#include <CCSSceneReader.h>
| Enumerator |
|---|
| EMPTY_NODE |
parent: Empty Node ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
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| RENDER_NODE |
parent: ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
|
| DEFAULT |
Default AttachComponentType is _EmptyNode.
|
| Enumerator |
|---|
| EMPTY_NODE |
parent: Empty Node ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
|
| RENDER_NODE |
parent: ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
|
| DEFAULT |
Default AttachComponentType is _EmptyNode.
|
| Enumerator |
|---|
| EMPTY_NODE |
parent: Empty Node ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
|
| RENDER_NODE |
parent: ComRender(Sprite, Armature, TMXTiledMap, ParticleSystemQuad, GUIComponent) ComAttribute ComAudio ....
|
| DEFAULT |
Default AttachComponentType is _EmptyNode.
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| static void destroyInstance |
( |
| ) |
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static |
| local destroySceneReader |
( |
| ) |
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static |
| var getAttachComponentType |
( |
| ) |
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inline |
| local getAttachComponentType |
( |
| ) |
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inline |
| var getNodeByTag |
( |
var |
nTag | ) |
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| local getNodeByTag |
( |
local |
nTag | ) |
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static const char*
sceneReaderVersion |
( |
| ) |
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static |
| var sceneReaderVersion |
( |
| ) |
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static |
| local sceneReaderVersion |
( |
| ) |
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static |
| void setTarget |
( |
const std::function< void(cocos2d::Ref *obj, void *doc)> & |
selector | ) |
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| var setTarget |
( |
var |
selector | ) |
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| local setTarget |
( |
local |
selector | ) |
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The documentation for this class was generated from the following file:
- /Users/huabingxu/work/cocos2d-x/cocos/editor-support/cocostudio/CCSSceneReader.h