This is the complete list of members for Mesh, including all inherited members.
| __pad0__ | Mesh | |
| _aabb | Mesh | protected |
| _blend | Mesh | protected |
| _glProgramState | Mesh | protected |
| _isTransparent | Mesh | protected |
| _meshCommand | Mesh | protected |
| _meshIndexData | Mesh | protected |
| _name | Mesh | protected |
| _referenceCount | Ref | protected |
| _skin | Mesh | protected |
| _texture | Mesh | protected |
| _visible | Mesh | protected |
| _visibleChanged | Mesh | protected |
| autorelease() | Ref | |
| bindMeshCommand() | Mesh | |
| calcuateAABB() | Mesh | |
| create(const std::vector< float > &positions, const std::vector< float > &normals, const std::vector< float > &texs, const IndexArray &indices) | Mesh | static |
| create(const std::vector< float > &vertices, int perVertexSizeInFloat, const IndexArray &indices, int numIndex, const std::vector< MeshVertexAttrib > &attribs, int attribCount) | Mesh | inlinestatic |
| create(const std::vector< float > &vertices, int perVertexSizeInFloat, const IndexArray &indices, const std::vector< MeshVertexAttrib > &attribs) | Mesh | static |
| create(const std::string &name, MeshIndexData *indexData, MeshSkin *skin=nullptr) | Mesh | static |
| getAABB() const | Mesh | inline |
| getBlendFunc() const | Mesh | |
| getDefaultGLProgram(bool textured) | Mesh | |
| getGLProgramState() const | Mesh | inline |
| getIndexBuffer() const | Mesh | |
| getIndexCount() const | Mesh | |
| getIndexFormat() const | Mesh | |
| getMeshCommand() | Mesh | inline |
| getMeshIndexData() const | Mesh | inline |
| getMeshVertexAttribCount() const | Mesh | |
| getMeshVertexAttribute(int idx) | Mesh | |
| getName() const | Mesh | inline |
| getPrimitiveType() const | Mesh | |
| getReferenceCount() const | Ref | |
| getSkin() const | Mesh | inline |
| getTexture() const | Mesh | inline |
| getVertexBuffer() const | Mesh | |
| getVertexSizeInBytes() const | Mesh | |
| hasVertexAttrib(int attrib) const | Mesh | |
| IndexArray typedef | Mesh | |
| isVisible() const | Mesh | inline |
| Ref() | Ref | protected |
| release() | Ref | |
| retain() | Ref | |
| setBlendFunc(const BlendFunc &blendFunc) | Mesh | |
| setGLProgramState(GLProgramState *glProgramState) | Mesh | |
| setMeshIndexData(MeshIndexData *indexdata) | Mesh | |
| setName(const std::string &name) | Mesh | inline |
| setSkin(MeshSkin *skin) | Mesh | |
| setTexture(const std::string &texPath) | Mesh | |
| setTexture(Texture2D *tex) | Mesh | |
| setVisible(bool visible) | Mesh | |
| Sprite3D class | Mesh | friend |
| ~Mesh() | Mesh | virtual |
| ~Ref() | Ref | virtual |