var z)
local _setLocalZOrder ( local z)
virtual int getLocalZOrder () const
 Gets the local Z order of this node. More...
 
var getLocalZOrder ()
 Gets the local Z order of this node. More...
 
local getLocalZOrder ()
 Gets the local Z order of this node. More...
 
virtual int getZOrder () const
virtual void setGlobalZOrder (float globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
local setGlobalZOrder ( local globalZOrder)
 Defines the oder in which the nodes are renderer. More...
 
virtual float getGlobalZOrder () const
 Returns the Node's Global Z Order. More...
 
var getGlobalZOrder ()
 Returns the Node's Global Z Order. More...
 
local getGlobalZOrder ()
 Returns the Node's Global Z Order. More...
 
virtual void setScaleZ (float scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
var setScaleZ ( var scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
local setScaleZ ( local scaleZ)
 Changes the scale factor on Z axis of this node. More...
 
virtual float getScaleZ () const
 Returns the scale factor on Z axis of this node. More...
 
virtual float getScale () const
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float scaleX, float scaleY)
 Sets the scale (x,y) of the node. More...
 
local setScale ( local scaleX, local scaleY)
 Sets the scale (x,y) of the node. More...
 
virtual void setPosition (const Vec2 &position)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
local setPosition ( local position)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void setNormalizedPosition (const Vec2 &position)
 Sets the position (x,y) using values between 0 and 1. More...
 
var setNormalizedPosition ( var position)
 Sets the position (x,y) using values between 0 and 1. More...
 
local setNormalizedPosition ( local position)
 Sets the position (x,y) using values between 0 and 1. More...
 
virtual const Vec2getPosition () const
 Gets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual const Vec2getNormalizedPosition () const
 Returns the normalized position. More...
 
local getNormalizedPosition ()
 Returns the normalized position. More...
 
virtual void setPosition (float x, float y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
var setPosition ( var x, var y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
local setPosition ( local x, local y)
 Sets the position (x,y) of the node in its parent's coordinate system. More...
 
virtual void getPosition (float *x, float *y) const
 Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void) const
 Gets the x coordinate of the node in its parent's coordinate system. More...
 
virtual void setPositionY (float y)
 Sets the y coordinate of the node in its parent's coordinate system. More...
 
virtual float getPositionY (void) const
 Gets the y coordinate of the node in its parent's coordinate system. More...
 
virtual void setPosition3D (const Vec3 &position)
 Sets the position (X, Y, and Z) in its parent's coordinate system. More...
 
virtual Vec3 getPosition3D () const
 Returns the position (X,Y,Z) in its parent's coordinate system. More...
 
virtual void setPositionZ (float positionZ)
 Sets the 'z' coordinate in the position. More...
 
var setVertexZ ( var positionZ)
 Sets the 'z' coordinate in the position. More...
 
local setPositionZ ( local positionZ)
 Sets the 'z' coordinate in the position. More...
 
virtual void setVertexZ (float vertexZ)
var setVertexZ ( var vertexZ)
local setVertexZ ( local vertexZ)
virtual float getPositionZ () const
 Gets position Z coordinate of this node. More...
 
var getVertexZ ()
 Gets position Z coordinate of this node. More...
 
local getPositionZ ()
 Gets position Z coordinate of this node. More...
 
virtual float getVertexZ () const
virtual void setSkewX (float skewX)
 Changes the X skew angle of the node in degrees. More...
 
local setSkewX ( local skewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX () const
 Returns the X skew angle of the node in degrees. More...
 
var getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
local getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float skewY)
 Changes the Y skew angle of the node in degrees. More...
 
var setSkewY ( var skewY)
 Changes the Y skew angle of the node in degrees. More...
 
local setSkewY ( local skewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY () const
 Returns the Y skew angle of the node in degrees. More...
 
var getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
local getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const Vec2 &anchorPoint)
 Sets the anchor point in percent. More...
 
local setAnchorPoint ( local anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const Vec2getAnchorPoint () const
 Returns the anchor point in percent. More...
 
local getAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const Vec2getAnchorPointInPoints () const
 Returns the anchorPoint in absolute pixels. More...
 
local getAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const Size &contentSize)
 Sets the untransformed size of the node. More...
 
var setContentSize ( var contentSize)
 Sets the untransformed size of the node. More...
 
local setContentSize ( local contentSize)
 Sets the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
local setVisible ( local visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible () const
 Determines if the node is visible. More...
 
virtual void setRotation (float rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
local setRotation ( local rotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation () const
 Returns the rotation of the node in degrees. More...
 
virtual void setRotation3D (const Vec3 &rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
local setRotation3D ( local rotation)
 Sets the rotation (X,Y,Z) in degrees. More...
 
virtual Vec3 getRotation3D () const
 Returns the rotation (X,Y,Z) in degrees. More...
 
virtual void setRotationQuat (const Quaternion &quat)
 Set rotation by quaternion. More...
 
local setRotationQuat ( local quat)
 Set rotation by quaternion. More...
 
virtual Quaternion getRotationQuat () const
 Return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise. More...
 
virtual void setRotationSkewX (float rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
local setRotationSkewX ( local rotationX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual void setRotationX (float rotationX)
var setRotationX ( var rotationX)
local setRotationX ( local rotationX)
virtual float getRotationSkewX () const
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
var getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
local getRotationSkewX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual float getRotationX () const
var getRotationX ()
local getRotationX ()
virtual void setRotationSkewY (float rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local setRotationSkewY ( local rotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setRotationY (float rotationY)
local setRotationY ( local rotationY)
virtual float getRotationSkewY () const
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
local getRotationSkewY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY () const
void setOrderOfArrival (int orderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
int getOrderOfArrival () const
 Returns the arrival order, indicates which children is added previously. More...
 
void setGLServerState (int serverState)
var setGLServerState ( var serverState)
int getGLServerState () const
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition () const
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void addChild (Node *child)
 Adds a child to the container with z-order as 0. More...
 
var addChild ( var child)
 Adds a child to the container with z-order as 0. More...
 
local addChild ( local child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (Node *child, int localZOrder)
 Adds a child to the container with a local z-order. More...
 
local addChild ( local child, local localZOrder)
 Adds a child to the container with a local z-order. More...
 
virtual NodegetChildByTag (int tag) const
 Gets a child from the container with its tag. More...
 
var getChildByTag ( var tag)
 Gets a child from the container with its tag. More...
 
local getChildByTag ( local tag)
 Gets a child from the container with its tag. More...
 
virtual NodegetChildByName (const std::string &name) const
 Gets a child from the container with its name. More...
 
local getChildByName ( local name)
 Gets a child from the container with its name. More...
 
template<typename T >
getChildByName (const std::string &name) const
 Gets a child from the container with its name that can be cast to Type T. More...
 
virtual void enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const
 Search the children of the receiving node to perform processing for nodes which share a name. More...
 
virtual Vector< Node * > & getChildren ()
 Returns the array of the node's children. More...
 
local getChildren ()
 Returns the array of the node's children. More...
 
virtual const Vector< Node * > & getChildren () const
local getChildren ()
virtual ssize_t getChildrenCount () const
 Returns the amount of children. More...
 
var getChildrenCount ()
 Returns the amount of children. More...
 
local getChildrenCount ()
 Returns the amount of children. More...
 
virtual void setParent (Node *parent)
 Sets the parent node. More...
 
local setParent ( local parent)
 Sets the parent node. More...
 
virtual NodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual const NodegetParent () const
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
local removeFromParent ( local cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChildByTag (int tag, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
local removeChildByTag ( local tag, local true)
 Removes a child from the container by tag value. More...
 
virtual void removeChildByName (const std::string &name, bool cleanup=true)
 Removes a child from the container by tag value. More...
 
var removeChildByName ( var name, var true)
 Removes a child from the container by tag value. More...
 
local removeChildByName ( local name, local true)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
var removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
local removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int tag)
 Changes the tag that is used to identify the node easily. More...
 
local setTag ( local tag)
 Changes the tag that is used to identify the node easily. More...
 
virtual std::string getName () const
 Returns a string that is used to identify the node. More...
 
local getName ()
 Returns a string that is used to identify the node. More...
 
virtual void setName (const std::string &name)
 Changes the name that is used to identify the node easily. More...
 
var setName ( var name)
 Changes the name that is used to identify the node easily. More...
 
local setName ( local name)
 Changes the name that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual const void * getUserData () const
virtual void setUserData (void *userData)
 Sets a custom user data pointer. More...
 
virtual RefgetUserObject ()
 Returns a user assigned Object. More...
 
virtual const RefgetUserObject () const
virtual void setUserObject (Ref *userObject)
 Returns a user assigned Object. More...
 
local setUserObject ( local userObject)
 Returns a user assigned Object. More...
 
GLProgramgetGLProgram () const
 Return the GLProgram (shader) currently used for this node. More...
 
var getGLProgram ()
 Return the GLProgram (shader) currently used for this node. More...
 
local getGLProgram ()
 Return the GLProgram (shader) currently used for this node. More...
 
GLProgramgetShaderProgram () const
var getShaderProgram ()
local getShaderProgram ()
virtual void setGLProgram (GLProgram *glprogram)
 Sets the shader program for this node. More...
 
var setGLProgram ( var glprogram)
 Sets the shader program for this node. More...
 
local setGLProgram ( local glprogram)
 Sets the shader program for this node. More...
 
void setShaderProgram (GLProgram *glprogram)
var setShaderProgram ( var glprogram)
local setShaderProgram ( local glprogram)
GLProgramStategetGLProgramState () const
 Return the GLProgramState currently used for this node. More...
 
var getGLProgramState ()
 Return the GLProgramState currently used for this node. More...
 
local getGLProgramState ()
 Return the GLProgramState currently used for this node. More...
 
virtual void setGLProgramState (GLProgramState *glProgramState)
 Set the GLProgramState for this node. More...
 
var setGLProgramState ( var glProgramState)
 Set the GLProgramState for this node. More...
 
local setGLProgramState ( local glProgramState)
 Set the GLProgramState for this node. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when Node enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the Node enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the Node leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the Node leaves the 'stage'. More...
 
virtual void setActionManager (ActionManager *actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
var setActionManager ( var actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
local setActionManager ( local actionManager)
 Sets the ActionManager object that is used by all actions. More...
 
virtual ActionManagergetActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
local getActionManager ()
 Gets the ActionManager object that is used by all actions. More...
 
virtual const ActionManagergetActionManager () const
virtual ActionrunAction (Action *action)
 Executes an action, and returns the action that is executed. More...
 
local runAction ( local action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions ()
 Stops and removes all actions from the running action list .
 
void stopAction (Action *action)
 Stops and removes an action from the running action list. More...
 
var stopAction ( var action)
 Stops and removes an action from the running action list. More...
 
local stopAction ( local action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
var stopActionByTag ( var tag)
 Removes an action from the running action list by its tag. More...
 
local stopActionByTag ( local tag)
 Removes an action from the running action list by its tag. More...
 
void stopAllActionsByTag (int tag)
 Removes all actions from the running action list by its tag. More...
 
var stopAllActionsByTag ( var tag)
 Removes all actions from the running action list by its tag. More...
 
local stopAllActionsByTag ( local tag)
 Removes all actions from the running action list by its tag. More...
 
ActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
ssize_t getNumberOfRunningActions () const
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
local getNumberOfRunningActions ()
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
ssize_t numberOfRunningActions () const
var numberOfRunningActions ()
local numberOfRunningActions ()
virtual void setScheduler (Scheduler *scheduler)
 Sets a Scheduler object that is used to schedule all "updates" and timers. More...
 
virtual SchedulergetScheduler ()
 Gets a Sheduler object. More...
 
local getScheduler ()
 Gets a Sheduler object. More...
 
virtual const SchedulergetScheduler () const
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
bool isScheduled (const std::string &key)
 Checks whether a lambda function is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
var scheduleUpdateWithPriority ( var priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
var unscheduleUpdate ()
local unscheduleUpdate ()
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
var scheduleOnce ( var selector, var delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key)
 Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void schedule (const std::function< void(float)> &callback, const std::string &key)
 Schedules a lambda function. More...
 
void schedule (const std::function< void(float)> &callback, float interval, const std::string &key)
 Schedules a lambda function. More...
 
void schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)
 Schedules a lambda function. More...
 
var schedule ( var callback, var interval, var repeat, var delay, var key)
 Schedules a lambda function. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
var unschedule ( var selector)
 Unschedules a custom selector. More...
 
void unschedule (const std::string &key)
 Unschedules a lambda function. More...
 
void unscheduleAllCallbacks ()
 Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions. More...
 
void unscheduleAllSelectors ()
var unscheduleAllSelectors ()
local unscheduleAllSelectors ()
virtual void resume (void)
 Resumes all scheduled selectors, actions and event listeners. More...
 
local resume ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
virtual void pause (void)
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pause ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
void resumeSchedulerAndActions ()
 Resumes all scheduled selectors, actions and event listeners. More...
 
void pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
var pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
local pauseSchedulerAndActions ()
 Pauses all scheduled selectors, actions and event listeners. More...
 
virtual void update (float delta)
 Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
 
var update ( var delta)
 Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
 
local update ( local delta)
 Update method will be called automatically every frame if "scheduleUpdate" is called, and the node is "live". More...
 
virtual void updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
var updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
local updateTransform ()
 Calls children's updateTransform() method recursively. More...
 
virtual const Mat4getNodeToParentTransform () const
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual AffineTransform getNodeToParentAffineTransform () const
local getNodeToParentAffineTransform ()
virtual void setNodeToParentTransform (const Mat4 &transform)
 Sets the transformation matrix manually. More...
 
virtual AffineTransform nodeToParentTransform () const
local nodeToParentTransform ()
virtual const Mat4getParentToNodeTransform () const
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
var getParentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
local getParentToNodeTransform ()
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual AffineTransform getParentToNodeAffineTransform () const
local getParentToNodeAffineTransform ()
virtual AffineTransform parentToNodeTransform () const
local parentToNodeTransform ()
virtual Mat4 getNodeToWorldTransform () const
 Returns the world affine transform matrix. More...
 
virtual AffineTransform getNodeToWorldAffineTransform () const
local getNodeToWorldAffineTransform ()
virtual AffineTransform nodeToWorldTransform () const
local nodeToWorldTransform ()
virtual Mat4 getWorldToNodeTransform () const
 Returns the inverse world affine transform matrix. More...
 
var getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
local getWorldToNodeTransform ()
 Returns the inverse world affine transform matrix. More...
 
virtual AffineTransform getWorldToNodeAffineTransform () const
local getWorldToNodeAffineTransform ()
virtual AffineTransform worldToNodeTransform () const
local worldToNodeTransform ()
Vec2 convertToNodeSpace (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates. More...
 
var convertToNodeSpace ( var worldPoint)
 Converts a Vec2 to node (local) space coordinates. More...
 
local convertToNodeSpace ( local worldPoint)
 Converts a Vec2 to node (local) space coordinates. More...
 
Vec2 convertToWorldSpace (const Vec2 &nodePoint) const
 Converts a Vec2 to world space coordinates. More...
 
Vec2 convertToNodeSpaceAR (const Vec2 &worldPoint) const
 Converts a Vec2 to node (local) space coordinates. More...
 
Vec2 convertToWorldSpaceAR (const Vec2 &nodePoint) const
 Converts a local Vec2 to world space coordinates.The result is in Points. More...
 
Vec2 convertTouchToNodeSpace (Touch *touch) const
 convenience methods which take a Touch instead of Vec2. More...
 
Vec2 convertTouchToNodeSpaceAR (Touch *touch) const
 converts a Touch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (Mat4 *additionalTransform)
 Sets an additional transform matrix to the node. More...
 
void setAdditionalTransform (const AffineTransform &additionalTransform)
var setAdditionalTransform ( var additionalTransform)
local setAdditionalTransform ( local additionalTransform)
Component * getComponent (const std::string &name)
 Gets a component by its name. More...
 
var getComponent ( var name)
 Gets a component by its name. More...
 
local getComponent ( local name)
 Gets a component by its name. More...
 
virtual bool addComponent (Component *component)
 Adds a component. More...
 
virtual bool removeComponent (const std::string &name)
 Removes a component by its name. More...
 
virtual bool removeComponent (Component *component)
 Removes a component by its pointer. More...
 
virtual void removeAllComponents ()
 Removes all components.
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 
- Public Member Functions inherited from IMEDelegate
virtual ~IMEDelegate ()
 Default constructor.
 

Static Public Member Functions

static TextFieldTTFtextFieldWithPlaceHolder (const std::string &placeholder, const Size &dimensions, TextHAlignment alignment, const std::string &fontName, float fontSize)
 Creates a TextFieldTTF from a fontname, alignment, dimension and font size.
 
static TextFieldTTFtextFieldWithPlaceHolder (const std::string &placeholder, const std::string &fontName, float fontSize)
 Creates a TextFieldTTF from a fontname and font size.
 
local textFieldWithPlaceHolder ( local placeholder, local fontName, local fontSize)
 Creates a TextFieldTTF from a fontname and font size.
 
- Static Public Member Functions inherited from Label
static Labelcreate ()
 Allocates and initializes a Label, with default settings. More...
 
local create ()
 Allocates and initializes a Label, with default settings. More...
 
static LabelcreateWithSystemFont (const std::string &text, const std::string &font, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP)
 Allocates and initializes a Label, base on platform-dependent API. More...
 
local createWithSystemFont ( local text, local font, local fontSize, local ZERO, local LEFT, local TOP)
 Allocates and initializes a Label, base on platform-dependent API. More...
 
static LabelcreateWithTTF (const std::string &text, const std::string &fontFilePath, float fontSize, const Size &dimensions=Size::ZERO, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP)
 Allocates and initializes a Label, base on FreeType2. More...
 
local createWithTTF ( local text, local fontFilePath, local fontSize, local ZERO, local LEFT, local TOP)
 Allocates and initializes a Label, base on FreeType2. More...
 
static LabelcreateWithTTF (const TTFConfig &ttfConfig, const std::string &text, TextHAlignment hAlignment=TextHAlignment::LEFT, int maxLineWidth=0)
 Allocates and initializes a Label, base on FreeType2. More...
 
local createWithTTF ( local ttfConfig, local text, local LEFT, local 0)
 Allocates and initializes a Label, base on FreeType2. More...
 
static LabelcreateWithBMFont (const std::string &bmfontPath, const std::string &text, const TextHAlignment &hAlignment=TextHAlignment::LEFT, int maxLineWidth=0, const Vec2 &imageOffset=Vec2::ZERO)
 Allocates and initializes a Label, with a bitmap font file. More...
 
local createWithBMFont ( local bmfontPath, local text, local LEFT, local 0, local ZERO)
 Allocates and initializes a Label, with a bitmap font file. More...
 
static LabelcreateWithCharMap (const std::string &charMapFile, int itemWidth, int itemHeight, int startCharMap)
 Allocates and initializes a Label, with char map configuration. More...
 
static LabelcreateWithCharMap (Texture2D *texture, int itemWidth, int itemHeight, int startCharMap)
 Allocates and initializes a Label, with char map configuration. More...
 
static LabelcreateWithCharMap (const std::string &plistFile)
 Allocates and initializes a Label, with char map configuration. More...
 
- Static Public Member Functions inherited from SpriteBatchNode
static SpriteBatchNodecreateWithTexture (Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY)
 Creates a SpriteBatchNode with a texture2d and capacity of children. More...
 
local createWithTexture ( local tex, local DEFAULT_CAPACITY)
 Creates a SpriteBatchNode with a texture2d and capacity of children. More...
 
static SpriteBatchNodecreate (const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY)
 Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More...
 
local create ( local fileImage, local DEFAULT_CAPACITY)
 Creates a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More...
 
- Static Public Member Functions inherited from Node
static Nodecreate ()
 Allocates and initializes a node. More...
 
var create ()
 Allocates and initializes a node. More...
 
local create ()
 Allocates and initializes a node. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
- Static Public Attributes inherited from Node
static const int INVALID_TAG = -1
 Default tag used for all the nodes.
 
var INVALID_TAG = -1
 Default tag used for all the nodes.
 
local INVALID_TAG = -1
 Default tag used for all the nodes.
 
- Protected Member Functions inherited from Label
 Label (FontAtlas *atlas=nullptr, TextHAlignment hAlignment=TextHAlignment::LEFT, TextVAlignment vAlignment=TextVAlignment::TOP, bool useDistanceField=false, bool useA8Shader=false)
 Constructor of Label.
 
 Label ( local nullptr, local LEFT, local TOP, local false, local false)
 Constructor of Label.
 
virtual ~Label ()
 Destructor of Label.
 
- Protected Member Functions inherited from SpriteBatchNode
bool initWithTexture (Texture2D *tex, ssize_t capacity=DEFAULT_CAPACITY)
 initializes a SpriteBatchNode with a texture2d and capacity of children. More...
 
var initWithTexture ( var tex, var DEFAULT_CAPACITY)
 initializes a SpriteBatchNode with a texture2d and capacity of children. More...
 
local initWithTexture ( local tex, local DEFAULT_CAPACITY)
 initializes a SpriteBatchNode with a texture2d and capacity of children. More...
 
bool initWithFile (const std::string &fileImage, ssize_t capacity=DEFAULT_CAPACITY)
 initializes a SpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More...
 

Detailed Description

A simple text input field with TTF font.

Member Function Documentation

bool initWithPlaceHolder ( const std::string &  placeholder,
const Size &  dimensions,
TextHAlignment  alignment,
const std::string &  fontName,
float  fontSize 
)

Initializes the TextFieldTTF with a font name, alignment, dimension and font size.

var initWithPlaceHolder ( var  placeholder,
var  dimensions,
var  alignment,
var  fontName,
var  fontSize 
)

Initializes the TextFieldTTF with a font name, alignment, dimension and font size.

local initWithPlaceHolder ( local  placeholder,
local  dimensions,
local  alignment,
local  fontName,
local  fontSize 
)

Initializes the TextFieldTTF with a font name, alignment, dimension and font size.

bool initWithPlaceHolder ( const std::string &  placeholder,
const std::string &  fontName,
float  fontSize 
)

Initializes the TextFieldTTF with a font name and font size.

var initWithPlaceHolder ( var  placeholder,
var  fontName,
var  fontSize 
)

Initializes the TextFieldTTF with a font name and font size.

local initWithPlaceHolder ( local  placeholder,
local  fontName,
local  fontSize 
)

Initializes the TextFieldTTF with a font name and font size.

int getCharCount ( ) const
inline

Query the currently inputed charater count.

Returns
The total input character count.
var getCharCount ( )
inline

Query the currently inputed charater count.

Returns
The total input character count.
local getCharCount ( )
inline

Query the currently inputed charater count.

Returns
The total input character count.
virtual const Color4B&
getColorSpaceHolder
( )
virtual

Query the color of place holder.

Returns
The place holder color.
var getColorSpaceHolder ( )
virtual

Query the color of place holder.

Returns
The place holder color.
local getColorSpaceHolder ( )
virtual

Query the color of place holder.

Returns
The place holder color.
virtual void setColorSpaceHolder ( const Color3B color)
virtual

Change input placeholder color.

Parameters
colorA color value in Color3B.
var setColorSpaceHolder ( var  color)
virtual

Change input placeholder color.

Parameters
colorA color value in Color3B.
local setColorSpaceHolder ( local  color)
virtual

Change input placeholder color.

Parameters
colorA color value in Color3B.
virtual void setColorSpaceHolder ( const Color4B color)
virtual

Change the placeholder color.

Parameters
colorThe placeholder color in Color4B.
var setColorSpaceHolder ( var  color)
virtual

Change the placeholder color.

Parameters
colorThe placeholder color in Color4B.
local setColorSpaceHolder ( local  color)
virtual

Change the placeholder color.

Parameters
colorThe placeholder color in Color4B.
virtual void setTextColor ( const Color4B textColor)
overridevirtual

Change the color of input text.

Parameters
textColorThe text color in Color4B.

Reimplemented from Label.

var setTextColor ( var  textColor)
overridevirtual

Change the color of input text.

Parameters
textColorThe text color in Color4B.

Reimplemented from Label.

local setTextColor ( local  textColor)
overridevirtual

Change the color of input text.

Parameters
textColorThe text color in Color4B.

Reimplemented from Label.

virtual void setString ( const std::string &  text)
overridevirtual

Change input text of TextField.

Parameters
textThe input text of TextField.

Reimplemented from Label.

var setString ( var  text)
overridevirtual

Change input text of TextField.

Parameters
textThe input text of TextField.

Reimplemented from Label.

local setString ( local  text)
overridevirtual

Change input text of TextField.

Parameters
textThe input text of TextField.

Reimplemented from Label.

virtual const std::string&
getString
( ) const
overridevirtual

Query the input text of TextField.

Returns
Get the input text of TextField.

Reimplemented from Label.

var getString ( )
overridevirtual

Query the input text of TextField.

Returns
Get the input text of TextField.

Reimplemented from Label.

local getString ( )
overridevirtual

Query the input text of TextField.

Returns
Get the input text of TextField.

Reimplemented from Label.

virtual void setPlaceHolder ( const std::string &  text)
virtual

Change placeholder text.

place holder text displayed when there is no text in the text field.

Parameters
textThe placeholder string.
var setPlaceHolder ( var  text)
virtual

Change placeholder text.

place holder text displayed when there is no text in the text field.

Parameters
textThe placeholder string.
local setPlaceHolder ( local  text)
virtual

Change placeholder text.

place holder text displayed when there is no text in the text field.

Parameters
textThe placeholder string.
virtual const std::string&
getPlaceHolder
( ) const
virtual

Query the placeholder string.

Returns
The placeholder string.
var getPlaceHolder ( )
virtual

Query the placeholder string.

Returns
The placeholder string.
local getPlaceHolder ( )
virtual

Query the placeholder string.

Returns
The placeholder string.
virtual void setSecureTextEntry ( bool  value)
virtual

Set enable secure text entry represention.

If you want to display password in TextField, this option is very helpful.

Parameters
valueWhether or not to display text with secure text entry.
local setSecureTextEntry ( local  value)
virtual

Set enable secure text entry represention.

If you want to display password in TextField, this option is very helpful.

Parameters
valueWhether or not to display text with secure text entry.
virtual bool isSecureTextEntry ( )
virtual

Query whether the currently display mode is secure text entry or not.

Returns
Whether current text is displayed as secure text entry.
local isSecureTextEntry ( )
virtual

Query whether the currently display mode is secure text entry or not.

Returns
Whether current text is displayed as secure text entry.
virtual void visit ( Renderer *  renderer,
const Mat4 parentTransform,
uint32_t  parentFlags 
)
overridevirtual

Visits this node's children and draw them recursively.

Parameters
rendererA given renderer.
parentTransformA transform matrix.
parentFlagsRenderer flag.

Reimplemented from Label.

var visit ( var  renderer,
var  parentTransform,
var  parentFlags 
)
overridevirtual

Visits this node's children and draw them recursively.

Parameters
rendererA given renderer.
parentTransformA transform matrix.
parentFlagsRenderer flag.

Reimplemented from Label.

local visit ( local  renderer,
local  parentTransform,
local  parentFlags 
)
overridevirtual

Visits this node's children and draw them recursively.

Parameters
rendererA given renderer.
parentTransformA transform matrix.
parentFlagsRenderer flag.

Reimplemented from Label.


The documentation for this class was generated from the following file: