Mesh: contains ref to index buffer, GLProgramState, texture, skin, blend function, aabb and so on. More...
#include <CCMesh.h>
Public Types | |
| typedef std::vector< unsigned short > | IndexArray |
Public Member Functions | |
| GLuint | getVertexBuffer () const |
| get vertex buffer More... | |
| var | getVertexBuffer () |
| get vertex buffer More... | |
| local | getVertexBuffer () |
| get vertex buffer More... | |
| bool | hasVertexAttrib (int attrib) const |
| has vertex attribute? More... | |
| var | hasVertexAttrib ( var attrib) |
| has vertex attribute? More... | |
| local | hasVertexAttrib ( local attrib) |
| has vertex attribute? More... | |
| ssize_t | getMeshVertexAttribCount () const |
| get mesh vertex attribute count More... | |
| var | getMeshVertexAttribCount () |
| get mesh vertex attribute count More... | |
| local | getMeshVertexAttribCount () |
| get mesh vertex attribute count More... | |
| const MeshVertexAttrib & | getMeshVertexAttribute (int idx) |
| get MeshVertexAttribute by index More... | |
| local | getMeshVertexAttribute ( local idx) |
| get MeshVertexAttribute by index More... | |
| int | getVertexSizeInBytes () const |
| get per vertex size in bytes More... | |
| var | getVertexSizeInBytes () |
| get per vertex size in bytes More... | |
| local | getVertexSizeInBytes () |
| get per vertex size in bytes More... | |
| void | setTexture (const std::string &texPath) |
| texture getter and setter More... | |
| var | setTexture ( var texPath) |
| texture getter and setter More... | |
| local | setTexture ( local texPath) |
| texture getter and setter More... | |
| void | setTexture (Texture2D *tex) |
| var | setTexture ( var tex) |
| local | setTexture ( local tex) |
| Texture2D * | getTexture () const |
| var | getTexture () |
| local | getTexture () |
| void | setVisible (bool visible) |
| visible getter and setter More... | |
| var | setVisible ( var visible) |
| visible getter and setter More... | |
| local | setVisible ( local visible) |
| visible getter and setter More... | |
| bool | isVisible () const |
| var | isVisible () |
| local | isVisible () |
| MeshSkin * | getSkin () const |
| skin getter More... | |
| var | getSkin () |
| skin getter More... | |
| local | getSkin () |
| skin getter More... | |
| MeshIndexData * | getMeshIndexData () const |
| mesh index data getter More... | |
| local | getMeshIndexData () |
| mesh index data getter More... | |
| GLProgramState * | getGLProgramState () const |
| get GLProgramState More... | |
| var | getGLProgramState () |
| get GLProgramState More... | |
| local | getGLProgramState () |
| get GLProgramState More... | |
| const std::string & | getName () const |
| name getter More... | |
| var | getName () |
| name getter More... | |
| local | getName () |
| name getter More... | |
| void | setBlendFunc (const BlendFunc &blendFunc) |
| var | setBlendFunc ( var blendFunc) |
| local | setBlendFunc ( local blendFunc) |
| const BlendFunc & | getBlendFunc () const |
| var | getBlendFunc () |
| local | getBlendFunc () |
| GLenum | getPrimitiveType () const |
| get primitive type More... | |
| var | getPrimitiveType () |
| get primitive type More... | |
| local | getPrimitiveType () |
| get primitive type More... | |
| ssize_t | getIndexCount () const |
| get index count More... | |
| var | getIndexCount () |
| get index count More... | |
| local | getIndexCount () |
| get index count More... | |
| GLenum | getIndexFormat () const |
| get index format More... | |
| local | getIndexFormat () |
| get index format More... | |
| GLuint | getIndexBuffer () const |
| get index buffer More... | |
| var | getIndexBuffer () |
| get index buffer More... | |
| local | getIndexBuffer () |
| get index buffer More... | |
