#include "tolua++.h"#include "base/CCRef.h"#include "base/ccMacros.h"#include "2d/CCActionInstant.h"#include <vector>#include <map>Classes | |
| class | LuaCallFunc |
| The LuaCallFunc is wrapped to call the callback function in the Lua Conveniently and don't insert useless code to processing the lua in the CallFuncN. More... | |
| class | ScriptHandlerMgr |
| In order to reduce the coupling of lua script engine and native c++ engine. More... | |
Namespaces | |
| cocos2d | |
Functions | |
| TOLUA_API int | (lua_State *tolua_S) |
| TOLUA_API int tolua_script_handler_mgr_open |
( | lua_State * | tolua_S | ) |
| var tolua_script_handler_mgr_open | ( | var | tolua_S | ) |
| local tolua_script_handler_mgr_open | ( | local | tolua_S | ) |