Scales a Node object to a zoom factor by modifying it's scale attribute. More...
#include <CCActionInterval.h>
Public Member Functions | |
| virtual ScaleTo * | clone () const override |
| returns a clone of action More... | |
| var | clone () |
| returns a clone of action More... | |
| local | clone () |
| returns a clone of action More... | |
| virtual ScaleTo * | reverse (void) const override |
| returns a new action that performs the exactly the reverse action More... | |
| var | reverse () |
| returns a new action that performs the exactly the reverse action More... | |
| local | reverse () |
| returns a new action that performs the exactly the reverse action More... | |
| virtual void | startWithTarget (Node *target) override |
| called before the action start. It will also set the target. More... | |
| var | startWithTarget ( var target) |
| called before the action start. It will also set the target. More... | |
| local | startWithTarget ( local target) |
| called before the action start. It will also set the target. More... | |
| virtual void | update (float time) override |
| var | update ( var time) |
| local | update ( local time) |
| bool | initWithDuration (float duration, float sx, float sy) |
| initializes the action with and X factor and a Y factor More... | |
| var | initWithDuration ( var duration, var sx, var sy) |
| initializes the action with and X factor and a Y factor More... | |
| local | initWithDuration ( local duration, local sx, local sy) |
| initializes the action with and X factor and a Y factor More... | |
| bool | initWithDuration (float duration, float sx, float sy, float sz) |
| initializes the action with X Y Z factor More... | |
| local | initWithDuration ( local duration, local sx, local sy, local sz) |
| initializes the action with X Y Z factor More... | |
Public Member Functions inherited from ActionInterval | |
| float | getElapsed (void) |
| how many seconds had elapsed since the actions started to run. More... | |
| var | getElapsed () |
| how many seconds had elapsed since the actions started to run. More... | |
| local | getElapsed () |
| how many seconds had elapsed since the actions started to run. More... | |
| void | setAmplitudeRate (float amp) |
| local | setAmplitudeRate ( local amp) |
| float | getAmplitudeRate (void) |
| local | getAmplitudeRate () |
| virtual bool | isDone (void) const override |
| return true if the action has finished More... | |
| var | isDone () |
| return true if the action has finished More... | |
| local | isDone () |
| return true if the action has finished More... | |
| virtual void | step (float dt) override |
Public Member Functions inherited from FiniteTimeAction | |
| float | getDuration () const |
| get duration in seconds of the action More... | |
| var | getDuration () |
| get duration in seconds of the action More... | |
| local | getDuration () |
| get duration in seconds of the action More... | |
| void | setDuration (float duration) |
| set duration in seconds of the action More... | |
| var | setDuration ( var duration) |
| set duration in seconds of the action More... | |
| local | setDuration ( local duration) |
| set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
| virtual std::string | description () const |
| virtual void | stop () |
| called after the action has finished. More... | |
| var | stop () |
| called after the action has finished. More... | |
| local | stop () |
| called after the action has finished. More... | |
| Node * | getTarget () const |
| var | getTarget () |
| local | getTarget () |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| var | setTarget ( var target) |
| The action will modify the target properties. More... | |
| local | setTarget ( local target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget () const |
| var | getOriginalTarget () |
| local | getOriginalTarget () |
| void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More... | |
| var | setOriginalTarget ( var originalTarget) |
| Set the original target, since target can be nil. More... | |
| local | setOriginalTarget ( local originalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag () const |
| var | getTag () |
| local | getTag () |
| void | setTag (int tag) |
| var | setTag ( var tag) |
| local | setTag ( local tag) |
| virtual | ~Action () |
| var | ~Action () |
| local | ~Action () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Public Member Functions inherited from Clonable | |
| virtual | ~Clonable () |
| Ref * | copy () const |
| returns a copy of the Ref. More... | |
| var | copy () |
| returns a copy of the Ref. More... | |
| local | copy () |
| returns a copy of the Ref. More... | |
Static Public Member Functions | |
| static ScaleTo * | create (float duration, float s) |
| creates the action with the same scale factor for X and Y More... | |
| static ScaleTo * | create (float duration, float sx, float sy) |
| creates the action with and X factor and a Y factor More... | |
| var | create ( var duration, var sx, var sy) |
| creates the action with and X factor and a Y factor More... | |
| local | create ( local duration, local sx, local sy) |
| creates the action with and X factor and a Y factor More... | |
| static ScaleTo * | create (float duration, float sx, float sy, float sz) |
| creates the action with X Y Z factor More... | |
| local | create ( local duration, local sx, local sy, local sz) |
| creates the action with X Y Z factor More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: ScaleTo() {} virtual ~ScaleTo() {} bool initWithDuration(float duration |
| local | __pad0__: ScaleTo() {} virtual ~ScaleTo() {} bool initWithDuration(float duration |
| CC_CONSTRUCTOR_ACCESS float | s |
Public Attributes inherited from ActionInterval | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
| local | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
| var | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
| local | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
| float | _scaleX |
| var | _scaleX |
| local | _scaleX |
| float | _scaleY |
| var | _scaleY |
| local | _scaleY |
| float | _scaleZ |
| var | _scaleZ |
| local | _scaleZ |
| float | _startScaleX |
| var | _startScaleX |
| local | _startScaleX |
| float | _startScaleY |
| var | _startScaleY |
| local | _startScaleY |
| float | _startScaleZ |
| var | _startScaleZ |
| local | _startScaleZ |
| float | _endScaleX |
| var | _endScaleX |
| local | _endScaleX |
| float | _endScaleY |
| var | _endScaleY |
| local | _endScaleY |
| float | _endScaleZ |
| var | _endScaleZ |
| local | _endScaleZ |
| float | _deltaX |
| var | _deltaX |
| local | _deltaX |
| float | _deltaY |
| var | _deltaY |
| local | _deltaY |
| float | _deltaZ |
| var | _deltaZ |
| local | _deltaZ |
Protected Attributes inherited from ActionInterval | |
| float | _elapsed |
| var | _elapsed |
| local | _elapsed |
| bool | _firstTick |
| var | _firstTick |
| local | _firstTick |
Protected Attributes inherited from Action | |
| Node * | _originalTarget |
| Node * | _target |
| The "target". More... | |
| int | _tag |
| The action tag. More... | |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| var | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| var | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
| local | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Scales a Node object to a zoom factor by modifying it's scale attribute.
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creates the action with the same scale factor for X and Y
| duration | in seconds |
|
static |
creates the action with the same scale factor for X and Y
| duration | in seconds |
|
static |
creates the action with the same scale factor for X and Y
| duration | in seconds |
|
static |
creates the action with and X factor and a Y factor
| duration | in seconds |
|
static |
creates the action with and X factor and a Y factor
| duration | in seconds |
|
static |
creates the action with and X factor and a Y factor
| duration | in seconds |
|
static |
creates the action with X Y Z factor
| duration | in seconds |
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static |
creates the action with X Y Z factor
| duration | in seconds |
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static |
creates the action with X Y Z factor
| duration | in seconds |
| bool initWithDuration | ( | float | duration, |
| float | sx, | ||
| float | sy | ||
| ) |
initializes the action with and X factor and a Y factor
| duration | in seconds |
| var initWithDuration | ( | var | duration, |
| var | sx, | ||
| var | sy | ||
| ) |
initializes the action with and X factor and a Y factor
| duration | in seconds |
| local initWithDuration | ( | local | duration, |
| local | sx, | ||
| local | sy | ||
| ) |
initializes the action with and X factor and a Y factor
| duration | in seconds |
| bool initWithDuration | ( | float | duration, |
| float | sx, | ||
| float | sy, | ||
| float | sz | ||
| ) |
initializes the action with X Y Z factor
| duration | in seconds |
| var initWithDuration | ( | var | duration, |
| var | sx, | ||
| var | sy, | ||
| var | sz | ||
| ) |
initializes the action with X Y Z factor
| duration | in seconds |
| local initWithDuration | ( | local | duration, |
| local | sx, | ||
| local | sy, | ||
| local | sz | ||
| ) |
initializes the action with X Y Z factor
| duration | in seconds |
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overridevirtual |
returns a new action that performs the exactly the reverse action
Reimplemented from ActionInterval.
Reimplemented in ScaleBy.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Reimplemented from ActionInterval.
Reimplemented in ScaleBy.
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overridevirtual |
returns a new action that performs the exactly the reverse action
Reimplemented from ActionInterval.
Reimplemented in ScaleBy.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in ScaleBy.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in ScaleBy.
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in ScaleBy.
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overridevirtual |
| time | in seconds |
Reimplemented from Action.
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overridevirtual |
| time | in seconds |
Reimplemented from Action.
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overridevirtual |
| time | in seconds |
Reimplemented from Action.
| CC_CONSTRUCTOR_ACCESS __pad0__ |
| var __pad0__ |
| local __pad0__ |
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| CC_CONSTRUCTOR_ACCESS float s |
| var s |
| local s |