| const AABB & | getAABB () const |
| get AABB More... | |
| local | getAABB () |
| get AABB More... | |
| virtual | ~Mesh () |
| var | ~Mesh () |
| local | ~Mesh () |
| GLProgram * | getDefaultGLProgram (bool textured) |
| var | getDefaultGLProgram ( var textured) |
| local | getDefaultGLProgram ( local textured) |
| void | setGLProgramState (GLProgramState *glProgramState) |
| var | setGLProgramState ( var glProgramState) |
| local | setGLProgramState ( local glProgramState) |
| MeshCommand & | getMeshCommand () |
| var | getMeshCommand () |
| local | getMeshCommand () |
| void | setSkin (MeshSkin *skin) |
| skin setter More... | |
| var | setSkin ( var skin) |
| skin setter More... | |
| local | setSkin ( local skin) |
| skin setter More... | |
| void | setMeshIndexData (MeshIndexData *indexdata) |
| Mesh index data setter. More... | |
| var | setMeshIndexData ( var indexdata) |
| Mesh index data setter. More... | |
| local | setMeshIndexData ( local indexdata) |
| Mesh index data setter. More... | |
| void | setName (const std::string &name) |
| name setter More... | |
| local | setName ( local name) |
| name setter More... | |
| void | calcuateAABB () |
| local | calcuateAABB () |
| void | bindMeshCommand () |
| var | bindMeshCommand () |
| local | bindMeshCommand () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Static Public Member Functions | |
| static Mesh * | create (const std::vector< float > &positions, const std::vector< float > &normals, const std::vector< float > &texs, const IndexArray &indices) |
| create mesh from positions, normals, and so on, sigle SubMesh More... | |
| local | create ( local positions, local normals, local texs, local indices) |
| create mesh from positions, normals, and so on, sigle SubMesh More... | |
| static Mesh * | create (const std::vector< float > &vertices, int perVertexSizeInFloat, const IndexArray &indices, int numIndex, const std::vector< MeshVertexAttrib > &attribs, int attribCount) |
| create mesh with vertex attributes More... | |
| local | create ( local vertices, local perVertexSizeInFloat, local indices, local numIndex, local attribs, local attribCount) |
| create mesh with vertex attributes More... | |
| static Mesh * | create (const std::vector< float > &vertices, int perVertexSizeInFloat, const IndexArray &indices, const std::vector< MeshVertexAttrib > &attribs) |
| local | create ( local vertices, local perVertexSizeInFloat, local indices, local attribs) |
| static Mesh * | create (const std::string &name, MeshIndexData *indexData, MeshSkin *skin=nullptr) |
| create mesh More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Mesh() |
Protected Attributes | |
| Texture2D * | _texture |
| local | _texture |
| MeshSkin * | _skin |
| var | _skin |
| local | _skin |
| bool | _visible |
| var | _visible |
| local | _visible |
| bool | _isTransparent |
| var | _isTransparent |
| local | _isTransparent |
| std::string | _name |
| var | _name |
| local | _name |
| MeshIndexData * | _meshIndexData |
| var | _meshIndexData |
| local | _meshIndexData |
| GLProgramState * | _glProgramState |
| var | _glProgramState |
| local | _glProgramState |
| MeshCommand | _meshCommand |
| var | _meshCommand |
| local | _meshCommand |
| BlendFunc | _blend |
| var | _blend |
| local | _blend |
| AABB | _aabb |
| var | _aabb |
| local | _aabb |
| std::function< void()> | _visibleChanged |
| var | _visibleChanged |
| local | _visibleChanged |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| var | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
Friends | |
| class | Sprite3D |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Mesh: contains ref to index buffer, GLProgramState, texture, skin, blend function, aabb and so on.
| typedef std::vector<unsigned short> IndexArray |
| var IndexArray |
| local IndexArray |
|
virtual |
|
virtual |
|
virtual |
| void bindMeshCommand | ( | ) |
| var bindMeshCommand | ( | ) |
| local bindMeshCommand | ( | ) |
| void calcuateAABB | ( | ) |
| var calcuateAABB | ( | ) |
| local calcuateAABB | ( | ) |
|
static |
create mesh from positions, normals, and so on, sigle SubMesh
|
static |
create mesh from positions, normals, and so on, sigle SubMesh
|
static |
create mesh from positions, normals, and so on, sigle SubMesh
|
inlinestatic |
create mesh with vertex attributes
|
inlinestatic |
create mesh with vertex attributes
|
inlinestatic |
create mesh with vertex attributes
|
static |
|
static |
|
static |
|
static |
create mesh
|
static |
create mesh
|
static |
create mesh
|
inline |
get AABB
|
inline |
get AABB
| const BlendFunc& getBlendFunc | ( | ) | const |
| var getBlendFunc | ( | ) |
| local getBlendFunc | ( | ) |
| GLProgram* getDefaultGLProgram | ( | bool | textured | ) |
| var getDefaultGLProgram | ( | var | textured | ) |
| local getDefaultGLProgram | ( | local | textured | ) |
|
inline |
get GLProgramState
|
inline |
get GLProgramState
|
inline |
get GLProgramState
| GLuint getIndexBuffer | ( | ) | const |
get index buffer
| var getIndexBuffer | ( | ) |
get index buffer
| local getIndexBuffer | ( | ) |
get index buffer
| ssize_t getIndexCount | ( | ) | const |
get index count
| var getIndexCount | ( | ) |
get index count
| local getIndexCount | ( | ) |
get index count
| GLenum getIndexFormat | ( | ) | const |
get index format
| var getIndexFormat | ( | ) |
get index format
| local getIndexFormat | ( | ) |
get index format
|
inline |
|
inline |
|
inline |
|
inline |
mesh index data getter
|
inline |
mesh index data getter
|
inline |
mesh index data getter
| ssize_t getMeshVertexAttribCount | ( | ) | const |
get mesh vertex attribute count
| var getMeshVertexAttribCount | ( | ) |
get mesh vertex attribute count
| local getMeshVertexAttribCount | ( | ) |
get mesh vertex attribute count
| const MeshVertexAttrib& getMeshVertexAttribute |
( | int | idx | ) |
get MeshVertexAttribute by index
| var getMeshVertexAttribute | ( | var | idx | ) |
get MeshVertexAttribute by index
| local getMeshVertexAttribute | ( | local | idx | ) |
get MeshVertexAttribute by index
|
inline |
name getter
|
inline |
name getter
|
inline |
name getter
| GLenum getPrimitiveType | ( | ) | const |
get primitive type
| var getPrimitiveType | ( | ) |
get primitive type
| local getPrimitiveType | ( | ) |
get primitive type
|
inline |
skin getter
|
inline |
skin getter
|
inline |
skin getter
|
inline |
|
inline |
|
inline |
| GLuint getVertexBuffer | ( | ) | const |
get vertex buffer
| var getVertexBuffer | ( | ) |
get vertex buffer
| local getVertexBuffer | ( | ) |
get vertex buffer
| int getVertexSizeInBytes | ( | ) | const |
get per vertex size in bytes
| var getVertexSizeInBytes | ( | ) |
get per vertex size in bytes
| local getVertexSizeInBytes | ( | ) |
get per vertex size in bytes
| bool hasVertexAttrib | ( | int | attrib | ) | const |
has vertex attribute?
| var hasVertexAttrib | ( | var | attrib | ) |
has vertex attribute?
| local hasVertexAttrib | ( | local | attrib | ) |
has vertex attribute?
|
inline |
|
inline |
|
inline |
| void setBlendFunc | ( | const BlendFunc & | blendFunc | ) |
| var setBlendFunc | ( | var | blendFunc | ) |
| local setBlendFunc | ( | local | blendFunc | ) |
| void setGLProgramState | ( | GLProgramState * | glProgramState | ) |
| var setGLProgramState | ( | var | glProgramState | ) |
| local setGLProgramState | ( | local | glProgramState | ) |
| void setMeshIndexData | ( | MeshIndexData * | indexdata | ) |
Mesh index data setter.
| var setMeshIndexData | ( | var | indexdata | ) |
Mesh index data setter.
| local setMeshIndexData | ( | local | indexdata | ) |
Mesh index data setter.
|
inline |
name setter
|
inline |
name setter
|
inline |
name setter
| void setSkin | ( | MeshSkin * | skin | ) |
skin setter
| var setSkin | ( | var | skin | ) |
skin setter
| local setSkin | ( | local | skin | ) |
skin setter
| void setTexture | ( | const std::string & | texPath | ) |
texture getter and setter
| var setTexture | ( | var | texPath | ) |
texture getter and setter
| local setTexture | ( | local | texPath | ) |
texture getter and setter
| void setTexture | ( | Texture2D * | tex | ) |
| var setTexture | ( | var | tex | ) |
| local setTexture | ( | local | tex | ) |
| void setVisible | ( | bool | visible | ) |
visible getter and setter
| var setVisible | ( | var | visible | ) |
visible getter and setter
| local setVisible | ( | local | visible | ) |
visible getter and setter
|
friend |
|
friend |
|
friend |
| CC_CONSTRUCTOR_ACCESS __pad0__ |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |