#include <CCGLProgramState.h>
Classes | |
| union | U |
Public Member Functions | |
| UniformValue () | |
| UniformValue (Uniform *uniform, GLProgram *glprogram) | |
| UniformValue ( local uniform, local glprogram) | |
| ~UniformValue () | |
| void | setFloat (float value) |
| void | setInt (int value) |
| void | setVec2 (const Vec2 &value) |
| void | setVec3 (const Vec3 &value) |
| void | setVec4 (const Vec4 &value) |
| void | setMat4 (const Mat4 &value) |
| void | setCallback (const std::function< void(GLProgram *, Uniform *)> &callback) |
| void | setTexture (GLuint textureId, GLuint activeTexture) |
| void | apply () |
Protected Attributes | |
| Uniform * | _uniform |
| GLProgram * | _glprogram |
| bool | _useCallback |
| union cocos2d::UniformValue::U | _value |
Friends | |
| class | GLProgram |
| class | GLProgramState |
| UniformValue | ( | ) |
| var UniformValue | ( | ) |
| local UniformValue | ( | ) |
| UniformValue | ( | Uniform * | uniform, |
| GLProgram * | glprogram | ||
| ) |
| var UniformValue | ( | var | uniform, |
| var | glprogram | ||
| ) |
| local UniformValue | ( | local | uniform, |
| local | glprogram | ||
| ) |
| ~UniformValue | ( | ) |
| var ~UniformValue | ( | ) |
| local ~UniformValue | ( | ) |
| void apply | ( | ) |
| var apply | ( | ) |
| local apply | ( | ) |
| var setCallback | ( | var | callback | ) |
| local setCallback | ( | local | callback | ) |
| void setFloat | ( | float | value | ) |
| var setFloat | ( | var | value | ) |
| local setFloat | ( | local | value | ) |
| void setInt | ( | int | value | ) |
| var setInt | ( | var | value | ) |
| local setInt | ( | local | value | ) |
| void setMat4 | ( | const Mat4 & | value | ) |
| var setMat4 | ( | var | value | ) |
| local setMat4 | ( | local | value | ) |
| void setTexture | ( | GLuint | textureId, |
| GLuint | activeTexture | ||
| ) |
| var setTexture | ( | var | textureId, |
| var | activeTexture | ||
| ) |
| local setTexture | ( | local | textureId, |
| local | activeTexture | ||
| ) |
| void setVec2 | ( | const Vec2 & | value | ) |
| var setVec2 | ( | var | value | ) |
| local setVec2 | ( | local | value | ) |
| void setVec3 | ( | const Vec3 & | value | ) |
| var setVec3 | ( | var | value | ) |
| local setVec3 | ( | local | value | ) |
| void setVec4 | ( | const Vec4 & | value | ) |
| var setVec4 | ( | var | value | ) |
| local setVec4 | ( | local | value | ) |
|
friend |
|
friend |
|
friend |
|
friend |
|
friend |
|
friend |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |