cocos2d-x  3.4
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SpriteReader Class Reference

#include <SpriteReader.h>

Inheritance diagram for SpriteReader:
Ref NodeReaderProtocol

Public Member Functions

 SpriteReader ()
 SpriteReader ()
 SpriteReader ()
 ~SpriteReader ()
flatbuffers::Offset
< flatbuffers::Table > 
createOptionsWithFlatBuffers (const tinyxml2::XMLElement *objectData, flatbuffers::FlatBufferBuilder *builder)
local createOptionsWithFlatBuffers ( local objectData, local builder)
void setPropsWithFlatBuffers (cocos2d::Node *node, const flatbuffers::Table *spriteOptions)
cocos2d::Node * createNodeWithFlatBuffers (const flatbuffers::Table *spriteOptions)
var createNodeWithFlatBuffers ( var spriteOptions)
local createNodeWithFlatBuffers ( local spriteOptions)
int getResourceType (std::string key)
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Ref * autorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from NodeReaderProtocol
 NodeReaderProtocol ()
virtual ~NodeReaderProtocol ()

Static Public Member Functions

static SpriteReader * getInstance ()
static void purge ()

Additional Inherited Members

- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
var _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Constructor & Destructor Documentation

var SpriteReader ( )
local SpriteReader ( )
var ~SpriteReader ( )
local ~SpriteReader ( )

Member Function Documentation

cocos2d::Node*
createNodeWithFlatBuffers
( const flatbuffers::Table *  spriteOptions)
virtual

Implements NodeReaderProtocol.

var createNodeWithFlatBuffers ( var  spriteOptions)
virtual

Implements NodeReaderProtocol.

local createNodeWithFlatBuffers ( local  spriteOptions)
virtual

Implements NodeReaderProtocol.

flatbuffers::Offset
<flatbuffers::Table>
createOptionsWithFlatBuffers
( const tinyxml2::XMLElement *  objectData,
flatbuffers::FlatBufferBuilder *  builder 
)
virtual

Implements NodeReaderProtocol.

var createOptionsWithFlatBuffers ( var  objectData,
var  builder 
)
virtual

Implements NodeReaderProtocol.

local createOptionsWithFlatBuffers ( local  objectData,
local  builder 
)
virtual

Implements NodeReaderProtocol.

static SpriteReader* getInstance ( )
static
var getInstance ( )
static
local getInstance ( )
static
int getResourceType ( std::string  key)
var getResourceType ( var  key)
local getResourceType ( local  key)
static void purge ( )
static
var purge ( )
static
local purge ( )
static
void setPropsWithFlatBuffers ( cocos2d::Node *  node,
const flatbuffers::Table *  spriteOptions 
)
virtual

Implements NodeReaderProtocol.

var setPropsWithFlatBuffers ( var  node,
var  spriteOptions 
)
virtual

Implements NodeReaderProtocol.

local setPropsWithFlatBuffers ( local  node,
local  spriteOptions 
)
virtual

Implements NodeReaderProtocol.


The documentation for this class was generated from the following file: