#include <CCGLProgramState.h>
Public Member Functions | |
| U () | |
| ~U () | |
| U & | operator= (const U &other) |
Public Attributes | |
| float | floatValue |
| int | intValue |
| float | v2Value [2] |
| float | v3Value [3] |
| float | v4Value [4] |
| float | matrixValue [16] |
| struct { | |
| GLuint textureId | |
| var textureId | |
| local textureId | |
| GLuint textureUnit | |
| var textureUnit | |
| local textureUnit | |
| } | tex |
| } | tex |
| } | tex |
| std::function< void(GLProgram *, Uniform *)> * | callback |
| var | callback |
| local | callback |
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| var callback |
| local callback |
| float floatValue |
| var floatValue |
| local floatValue |
| int intValue |
| var intValue |
| local intValue |
| float matrixValue[16] |
| float matrixValue[16] |
| float matrixValue[16] |
| struct { ... } tex |
| struct { ... } tex |
| struct { ... } tex |
| GLuint textureId |
| var textureId |
| local textureId |
| GLuint textureUnit |
| var textureUnit |
| local textureUnit |
| float v2Value[2] |
| float v2Value[2] |
| float v2Value[2] |
| float v3Value[3] |
| float v3Value[3] |
| float v3Value[3] |
| float v4Value[4] |
| float v4Value[4] |
| float v4Value[4] |