Point to point constraint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace. More...
Inherits Physics3DConstraint.
Public Member Functions | |
| void | setPivotPointInA (const cocos2d::Vec3 &pivotA) |
| set pivot point in A's local space pivot point in A's local space | |
| void | setPivotPointInB (const cocos2d::Vec3 &pivotB) |
| set pivot point in B's local space pivot point in B's local space | |
| cocos2d::Vec3 | getPivotPointInA () const |
| get pivot point in A's local space pivot point in A's local space | |
| cocos2d::Vec3 | getPivotPointInB () const |
| get pivot point in B's local space pivot point in B's local space | |
Public Member Functions inherited from Physics3DConstraint | |
| float | getBreakingImpulse () const |
| get the impulse that break the constraint the impulse that break the constraint | |
| void | setBreakingImpulse (float impulse) |
| set the impulse that break the constraint the impulse that break the constraint | |
| bool | isEnabled () const |
| is it enabled whether the constraint is enabled | |
| void | setEnabled (bool enabled) |
| set enable or not whether the constraint will be enabled | |
| Physics3DRigidBody * | getBodyA () const |
| get rigid body a the Physics3DRigidBody A | |
| Physics3DRigidBody * | getBodyB () const |
| get rigid body b the Physics3DRigidBody B | |
| ConstraintType | getConstraintType () const |
| get constraint type the constraint type | |
| void | setUserData (void *userData) |
| get user data the user data will be seted | |
| void * | getUserData () const |
| get user data the user data | |
| int | getOverrideNumSolverIterations () const |
| get override number of solver iterations the override number of solver iterations | |
| void | setOverrideNumSolverIterations (int overideNumIterations) |
| override the number of constraint solver iterations used to solve this constraint, -1 will use the default number of iterations, as specified in SolverInfo.m_numIterations the number of constraint solver iterations | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Static Public Member Functions | |
|
static Physics3DPointToPointConstraint * | create (Physics3DRigidBody *rbA, const cocos2d::Vec3 &pivotPointInA) |
| create point to point constraint, limits the translation of local pivot point of rigid body A The rigid body going to be fixed local pivot point in A's local space created constraint | |
| local | create ( local rbA, local pivotPointInA) |
| create point to point constraint, limits the translation of local pivot point of rigid body A The rigid body going to be fixed local pivot point in A's local space created constraint | |
| static Physics3DPointToPointConstraint * | create (Physics3DRigidBody *rbA, Physics3DRigidBody *rbB, const cocos2d::Vec3 &pivotPointInA, const cocos2d::Vec3 &pivotPointInB) |
| create point to point constraint, make the local pivot points of 2 rigid bodies match in worldspace. More... | |
| var | create ( var rbA, var rbB, var pivotPointInA, var pivotPointInB) |
| create point to point constraint, make the local pivot points of 2 rigid bodies match in worldspace. More... | |
| local | create ( local rbA, local rbB, local pivotPointInA, local pivotPointInB) |
| create point to point constraint, make the local pivot points of 2 rigid bodies match in worldspace. More... | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
Point to point constraint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace.
|
static |
create point to point constraint, make the local pivot points of 2 rigid bodies match in worldspace.
The rigid body A going to be fixed The rigid body B going to be fixed local pivot point in A's local space local pivot point in B's local space created constraint
|
static |
create point to point constraint, make the local pivot points of 2 rigid bodies match in worldspace.
The rigid body A going to be fixed The rigid body B going to be fixed local pivot point in A's local space local pivot point in B's local space created constraint
|
static |
create point to point constraint, make the local pivot points of 2 rigid bodies match in worldspace.
The rigid body A going to be fixed The rigid body B going to be fixed local pivot point in A's local space local pivot point in B's local space created constraint