#include <AudioEngine-win32.h>
Public Member Functions | |
| AudioEngineImpl () | |
| ~AudioEngineImpl () | |
| bool | init () |
| int | play2d (const std::string &fileFullPath, bool loop, float volume) |
| var | play2d ( var fileFullPath, var loop, var volume) |
| local | play2d ( local fileFullPath, local loop, local volume) |
| void | setVolume (int audioID, float volume) |
| local | setVolume ( local audioID, local volume) |
| void | setLoop (int audioID, bool loop) |
| var | setLoop ( var audioID, var loop) |
| local | setLoop ( local audioID, local loop) |
| void | pause (int audioID) |
| var | pause ( var audioID) |
| local | pause ( local audioID) |
| void | resume (int audioID) |
| var | resume ( var audioID) |
| local | resume ( local audioID) |
| void | stop (int audioID) |
| var | stop ( var audioID) |
| local | stop ( local audioID) |
| void | stopAll () |
| float | getDuration (int audioID) |
| var | getDuration ( var audioID) |
| local | getDuration ( local audioID) |
| float | getCurrentTime (int audioID) |
| var | getCurrentTime ( var audioID) |
| local | getCurrentTime ( local audioID) |
| bool | setCurrentTime (int audioID, float time) |
| var | setCurrentTime ( var audioID, var time) |
| local | setCurrentTime ( local audioID, local time) |
| void | setFinishCallback (int audioID, const std::function< void(int, const std::string &)> &callback) |
| var | setFinishCallback ( var audioID, var int, var callback) |
| local | setFinishCallback ( local audioID, local int, local callback) |
| void | uncache (const std::string &filePath) |
| void | uncacheAll () |
| void | update (float dt) |
| var | update ( var dt) |
| local | update ( local dt) |
| AudioEngineImpl () | |
| ~AudioEngineImpl () | |
| bool | init () |
| int | play2d (const std::string &fileFullPath, bool loop, float volume) |
| void | setVolume (int audioID, float volume) |
| void | setLoop (int audioID, bool loop) |
| bool | pause (int audioID) |
| bool | resume (int audioID) |
| bool | stop (int audioID) |
| var | stop ( var audioID) |
| local | stop ( local audioID) |
| void | stopAll () |
| float | getDuration (int audioID) |
| var | getDuration ( var audioID) |
| local | getDuration ( local audioID) |
| float | getCurrentTime (int audioID) |
| var | getCurrentTime ( var audioID) |
| local | getCurrentTime ( local audioID) |
| bool | setCurrentTime (int audioID, float time) |
| var | setCurrentTime ( var audioID, var time) |
| local | setCurrentTime ( local audioID, local time) |
| void | setFinishCallback (int audioID, const std::function< void(int, const std::string &)> &callback) |
| var | setFinishCallback ( var audioID, var int, var callback) |
| local | setFinishCallback ( local audioID, local int, local callback) |
| void | uncache (const std::string &filePath) |
| var | uncache ( var filePath) |
| local | uncache ( local filePath) |
| void | uncacheAll () |
| void | update (float dt) |
| var | update ( var dt) |
| local | update ( local dt) |
| AudioEngineImpl () | |
| ~AudioEngineImpl () | |
| bool | init () |
| int | play2d (const std::string &fileFullPath, bool loop, float volume) |
| var | play2d ( var fileFullPath, var loop, var volume) |
| local | play2d ( local fileFullPath, local loop, local volume) |
| void | setVolume (int audioID, float volume) |
| var | setVolume ( var audioID, var volume) |
| local | setVolume ( local audioID, local volume) |
| void | setLoop (int audioID, bool loop) |
| var | setLoop ( var audioID, var loop) |
| local | setLoop ( local audioID, local loop) |
| bool | pause (int audioID) |
| bool | resume (int audioID) |
| var | resume ( var audioID) |
| local | resume ( local audioID) |
| bool | stop (int audioID) |
| var | stop ( var audioID) |
| local | stop ( local audioID) |
| void | stopAll () |
| float | getDuration (int audioID) |
| float | getCurrentTime (int audioID) |
| var | getCurrentTime ( var audioID) |
| local | getCurrentTime ( local audioID) |
| bool | setCurrentTime (int audioID, float time) |
| var | setCurrentTime ( var audioID, var time) |
| local | setCurrentTime ( local audioID, local time) |
| void | setFinishCallback (int audioID, const std::function< void(int, const std::string &)> &callback) |
| var | setFinishCallback ( var audioID, var int, var callback) |
| local | setFinishCallback ( local audioID, local int, local callback) |
| void | uncache (const std::string &filePath) |
| void | uncacheAll () |
| void | update (float dt) |
| var | update ( var dt) |
| local | update ( local dt) |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
Additional Inherited Members | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
| Ref () | |
| Constructor. More... | |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
| local | _referenceCount |
| count of references More... | |
| AudioEngineImpl | ( | ) |
| var AudioEngineImpl | ( | ) |
| local AudioEngineImpl | ( | ) |
| ~AudioEngineImpl | ( | ) |
| var ~AudioEngineImpl | ( | ) |
| local ~AudioEngineImpl | ( | ) |
| AudioEngineImpl | ( | ) |
| var AudioEngineImpl | ( | ) |
| local AudioEngineImpl | ( | ) |
| ~AudioEngineImpl | ( | ) |
| var ~AudioEngineImpl | ( | ) |
| local ~AudioEngineImpl | ( | ) |
| AudioEngineImpl | ( | ) |
| var AudioEngineImpl | ( | ) |
| local AudioEngineImpl | ( | ) |
| ~AudioEngineImpl | ( | ) |
| var ~AudioEngineImpl | ( | ) |
| local ~AudioEngineImpl | ( | ) |
| float getCurrentTime | ( | int | audioID | ) |
| var getCurrentTime | ( | var | audioID | ) |
| local getCurrentTime | ( | local | audioID | ) |
| float getCurrentTime | ( | int | audioID | ) |
| var getCurrentTime | ( | var | audioID | ) |
| local getCurrentTime | ( | local | audioID | ) |
| float getCurrentTime | ( | int | audioID | ) |
| var getCurrentTime | ( | var | audioID | ) |
| local getCurrentTime | ( | local | audioID | ) |
| float getDuration | ( | int | audioID | ) |
| var getDuration | ( | var | audioID | ) |
| local getDuration | ( | local | audioID | ) |
| float getDuration | ( | int | audioID | ) |
| var getDuration | ( | var | audioID | ) |
| local getDuration | ( | local | audioID | ) |
| float getDuration | ( | int | audioID | ) |
| var getDuration | ( | var | audioID | ) |
| local getDuration | ( | local | audioID | ) |
| bool init | ( | ) |
| var init | ( | ) |
| local init | ( | ) |
| bool init | ( | ) |
| var init | ( | ) |
| local init | ( | ) |
| bool init | ( | ) |
| var init | ( | ) |
| local init | ( | ) |
| bool pause | ( | int | audioID | ) |
| var pause | ( | var | audioID | ) |
| local pause | ( | local | audioID | ) |
| bool pause | ( | int | audioID | ) |
| var pause | ( | var | audioID | ) |
| local pause | ( | local | audioID | ) |
| void pause | ( | int | audioID | ) |
| var pause | ( | var | audioID | ) |
| local pause | ( | local | audioID | ) |
| int play2d | ( | const std::string & | fileFullPath, |
| bool | loop, | ||
| float | volume | ||
| ) |
| var play2d | ( | var | fileFullPath, |
| var | loop, | ||
| var | volume | ||
| ) |
| local play2d | ( | local | fileFullPath, |
| local | loop, | ||
| local | volume | ||
| ) |
| int play2d | ( | const std::string & | fileFullPath, |
| bool | loop, | ||
| float | volume | ||
| ) |
| var play2d | ( | var | fileFullPath, |
| var | loop, | ||
| var | volume | ||
| ) |
| local play2d | ( | local | fileFullPath, |
| local | loop, | ||
| local | volume | ||
| ) |
| int play2d | ( | const std::string & | fileFullPath, |
| bool | loop, | ||
| float | volume | ||
| ) |
| var play2d | ( | var | fileFullPath, |
| var | loop, | ||
| var | volume | ||
| ) |
| local play2d | ( | local | fileFullPath, |
| local | loop, | ||
| local | volume | ||
| ) |
| bool resume | ( | int | audioID | ) |
| var resume | ( | var | audioID | ) |
| local resume | ( | local | audioID | ) |
| bool resume | ( | int | audioID | ) |
| var resume | ( | var | audioID | ) |
| local resume | ( | local | audioID | ) |
| void resume | ( | int | audioID | ) |
| var resume | ( | var | audioID | ) |
| local resume | ( | local | audioID | ) |
| bool setCurrentTime | ( | int | audioID, |
| float | time | ||
| ) |
| var setCurrentTime | ( | var | audioID, |
| var | time | ||
| ) |
| local setCurrentTime | ( | local | audioID, |
| local | time | ||
| ) |
| bool setCurrentTime | ( | int | audioID, |
| float | time | ||
| ) |
| var setCurrentTime | ( | var | audioID, |
| var | time | ||
| ) |
| local setCurrentTime | ( | local | audioID, |
| local | time | ||
| ) |
| bool setCurrentTime | ( | int | audioID, |
| float | time | ||
| ) |
| var setCurrentTime | ( | var | audioID, |
| var | time | ||
| ) |
| local setCurrentTime | ( | local | audioID, |
| local | time | ||
| ) |
| void setFinishCallback | ( | int | audioID, |
| const std::function< void(int, const std::string &)> & | callback | ||
| ) |
| var setFinishCallback | ( | var | audioID, |
| var | callback | ||
| ) |
| local setFinishCallback | ( | local | audioID, |
| local | callback | ||
| ) |
| void setFinishCallback | ( | int | audioID, |
| const std::function< void(int, const std::string &)> & | callback | ||
| ) |
| var setFinishCallback | ( | var | audioID, |
| var | callback | ||
| ) |
| local setFinishCallback | ( | local | audioID, |
| local | callback | ||
| ) |
| void setFinishCallback | ( | int | audioID, |
| const std::function< void(int, const std::string &)> & | callback | ||
| ) |
| var setFinishCallback | ( | var | audioID, |
| var | callback | ||
| ) |
| local setFinishCallback | ( | local | audioID, |
| local | callback | ||
| ) |
| void setLoop | ( | int | audioID, |
| bool | loop | ||
| ) |
| var setLoop | ( | var | audioID, |
| var | loop | ||
| ) |
| local setLoop | ( | local | audioID, |
| local | loop | ||
| ) |
| void setLoop | ( | int | audioID, |
| bool | loop | ||
| ) |
| var setLoop | ( | var | audioID, |
| var | loop | ||
| ) |
| local setLoop | ( | local | audioID, |
| local | loop | ||
| ) |
| void setLoop | ( | int | audioID, |
| bool | loop | ||
| ) |
| var setLoop | ( | var | audioID, |
| var | loop | ||
| ) |
| local setLoop | ( | local | audioID, |
| local | loop | ||
| ) |
| void setVolume | ( | int | audioID, |
| float | volume | ||
| ) |
| var setVolume | ( | var | audioID, |
| var | volume | ||
| ) |
| local setVolume | ( | local | audioID, |
| local | volume | ||
| ) |
| void setVolume | ( | int | audioID, |
| float | volume | ||
| ) |
| var setVolume | ( | var | audioID, |
| var | volume | ||
| ) |
| local setVolume | ( | local | audioID, |
| local | volume | ||
| ) |
| void setVolume | ( | int | audioID, |
| float | volume | ||
| ) |
| var setVolume | ( | var | audioID, |
| var | volume | ||
| ) |
| local setVolume | ( | local | audioID, |
| local | volume | ||
| ) |
| bool stop | ( | int | audioID | ) |
| var stop | ( | var | audioID | ) |
| local stop | ( | local | audioID | ) |
| bool stop | ( | int | audioID | ) |
| var stop | ( | var | audioID | ) |
| local stop | ( | local | audioID | ) |
| void stop | ( | int | audioID | ) |
| var stop | ( | var | audioID | ) |
| local stop | ( | local | audioID | ) |
| void stopAll | ( | ) |
| var stopAll | ( | ) |
| local stopAll | ( | ) |
| void stopAll | ( | ) |
| var stopAll | ( | ) |
| local stopAll | ( | ) |
| void stopAll | ( | ) |
| var stopAll | ( | ) |
| local stopAll | ( | ) |
| void uncache | ( | const std::string & | filePath | ) |
| var uncache | ( | var | filePath | ) |
| local uncache | ( | local | filePath | ) |
| void uncache | ( | const std::string & | filePath | ) |
| var uncache | ( | var | filePath | ) |
| local uncache | ( | local | filePath | ) |
|
inline |
|
inline |
|
inline |
| void uncacheAll | ( | ) |
| var uncacheAll | ( | ) |
| local uncacheAll | ( | ) |
| void uncacheAll | ( | ) |
| var uncacheAll | ( | ) |
| local uncacheAll | ( | ) |
|
inline |
|
inline |
|
inline |
| void update | ( | float | dt | ) |
| var update | ( | var | dt | ) |
| local update | ( | local | dt | ) |
| void update | ( | float | dt | ) |
| var update | ( | var | dt | ) |
| local update | ( | local | dt | ) |
| void update | ( | float | dt | ) |
| var update | ( | var | dt | ) |
| local update | ( | local | dt | ) |