|
| | Text () |
| virtual | ~Text () |
| | Default destructor. More...
|
| |
| void | setText (const std::string &text) |
| | Changes the string value of label. More...
|
| |
| void | setString (const std::string &text) |
| const std::string & | getStringValue () |
| | Gets the string value of label. More...
|
| |
| var | getStringValue () |
| | Gets the string value of label. More...
|
| |
| const std::string & | getString () const |
| var | getString () |
| ssize_t | getStringLength () const |
| | Gets the string length of the label. More...
|
| |
| void | setFontSize (int size) |
| | Sets the font size of label. More...
|
| |
| int | getFontSize () const |
| void | setFontName (const std::string &name) |
| | Sets the font name of label. More...
|
| |
| const std::string & | getFontName () const |
| Type | getType () const |
| var | getType () |
| void | setTouchScaleChangeEnabled (bool enabled) |
| | Sets the touch scale enabled of label. More...
|
| |
| var | setTouchScaleChangeEnabled ( var enabled) |
| | Sets the touch scale enabled of label. More...
|
| |
| bool | isTouchScaleChangeEnabled () const |
| | Gets the touch scale enabled of label. More...
|
| |
| virtual Size | getVirtualRendererSize () const override |
| virtual Node * | getVirtualRenderer () override |
| | Gets the Virtual Renderer of widget. More...
|
| |
| virtual Size | getAutoRenderSize () |
| var | getAutoRenderSize () |
| virtual std::string | getDescription () const override |
| | Returns the "class name" of widget. More...
|
| |
| var | getDescription () |
| | Returns the "class name" of widget. More...
|
| |
| void | setTextAreaSize (const Size &size) |
| | Set the rendering size of the text, you should call this method along with calling ignoreContentAdaptWithSize(false), otherwise the text area size is caculated by the real size of the text content. More...
|
| |
| const Size & | getTextAreaSize () const |
| var | getTextAreaSize () |
| void | setTextHorizontalAlignment (TextHAlignment alignment) |
| var | setTextHorizontalAlignment ( var alignment) |
| TextHAlignment | getTextHorizontalAlignment () const |
| void | setTextVerticalAlignment (TextVAlignment alignment) |
| TextVAlignment | getTextVerticalAlignment () const |
| var | getTextVerticalAlignment () |
| void | setTextColor (const Color4B color) |
| var | setTextColor ( var color) |
| const Color4B & | getTextColor () const |
| var | getTextColor () |
| void | enableShadow (const Color4B &shadowColor=Color4B::BLACK, const Size &offset=Size(2,-2), int blurRadius=0) |
| | Enable shadow for the label. More...
|
| |
| var | enableShadow ( var BLACK, var 2, var 0) |
| | Enable shadow for the label. More...
|
| |
| void | enableOutline (const Color4B &outlineColor, int outlineSize=1) |
| | Enable outline for the label It only works on IOS and Android when you use System fonts. More...
|
| |
| void | enableGlow (const Color4B &glowColor) |
| | only support for TTF More...
|
| |
| void | disableEffect () |
| | disable shadow/outline/glow rendering More...
|
| |
| var | disableEffect () |
| | disable shadow/outline/glow rendering More...
|
| |
| virtual bool | init (const std::string &textContent, const std::string &fontName, int fontSize) |
| var | init ( var textContent, var fontName, var fontSize) |
| | Widget (void) |
| virtual | ~Widget () |
| | Default destructor. More...
|
| |
| virtual void | setEnabled (bool enabled) |
| | Sets whether the widget is enabled. More...
|
| |
| bool | isEnabled () const |
| | Determines if the widget is enabled. More...
|
| |
| void | setBright (bool bright) |
| | Sets whether the widget is bright. More...
|
| |
| bool | isBright () const |
| | Determines if the widget is bright. More...
|
| |
| virtual void | setTouchEnabled (bool enabled) |
| | Sets whether the widget is touch enabled. More...
|
| |
| void | setBrightStyle (BrightStyle style) |
| | To set the bright style of widget. More...
|
| |
| bool | isTouchEnabled () const |
| | Determines if the widget is touch enabled. More...
|
| |
| bool | isHighlighted () const |
| | Determines if the widget is highlighted. More...
|
| |
| void | setHighlighted (bool hilight) |
| | Sets whether the widget is hilighted. More...
|
| |
| float | getLeftInParent () |
| | Gets the left boundary position of this widget in parent's coordination system. More...
|
| |
| float | getLeftBoundary () const |
| float | getBottomInParent () |
| | Gets the bottom boundary position of this widget in parent's coordination system. More...
|
| |
| float | getBottomBoundary () const |
| float | getRightInParent () |
| | Gets the right boundary position of this widget in parent's coordination system. More...
|
| |
| float | getRightBoundary () const |
| float | getTopInParent () |
| | Gets the top boundary position of this widget in parent's coordination system. More...
|
| |
| float | getTopBoundary () const |
| virtual void | visit (cocos2d::Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override |
| | Visits this node's children and draw them recursively. More...
|
| |
| void | addTouchEventListener (Ref *target, SEL_TouchEvent selector) |
| | Sets the touch event target/selector to the widget. More...
|
| |
| void | addTouchEventListener (const ccWidgetTouchCallback &callback) |
| void | addClickEventListener (const ccWidgetClickCallback &callback) |
| | Set a click event handler to the widget. More...
|
| |
| virtual void | addCCSEventListener (const ccWidgetEventCallback &callback) |
| | Set a event handler to the widget in order to use cocostudio editor and framework. More...
|
| |
| virtual void | setPosition (const Vec2 &pos) override |
| | Changes the position (x,y) of the widget in OpenGL coordinates. More...
|
| |
| void | setPositionPercent (const Vec2 &percent) |
| | Set the percent(x,y) of the widget in OpenGL coordinates. More...
|
| |
| const Vec2 & | getPositionPercent () |
| | Gets the percent (x,y) of the widget in OpenGL coordinates. More...
|
| |
| void | setPositionType (PositionType type) |
| | Changes the position type of the widget. More...
|
| |
| PositionType | getPositionType () const |
| | Gets the position type of the widget. More...
|
| |
| virtual void | setFlippedX (bool flippedX) |
| | Sets whether the widget should be flipped horizontally or not. More...
|
| |
| virtual bool | isFlippedX () const |
| | Returns the flag which indicates whether the widget is flipped horizontally or not. More...
|
| |
| virtual void | setFlippedY (bool flippedY) |
| | Sets whether the widget should be flipped vertically or not. More...
|
| |
| virtual bool | isFlippedY () const |
| | Return the flag which indicates whether the widget is flipped vertically or not. More...
|
| |
| bool | isFlipX () |
| void | setFlipX (bool flipX) |
| bool | isFlipY () |
| void | setFlipY (bool flipY) |
| virtual void | setScaleX (float scaleX) override |
| | Sets the scale (x) of the node. More...
|
| |
| virtual void | setScaleY (float scaleY) override |
| | Sets the scale (y) of the node. More...
|
| |
| virtual void | setScale (float scale) override |
| | Sets the scale (x,y,z) of the node. More...
|
| |
| virtual void | setScale (float scalex, float scaley) override |
| | Sets the scale (x,y) of the node. More...
|
| |
| virtual float | getScaleX () const override |
| | Returns the scale factor on X axis of this node. More...
|
| |
| virtual float | getScaleY () const override |
| | Returns the scale factor on Y axis of this node. More...
|
| |
| virtual float | getScale () const override |
| | Gets the scale factor of the node, when X and Y have the same scale factor. More...
|
| |
| bool | clippingParentAreaContainPoint (const Vec2 &pt) |
| bool | isClippingParentContainsPoint (const Vec2 &pt) |
| const Vec2 & | getTouchStartPos () const |
| const Vec2 & | getTouchBeganPosition () const |
| const Vec2 & | getTouchMovePos () const |
| const Vec2 & | getTouchMovePosition () const |
| const Vec2 & | getTouchEndPos () const |
| const Vec2 & | getTouchEndPosition () const |
| virtual void | setSize (const Size &size) |
| | Changes the size that is widget's size. More...
|
| |
| virtual void | setContentSize (const Size &contentSize) override |
| | Sets the untransformed size of the node. More...
|
| |
| virtual void | setSizePercent (const Vec2 &percent) |
| | Changes the percent that is widget's percent size. More...
|
| |
| void | setSizeType (SizeType type) |
| | Changes the size type of widget. More...
|
| |
| SizeType | getSizeType () const |
| | Gets the size type of widget. More...
|
| |
| const Size & | getSize () const |
| | Returns size of widget. More...
|
| |
| const Size & | getCustomSize () const |
| virtual const Size & | getLayoutSize () |
| const Vec2 & | getSizePercent () |
| | Returns size percent of widget. More...
|
| |
| virtual bool | hitTest (const Vec2 &pt) |
| | Checks a point if is in widget's space. More...
|
| |
| virtual bool | onTouchBegan (Touch *touch, Event *unusedEvent) |
| virtual void | onTouchMoved (Touch *touch, Event *unusedEvent) |
| virtual void | onTouchEnded (Touch *touch, Event *unusedEvent) |
| virtual void | onTouchCancelled (Touch *touch, Event *unusedEvent) |
| void | setLayoutParameter (LayoutParameter *parameter) |
| | Sets a LayoutParameter to widget. More...
|
| |
| LayoutParameter * | getLayoutParameter () const override |
| | Gets LayoutParameter of widget. More...
|
| |
| LayoutParameter * | getLayoutParameter (LayoutParameter::Type type) |
| virtual void | ignoreContentAdaptWithSize (bool ignore) |
| | Note: when you set _ignoreSize to true, no matther you call setContentSize or not, the widget size is always equal to the return value of the member function getVirtualRendererSize. More...
|
| |
| bool | isIgnoreContentAdaptWithSize () const |
| | Query whether the widget ignores user deinfed content size or not. More...
|
| |
| Vec2 | getWorldPosition () const |
| | Gets world position of widget. More...
|
| |
| Widget * | clone () |
| virtual void | onEnter () override |
| | Event callback that is invoked every time when Node enters the 'stage'. More...
|
| |
| virtual void | onExit () override |
| | Event callback that is invoked every time the Node leaves the 'stage'. More...
|
| |
| void | updateSizeAndPosition () |
| void | updateSizeAndPosition (const Size &parentSize) |
| void | setActionTag (int tag) |
| int | getActionTag () const |
| void | setPropagateTouchEvents (bool isPropagate) |
| | Allow widget touch events to propagate to its parents. More...
|
| |
| bool | isPropagateTouchEvents () const |
| | Return whether the widget is propagate touch events to its parents or not. More...
|
| |
| void | setSwallowTouches (bool swallow) |
| | Specify widget to swallow touches or not. More...
|
| |
| bool | isSwallowTouches () const |
| | Return whether the widget is swallowing touch or not. More...
|
| |
| bool | isFocused () const |
| void | setFocused (bool focus) |
| bool | isFocusEnabled () const |
| void | setFocusEnabled (bool enable) |
| virtual Widget * | findNextFocusedWidget (FocusDirection direction, Widget *current) |
| | When a widget is in a layout, you could call this method to get the next focused widget within a specified direction. More...
|
| |
| void | requestFocus () |
| | when a widget calls this method, it will get focus immediately. More...
|
| |
| Widget * | getCurrentFocusedWidget (bool isWidget) |
| | no matter what widget object you call this method on , it will return you the exact one focused widget More...
|
| |
| Widget * | getCurrentFocusedWidget () const |
| void | setUnifySizeEnabled (bool enable) |
| bool | isUnifySizeEnabled () const |
| void | setCallbackName (const std::string &callbackName) |
| | callbackName getter and setter. More...
|
| |
| const std::string & | getCallbackName () const |
| void | setCallbackType (const std::string &callbackType) |
| | callbackType getter and setter. More...
|
| |
| const std::string & | getCallbackType () const |
| void | setLayoutComponentEnabled (bool enable) |
| bool | isLayoutComponentEnabled () const |
| virtual void | interceptTouchEvent (TouchEventType event, Widget *sender, Touch *touch) |
| void | propagateTouchEvent (TouchEventType event, Widget *sender, Touch *touch) |
| | Propagate touch events to its parents. More...
|
| |
| void | onFocusChange (Widget *widgetLostFocus, Widget *widgetGetFocus) |
| | This method is called when a focus change event happens. More...
|
| |
| void | dispatchFocusEvent (Widget *widgetLoseFocus, Widget *widgetGetFocus) |
| | Dispatch a EventFocus through a EventDispatcher. More...
|
| |
| virtual void | cleanup () override |
| | Stops all running actions and schedulers. More...
|
| |
| var | cleanup () |
| | Stops all running actions and schedulers. More...
|
| |
| local | cleanup () |
| | Stops all running actions and schedulers. More...
|
| |
| virtual void | onEnterTransitionDidFinish () override |
| | Event callback that is invoked when the Node enters in the 'stage'. More...
|
| |
| virtual void | onExitTransitionDidStart () override |
| | Event callback that is called every time the Node leaves the 'stage'. More...
|
| |
| virtual void | updateDisplayedOpacity (GLubyte parentOpacity) override |
| var | updateDisplayedOpacity ( var parentOpacity) |
| local | updateDisplayedOpacity ( local parentOpacity) |
| virtual void | updateDisplayedColor (const Color3B &parentColor) override |
| var | updateDisplayedColor ( var parentColor) |
| local | updateDisplayedColor ( local parentColor) |
| virtual void | disableCascadeColor () override |
| var | disableCascadeColor () |
| local | disableCascadeColor () |
| virtual void | disableCascadeOpacity () override |
| local | disableCascadeOpacity () |
| virtual | ~ProtectedNode () |
| local | ~ProtectedNode () |
| virtual void | addProtectedChild (Node *child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| local | addProtectedChild ( local child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| virtual void | addProtectedChild (Node *child, int localZOrder) |
| | Adds a child to the container with a local z-order. More...
|
| |
| local | addProtectedChild ( local child, local localZOrder) |
| | Adds a child to the container with a local z-order. More...
|
| |
| virtual void | addProtectedChild (Node *child, int localZOrder, int tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| local | addProtectedChild ( local child, local localZOrder, local tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual Node * | getProtectedChildByTag (int tag) |
| | Gets a child from the container with its tag. More...
|
| |
| var | getProtectedChildByTag ( var tag) |
| | Gets a child from the container with its tag. More...
|
| |
| local | getProtectedChildByTag ( local tag) |
| | Gets a child from the container with its tag. More...
|
| |
| virtual void | removeProtectedChild (Node *child, bool cleanup=true) |
| | Removes a child from the container. More...
|
| |
| local | removeProtectedChild ( local child, local true) |
| | Removes a child from the container. More...
|
| |
| virtual void | removeProtectedChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| var | removeProtectedChildByTag ( var tag, var true) |
| | Removes a child from the container by tag value. More...
|
| |
| local | removeProtectedChildByTag ( local tag, local true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeAllProtectedChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| var | removeAllProtectedChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| local | removeAllProtectedChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| virtual void | removeAllProtectedChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| var | removeAllChildren ( var cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| local | removeAllChildren ( local cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| virtual void | reorderProtectedChild (Node *child, int localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| var | reorderProtectedChild ( var child, var localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| local | reorderProtectedChild ( local child, local localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | sortAllProtectedChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| virtual bool | isRunning () const |
| | Returns whether or not the node is "running". More...
|
| |
| var | isRunning () |
| | Returns whether or not the node is "running". More...
|
| |
| local | isRunning () |
| | Returns whether or not the node is "running". More...
|
| |
| void | scheduleUpdateWithPriorityLua (int handler, int priority) |
| | Schedules for lua script. More...
|
| |
| virtual void | draw (Renderer *renderer, const Mat4 &transform, uint32_t flags) |
| | Override this method to draw your own node. More...
|
| |
| local | draw ( local renderer, local transform, local flags) |
| | Override this method to draw your own node. More...
|
| |
| virtual void | draw () final |
| var | draw () |
| local | draw () |
| virtual void | visit () final |
| virtual Scene * | getScene () const |
| | Returns the Scene that contains the Node. More...
|
| |
| var | getScene () |
| | Returns the Scene that contains the Node. More...
|
| |
| local | getScene () |
| | Returns the Scene that contains the Node. More...
|
| |
| virtual Rect | getBoundingBox () const |
| | Returns an AABB (axis-aligned bounding-box) in its parent's coordinate system. More...
|
| |
| virtual Rect | boundingBox () const |
| local | boundingBox () |
| virtual void | setEventDispatcher (EventDispatcher *dispatcher) |
| local | setEventDispatcher ( local dispatcher) |
| virtual EventDispatcher * | getEventDispatcher () const |
| local | getEventDispatcher () |
| void | setPhysicsBody (PhysicsBody *body) |
| | set the PhysicsBody that let the sprite effect with physics More...
|
| |
| PhysicsBody * | getPhysicsBody () const |
| | get the PhysicsBody the sprite have More...
|
| |
| var | getPhysicsBody () |
| | get the PhysicsBody the sprite have More...
|
| |
| local | getPhysicsBody () |
| | get the PhysicsBody the sprite have More...
|
| |
| void | removeFromPhysicsWorld () |
| | remove this node from physics world. More...
|
| |
| var | removeFromPhysicsWorld () |
| | remove this node from physics world. More...
|
| |
| local | removeFromPhysicsWorld () |
| | remove this node from physics world. More...
|
| |
| void | updateTransformFromPhysics (const Mat4 &parentTransform, uint32_t parentFlags) |
| virtual void | updatePhysicsBodyTransform (const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY) |
| var | updatePhysicsBodyTransform ( var parentTransform, var parentFlags, var parentScaleX, var parentScaleY) |
| local | updatePhysicsBodyTransform ( local parentTransform, local parentFlags, local parentScaleX, local parentScaleY) |
| virtual GLubyte | getOpacity () const |
| virtual GLubyte | getDisplayedOpacity () const |
| var | getDisplayedOpacity () |
| local | getDisplayedOpacity () |
| virtual void | setOpacity (GLubyte opacity) |
| local | setOpacity ( local opacity) |
| virtual bool | isCascadeOpacityEnabled () const |
| var | isCascadeOpacityEnabled () |
| local | isCascadeOpacityEnabled () |
| virtual void | setCascadeOpacityEnabled (bool cascadeOpacityEnabled) |
| local | setCascadeOpacityEnabled ( local cascadeOpacityEnabled) |
| virtual const Color3B & | getColor () const |
| local | getColor () |
| virtual const Color3B & | getDisplayedColor () const |
| local | getDisplayedColor () |
| virtual void | setColor (const Color3B &color) |
| var | setColor ( var color) |
| local | setColor ( local color) |
| virtual bool | isCascadeColorEnabled () const |
| virtual void | setCascadeColorEnabled (bool cascadeColorEnabled) |
| local | setCascadeColorEnabled ( local cascadeColorEnabled) |
| virtual void | setOpacityModifyRGB (bool value) |
| var | setOpacityModifyRGB ( var value) |
| local | setOpacityModifyRGB ( local value) |
| virtual bool | isOpacityModifyRGB () const |
| void | setOnEnterCallback (const std::function< void()> &callback) |
| var | setOnEnterCallback ( var callback) |
| local | setOnEnterCallback ( local callback) |
| const std::function< void()> & | getOnEnterCallback () const |
| local | getOnEnterCallback () |
| void | setOnExitCallback (const std::function< void()> &callback) |
| var | setOnExitCallback ( var callback) |
| local | setOnExitCallback ( local callback) |
| const std::function< void()> & | getOnExitCallback () const |
| local | getOnExitCallback () |
| void | setonEnterTransitionDidFinishCallback (const std::function< void()> &callback) |
| var | setonEnterTransitionDidFinishCallback ( var callback) |
| local | setonEnterTransitionDidFinishCallback ( local callback) |
| const std::function< void()> & | getonEnterTransitionDidFinishCallback () const |
| local | getonEnterTransitionDidFinishCallback () |
| void | setonExitTransitionDidStartCallback (const std::function< void()> &callback) |
| var | setonExitTransitionDidStartCallback ( var callback) |
| local | setonExitTransitionDidStartCallback ( local callback) |
| const std::function< void()> & | getonExitTransitionDidStartCallback () const |
| local | getonExitTransitionDidStartCallback () |
| unsigned short | getCameraMask () const |
| | get & set camera mask, the node is visible by the camera whose camera flag & node's camera mask is true More...
|
| |
| void | setCameraMask (unsigned short mask, bool applyChildren=true) |
| local | setCameraMask ( local mask, local true) |
| virtual | ~Node () |
| var | ~Node () |
| local | ~Node () |
| virtual bool | init () |
| var | init () |
| local | init () |
| virtual void | setLocalZOrder (int localZOrder) |
| | LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
|
| |
| local | setLocalZOrder ( local localZOrder) |
| | LocalZOrder is the 'key' used to sort the node relative to its siblings. More...
|
| |
| virtual void | setZOrder (int localZOrder) |
| virtual void | _setLocalZOrder (int z) |
| var | _setLocalZOrder ( var z) |
| local | _setLocalZOrder ( local z) |
| virtual int | getLocalZOrder () const |
| | Gets the local Z order of this node. More...
|
| |
| var | getLocalZOrder () |
| | Gets the local Z order of this node. More...
|
| |
| local | getLocalZOrder () |
| | Gets the local Z order of this node. More...
|
| |
| virtual int | getZOrder () const |
| virtual void | setGlobalZOrder (float globalZOrder) |
| | Defines the oder in which the nodes are renderer. More...
|
| |
| local | setGlobalZOrder ( local globalZOrder) |
| | Defines the oder in which the nodes are renderer. More...
|
| |
| virtual float | getGlobalZOrder () const |
| | Returns the Node's Global Z Order. More...
|
| |
| virtual void | setScaleZ (float scaleZ) |
| | Changes the scale factor on Z axis of this node. More...
|
| |
| var | setScaleZ ( var scaleZ) |
| | Changes the scale factor on Z axis of this node. More...
|
| |
| local | setScaleZ ( local scaleZ) |
| | Changes the scale factor on Z axis of this node. More...
|
| |
| virtual float | getScaleZ () const |
| | Returns the scale factor on Z axis of this node. More...
|
| |
| virtual void | setNormalizedPosition (const Vec2 &position) |
| | Sets the position (x,y) using values between 0 and 1. More...
|
| |
| var | setNormalizedPosition ( var position) |
| | Sets the position (x,y) using values between 0 and 1. More...
|
| |
| local | setNormalizedPosition ( local position) |
| | Sets the position (x,y) using values between 0 and 1. More...
|
| |
| virtual const Vec2 & | getPosition () const |
| | Gets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| virtual const Vec2 & | getNormalizedPosition () const |
| | returns the normalized position More...
|
| |
| virtual void | setPosition (float x, float y) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| local | setPosition ( local x, local y) |
| | Sets the position (x,y) of the node in its parent's coordinate system. More...
|
| |
| virtual void | getPosition (float *x, float *y) const |
| | Gets position in a more efficient way, returns two number instead of a Vec2 object. More...
|
| |
| virtual void | setPositionX (float x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| var | setPositionX ( var x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| local | setPositionX ( local x) |
| | Gets/Sets x or y coordinate individually for position. More...
|
| |
| virtual float | getPositionX (void) const |
| local | getPositionX () |
| virtual void | setPositionY (float y) |
| local | setPositionY ( local y) |
| virtual float | getPositionY (void) const |
| var | getPositionY () |
| local | getPositionY () |
| virtual void | setPosition3D (const Vec3 &position) |
| | Sets the position (X, Y, and Z) in its parent's coordinate system. More...
|
| |
| virtual Vec3 | getPosition3D () const |
| | returns the position (X,Y,Z) in its parent's coordinate system More...
|
| |
| virtual void | setPositionZ (float positionZ) |
| | Sets the 'z' coordinate in the position. More...
|
| |
| local | setPositionZ ( local positionZ) |
| | Sets the 'z' coordinate in the position. More...
|
| |
| virtual void | setVertexZ (float vertexZ) |
| var | setVertexZ ( var vertexZ) |
| local | setVertexZ ( local vertexZ) |
| virtual float | getPositionZ () const |
| | Gets position Z coordinate of this node. More...
|
| |
| var | getPositionZ () |
| | Gets position Z coordinate of this node. More...
|
| |
| local | getPositionZ () |
| | Gets position Z coordinate of this node. More...
|
| |
| virtual float | getVertexZ () const |
| virtual void | setSkewX (float skewX) |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| local | setSkewX ( local skewX) |
| | Changes the X skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewX () const |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| var | getSkewX () |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| local | getSkewX () |
| | Returns the X skew angle of the node in degrees. More...
|
| |
| virtual void | setSkewY (float skewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| var | setSkewY ( var skewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| local | setSkewY ( local skewY) |
| | Changes the Y skew angle of the node in degrees. More...
|
| |
| virtual float | getSkewY () const |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| var | getSkewY () |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| local | getSkewY () |
| | Returns the Y skew angle of the node in degrees. More...
|
| |
| virtual void | setAnchorPoint (const Vec2 &anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| local | setAnchorPoint ( local anchorPoint) |
| | Sets the anchor point in percent. More...
|
| |
| virtual const Vec2 & | getAnchorPoint () const |
| | Returns the anchor point in percent. More...
|
| |
| local | getAnchorPoint () |
| | Returns the anchor point in percent. More...
|
| |
| virtual const Vec2 & | getAnchorPointInPoints () const |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| local | getAnchorPointInPoints () |
| | Returns the anchorPoint in absolute pixels. More...
|
| |
| virtual const Size & | getContentSize () const |
| | Returns the untransformed size of the node. More...
|
| |
| virtual void | setVisible (bool visible) |
| | Sets whether the node is visible. More...
|
| |
| var | setVisible ( var visible) |
| | Sets whether the node is visible. More...
|
| |
| local | setVisible ( local visible) |
| | Sets whether the node is visible. More...
|
| |
| virtual bool | isVisible () const |
| | Determines if the node is visible. More...
|
| |
| virtual void | setRotation (float rotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| local | setRotation ( local rotation) |
| | Sets the rotation (angle) of the node in degrees. More...
|
| |
| virtual float | getRotation () const |
| | Returns the rotation of the node in degrees. More...
|
| |
| virtual void | setRotation3D (const Vec3 &rotation) |
| | Sets the rotation (X,Y,Z) in degrees. More...
|
| |
| var | setRotation3D ( var rotation) |
| | Sets the rotation (X,Y,Z) in degrees. More...
|
| |
| local | setRotation3D ( local rotation) |
| | Sets the rotation (X,Y,Z) in degrees. More...
|
| |
| virtual Vec3 | getRotation3D () const |
| | returns the rotation (X,Y,Z) in degrees. More...
|
| |
| virtual void | setRotationQuat (const Quaternion &quat) |
| | set rotation by quaternion More...
|
| |
| var | setRotationQuat ( var quat) |
| | set rotation by quaternion More...
|
| |
| local | setRotationQuat ( local quat) |
| | set rotation by quaternion More...
|
| |
| virtual Quaternion | getRotationQuat () const |
| | return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise More...
|
| |
| local | getRotationQuat () |
| | return the rotation by quaternion, Note that when _rotationZ_X == _rotationZ_Y, the returned quaternion equals to RotationZ_X * RotationY * RotationX, it equals to RotationY * RotationX otherwise More...
|
| |
| virtual void | setRotationSkewX (float rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
| local | setRotationSkewX ( local rotationX) |
| | Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
|
| |
| virtual void | setRotationX (float rotationX) |
| var | setRotationX ( var rotationX) |
| local | setRotationX ( local rotationX) |
| virtual float | getRotationSkewX () const |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
| local | getRotationSkewX () |
| | Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
|
| |
| virtual float | getRotationX () const |
| var | getRotationX () |
| local | getRotationX () |
| virtual void | setRotationSkewY (float rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| local | setRotationSkewY ( local rotationY) |
| | Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual void | setRotationY (float rotationY) |
| var | setRotationY ( var rotationY) |
| local | setRotationY ( local rotationY) |
| virtual float | getRotationSkewY () const |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| local | getRotationSkewY () |
| | Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
|
| |
| virtual float | getRotationY () const |
| var | getRotationY () |
| local | getRotationY () |
| void | setOrderOfArrival (int orderOfArrival) |
| | Sets the arrival order when this node has a same ZOrder with other children. More...
|
| |
| int | getOrderOfArrival () const |
| | Returns the arrival order, indicates which children is added previously. More...
|
| |
| void | setGLServerState (int serverState) |
| int | getGLServerState () const |
| virtual void | ignoreAnchorPointForPosition (bool ignore) |
| | Sets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual bool | isIgnoreAnchorPointForPosition () const |
| | Gets whether the anchor point will be (0,0) when you position this node. More...
|
| |
| virtual void | addChild (Node *child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| var | addChild ( var child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| local | addChild ( local child) |
| | Adds a child to the container with z-order as 0. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder) |
| | Adds a child to the container with a local z-order. More...
|
| |
| local | addChild ( local child, local localZOrder) |
| | Adds a child to the container with a local z-order. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder, int tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| local | addChild ( local child, local localZOrder, local tag) |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual void | addChild (Node *child, int localZOrder, const std::string &name) |
| | Adds a child to the container with z order and tag. More...
|
| |
| local | addChild ( local child, local localZOrder, local name) |
| | Adds a child to the container with z order and tag. More...
|
| |
| virtual Node * | getChildByTag (int tag) const |
| | Gets a child from the container with its tag. More...
|
| |
| var | getChildByTag ( var tag) |
| | Gets a child from the container with its tag. More...
|
| |
| local | getChildByTag ( local tag) |
| | Gets a child from the container with its tag. More...
|
| |
| virtual Node * | getChildByName (const std::string &name) const |
| | Gets a child from the container with its name. More...
|
| |
| local | getChildByName ( local name) |
| | Gets a child from the container with its name. More...
|
| |
| template<typename T > |
| T | getChildByName (const std::string &name) const |
| | Gets a child from the container with its name that can be cast to Type T. More...
|
| |
| virtual void | enumerateChildren (const std::string &name, std::function< bool(Node *node)> callback) const |
| | Search the children of the receiving node to perform processing for nodes which share a name. More...
|
| |
| virtual Vector< Node * > & | getChildren () |
| | Returns the array of the node's children. More...
|
| |
| local | getChildren () |
| | Returns the array of the node's children. More...
|
| |
| virtual const Vector< Node * > & | getChildren () const |
| local | getChildren () |
| virtual ssize_t | getChildrenCount () const |
| | Returns the amount of children. More...
|
| |
| virtual void | setParent (Node *parent) |
| | Sets the parent node. More...
|
| |
| var | setParent ( var parent) |
| | Sets the parent node. More...
|
| |
| local | setParent ( local parent) |
| | Sets the parent node. More...
|
| |
| virtual Node * | getParent () |
| | Returns a pointer to the parent node. More...
|
| |
| virtual const Node * | getParent () const |
| local | getParent () |
| virtual void | removeFromParent () |
| | Removes this node itself from its parent node with a cleanup. More...
|
| |
| virtual void | removeFromParentAndCleanup (bool cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| local | removeFromParent ( local cleanup) |
| | Removes this node itself from its parent node. More...
|
| |
| virtual void | removeChild (Node *child, bool cleanup=true) |
| | Removes a child from the container. More...
|
| |
| virtual void | removeChildByTag (int tag, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| local | removeChildByTag ( local tag, local true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeChildByName (const std::string &name, bool cleanup=true) |
| | Removes a child from the container by tag value. More...
|
| |
| var | removeChildByName ( var name, var true) |
| | Removes a child from the container by tag value. More...
|
| |
| local | removeChildByName ( local name, local true) |
| | Removes a child from the container by tag value. More...
|
| |
| virtual void | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| var | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| local | removeAllChildren () |
| | Removes all children from the container with a cleanup. More...
|
| |
| virtual void | removeAllChildrenWithCleanup (bool cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| var | removeAllChildren ( var cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| local | removeAllChildren ( local cleanup) |
| | Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
|
| |
| virtual void | reorderChild (Node *child, int localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| local | reorderChild ( local child, local localZOrder) |
| | Reorders a child according to a new z value. More...
|
| |
| virtual void | sortAllChildren () |
| | Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
|
| |
| virtual int | getTag () const |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| local | getTag () |
| | Returns a tag that is used to identify the node easily. More...
|
| |
| virtual void | setTag (int tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| local | setTag ( local tag) |
| | Changes the tag that is used to identify the node easily. More...
|
| |
| virtual std::string | getName () const |
| | Returns a string that is used to identify the node. More...
|
| |
| local | getName () |
| | Returns a string that is used to identify the node. More...
|
| |
| virtual void | setName (const std::string &name) |
| | Changes the name that is used to identify the node easily. More...
|
| |
| var | setName ( var name) |
| | Changes the name that is used to identify the node easily. More...
|
| |
| local | setName ( local name) |
| | Changes the name that is used to identify the node easily. More...
|
| |
| virtual void * | getUserData () |
| | Returns a custom user data pointer. More...
|
| |
| virtual const void * | getUserData () const |
| virtual void | setUserData (void *userData) |
| | Sets a custom user data pointer. More...
|
| |
| virtual Ref * | getUserObject () |
| | Returns a user assigned Object. More...
|
| |
| virtual const Ref * | getUserObject () const |
| virtual void | setUserObject (Ref *userObject) |
| | Returns a user assigned Object. More...
|
| |
| local | setUserObject ( local userObject) |
| | Returns a user assigned Object. More...
|
| |
| GLProgram * | getGLProgram () const |
| | Return the GLProgram (shader) currently used for this node. More...
|
| |
| var | getGLProgram () |
| | Return the GLProgram (shader) currently used for this node. More...
|
| |
| local | getGLProgram () |
| | Return the GLProgram (shader) currently used for this node. More...
|
| |
| GLProgram * | getShaderProgram () const |
| local | getShaderProgram () |
| GLProgramState * | getGLProgramState () const |
| var | getGLProgramState () |
| local | getGLProgramState () |
| virtual void | setGLProgramState (GLProgramState *glProgramState) |
| local | setGLProgramState ( local glProgramState) |
| virtual void | setGLProgram (GLProgram *glprogram) |
| | Sets the shader program for this node. More...
|
| |
| var | setGLProgram ( var glprogram) |
| | Sets the shader program for this node. More...
|
| |
| local | setGLProgram ( local glprogram) |
| | Sets the shader program for this node. More...
|
| |
| void | setShaderProgram (GLProgram *glprogram) |
| var | setShaderProgram ( var glprogram) |
| local | setShaderProgram ( local glprogram) |
| virtual void | setActionManager (ActionManager *actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
| |
| local | setActionManager ( local actionManager) |
| | Sets the ActionManager object that is used by all actions. More...
|
| |
| virtual ActionManager * | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
|
| |
| local | getActionManager () |
| | Gets the ActionManager object that is used by all actions. More...
|
| |
| virtual const ActionManager * | getActionManager () const |
| var | getActionManager () |
| virtual Action * | runAction (Action *action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| var | runAction ( var action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| local | runAction ( local action) |
| | Executes an action, and returns the action that is executed. More...
|
| |
| void | stopAllActions () |
| | Stops and removes all actions from the running action list . More...
|
| |
| void | stopAction (Action *action) |
| | Stops and removes an action from the running action list. More...
|
| |
| var | stopAction ( var action) |
| | Stops and removes an action from the running action list. More...
|
| |
| local | stopAction ( local action) |
| | Stops and removes an action from the running action list. More...
|
| |
| void | stopActionByTag (int tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| var | stopActionByTag ( var tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| local | stopActionByTag ( local tag) |
| | Removes an action from the running action list by its tag. More...
|
| |
| void | stopAllActionsByTag (int tag) |
| | Removes all actions from the running action list by its tag. More...
|
| |
| var | stopAllActionsByTag ( var tag) |
| | Removes all actions from the running action list by its tag. More...
|
| |
| local | stopAllActionsByTag ( local tag) |
| | Removes all actions from the running action list by its tag. More...
|
| |
| Action * | getActionByTag (int tag) |
| | Gets an action from the running action list by its tag. More...
|
| |
| ssize_t | getNumberOfRunningActions () const |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
| local | getNumberOfRunningActions () |
| | Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
|
| |
| ssize_t | numberOfRunningActions () const |
| var | numberOfRunningActions () |
| local | numberOfRunningActions () |
| virtual void | setScheduler (Scheduler *scheduler) |
| | Sets a Scheduler object that is used to schedule all "updates" and timers. More...
|
| |
| virtual Scheduler * | getScheduler () |
| | Gets a Sheduler object. More...
|
| |
| local | getScheduler () |
| | Gets a Sheduler object. More...
|
| |
| virtual const Scheduler * | getScheduler () const |
| bool | isScheduled (SEL_SCHEDULE selector) |
| | Checks whether a selector is scheduled. More...
|
| |
| bool | isScheduled (const std::string &key) |
| | Checks whether a lambda function is scheduled. More...
|
| |
| void | scheduleUpdate (void) |
| | Schedules the "update" method. More...
|
| |
| void | scheduleUpdateWithPriority (int priority) |
| | Schedules the "update" method with a custom priority. More...
|
| |
| void | unscheduleUpdate (void) |
| var | unscheduleUpdate () |
| local | unscheduleUpdate () |
| void | schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay) |
| | Schedules a custom selector. More...
|
| |
| void | schedule (SEL_SCHEDULE selector, float interval) |
| | Schedules a custom selector with an interval time in seconds. More...
|
| |
| void | scheduleOnce (SEL_SCHEDULE selector, float delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
| |
| var | scheduleOnce ( var selector, var delay) |
| | Schedules a selector that runs only once, with a delay of 0 or larger. More...
|
| |
| void | scheduleOnce (const std::function< void(float)> &callback, float delay, const std::string &key) |
| | Schedules a lambda function that runs only once, with a delay of 0 or larger. More...
|
| |
| void | schedule (SEL_SCHEDULE selector) |
| | Schedules a custom selector, the scheduled selector will be ticked every frame. More...
|
| |
| void | schedule (const std::function< void(float)> &callback, const std::string &key) |
| | Schedules a lambda function. More...
|
| |
| void | schedule (const std::function< void(float)> &callback, float interval, const std::string &key) |
| | Schedules a lambda function. More...
|
| |
| void | schedule (const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key) |
| | Schedules a lambda function. More...
|
| |
| var | schedule ( var callback, var interval, var repeat, var delay, var key) |
| | Schedules a lambda function. More...
|
| |
| void | unschedule (SEL_SCHEDULE selector) |
| | Unschedules a custom selector. More...
|
| |
| var | unschedule ( var selector) |
| | Unschedules a custom selector. More...
|
| |
| void | unschedule (const std::string &key) |
| | Unschedules a lambda function. More...
|
| |
| void | unscheduleAllCallbacks () |
| | Unschedule all scheduled selectors and lambda functions: custom selectors, and the 'update' selector and lambda functions Actions are not affected by this method. More...
|
| |
| void | unscheduleAllSelectors () |
| var | unscheduleAllSelectors () |
| local | unscheduleAllSelectors () |
| virtual void | resume (void) |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| local | resume () |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| virtual void | pause (void) |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| local | pause () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| void | resumeSchedulerAndActions () |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| local | resumeSchedulerAndActions () |
| | Resumes all scheduled selectors, actions and event listeners. More...
|
| |
| void | pauseSchedulerAndActions () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| var | pauseSchedulerAndActions () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| local | pauseSchedulerAndActions () |
| | Pauses all scheduled selectors, actions and event listeners. More...
|
| |
| virtual void | update (float delta) |
| var | update ( var delta) |
| local | update ( local delta) |
| virtual void | updateTransform () |
| | Calls children's updateTransform() method recursively. More...
|
| |
| var | updateTransform () |
| | Calls children's updateTransform() method recursively. More...
|
| |
| local | updateTransform () |
| | Calls children's updateTransform() method recursively. More...
|
| |
| virtual const Mat4 & | getNodeToParentTransform () const |
| | Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
|
| |
| virtual AffineTransform | getNodeToParentAffineTransform () const |
| local | getNodeToParentAffineTransform () |
| virtual void | setNodeToParentTransform (const Mat4 &transform) |
| | Sets the Transformation matrix manually. More...
|
| |
| virtual AffineTransform | nodeToParentTransform () const |
| var | nodeToParentTransform () |
| local | nodeToParentTransform () |
| virtual const Mat4 & | getParentToNodeTransform () const |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
| |
| var | getParentToNodeTransform () |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
| |
| local | getParentToNodeTransform () |
| | Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
|
| |
| virtual AffineTransform | getParentToNodeAffineTransform () const |
| local | getParentToNodeAffineTransform () |
| virtual AffineTransform | parentToNodeTransform () const |
| local | parentToNodeTransform () |
| virtual Mat4 | getNodeToWorldTransform () const |
| | Returns the world affine transform matrix. More...
|
| |
| var | getNodeToWorldTransform () |
| | Returns the world affine transform matrix. More...
|
| |
| local | getNodeToWorldTransform () |
| | Returns the world affine transform matrix. More...
|
| |
| virtual AffineTransform | getNodeToWorldAffineTransform () const |
| local | getNodeToWorldAffineTransform () |
| virtual AffineTransform | nodeToWorldTransform () const |
| local | nodeToWorldTransform () |
| virtual Mat4 | getWorldToNodeTransform () const |
| | Returns the inverse world affine transform matrix. More...
|
| |
| var | getWorldToNodeTransform () |
| | Returns the inverse world affine transform matrix. More...
|
| |
| local | getWorldToNodeTransform () |
| | Returns the inverse world affine transform matrix. More...
|
| |
| virtual AffineTransform | getWorldToNodeAffineTransform () const |
| local | getWorldToNodeAffineTransform () |
| virtual AffineTransform | worldToNodeTransform () const |
| local | worldToNodeTransform () |
| Vec2 | convertToNodeSpace (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates. More...
|
| |
| var | convertToNodeSpace ( var worldPoint) |
| | Converts a Vec2 to node (local) space coordinates. More...
|
| |
| local | convertToNodeSpace ( local worldPoint) |
| | Converts a Vec2 to node (local) space coordinates. More...
|
| |
| Vec2 | convertToWorldSpace (const Vec2 &nodePoint) const |
| | Converts a Vec2 to world space coordinates. More...
|
| |
| var | convertToWorldSpace ( var nodePoint) |
| | Converts a Vec2 to world space coordinates. More...
|
| |
| local | convertToWorldSpace ( local nodePoint) |
| | Converts a Vec2 to world space coordinates. More...
|
| |
| Vec2 | convertToNodeSpaceAR (const Vec2 &worldPoint) const |
| | Converts a Vec2 to node (local) space coordinates. More...
|
| |
| Vec2 | convertToWorldSpaceAR (const Vec2 &nodePoint) const |
| | Converts a local Vec2 to world space coordinates.The result is in Points. More...
|
| |
| Vec2 | convertTouchToNodeSpace (Touch *touch) const |
| | convenience methods which take a Touch instead of Vec2 More...
|
| |
| var | convertTouchToNodeSpace ( var touch) |
| | convenience methods which take a Touch instead of Vec2 More...
|
| |
| local | convertTouchToNodeSpace ( local touch) |
| | convenience methods which take a Touch instead of Vec2 More...
|
| |
| Vec2 | convertTouchToNodeSpaceAR (Touch *touch) const |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
| |
| var | convertTouchToNodeSpaceAR ( var touch) |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
| |
| local | convertTouchToNodeSpaceAR ( local touch) |
| | converts a Touch (world coordinates) into a local coordinate. More...
|
| |
| void | setAdditionalTransform (Mat4 *additionalTransform) |
| | Sets an additional transform matrix to the node. More...
|
| |
| local | setAdditionalTransform ( local additionalTransform) |
| | Sets an additional transform matrix to the node. More...
|
| |
| void | setAdditionalTransform (const AffineTransform &additionalTransform) |
| var | setAdditionalTransform ( var additionalTransform) |
| local | setAdditionalTransform ( local additionalTransform) |
| Component * | getComponent (const std::string &name) |
| | gets a component by its name More...
|
| |
| var | getComponent ( var name) |
| | gets a component by its name More...
|
| |
| local | getComponent ( local name) |
| | gets a component by its name More...
|
| |
| virtual bool | addComponent (Component *component) |
| | adds a component More...
|
| |
| local | addComponent ( local component) |
| | adds a component More...
|
| |
| virtual bool | removeComponent (const std::string &name) |
| | removes a component by its name More...
|
| |
| var | removeComponent ( var name) |
| | removes a component by its name More...
|
| |
| local | removeComponent ( local name) |
| | removes a component by its name More...
|
| |
| virtual bool | removeComponent (Component *component) |
| | removes a component by its pointer More...
|
| |
| local | removeComponent ( local component) |
| | removes a component by its pointer More...
|
| |
| virtual void | removeAllComponents () |
| | removes all components More...
|
| |
| var | removeAllComponents () |
| | removes all components More...
|
| |
| local | removeAllComponents () |
| | removes all components More...
|
| |
| void | retain () |
| | Retains the ownership. More...
|
| |
| void | release () |
| | Releases the ownership immediately. More...
|
| |
| Ref * | autorelease () |
| | Releases the ownership sometime soon automatically. More...
|
| |
| unsigned int | getReferenceCount () const |
| | Returns the Ref's current reference count. More...
|
| |
| virtual | ~Ref () |
| virtual | ~LayoutParameterProtocol () |