This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof). More...
Inherits Physics3DConstraint.
Public Member Functions | |
| void | setLinearLowerLimit (const cocos2d::Vec3 &linearLower) |
| set linear lower limit | |
| cocos2d::Vec3 | getLinearLowerLimit () const |
| get linear lower limit | |
| void | setLinearUpperLimit (const cocos2d::Vec3 &linearUpper) |
| set linear upper limit | |
| cocos2d::Vec3 | getLinearUpperLimit () const |
| get linear upper limit | |
| local | getLinearUpperLimit () |
| get linear upper limit | |
| void | setAngularLowerLimit (const cocos2d::Vec3 &angularLower) |
| set angular lower limit | |
| cocos2d::Vec3 | getAngularLowerLimit () const |
| get angular lower limit | |
| void | setAngularUpperLimit (const cocos2d::Vec3 &angularUpper) |
| set angular upper limit | |
| var | setAngularUpperLimit ( var angularUpper) |
| set angular upper limit | |
| local | setAngularUpperLimit ( local angularUpper) |
| set angular upper limit | |
| cocos2d::Vec3 | getAngularUpperLimit () const |
| get angular upper limit | |
| bool | isLimited (int limitIndex) const |
| is limited? first 3 are linear, next 3 are angular | |
| bool | getUseFrameOffset () const |
| access for UseFrameOffset | |
| void | setUseFrameOffset (bool frameOffsetOnOff) const |
| set use frame offset | |
| var | setUseFrameOffset ( var frameOffsetOnOff) |
| set use frame offset | |
| local | setUseFrameOffset ( local frameOffsetOnOff) |
| set use frame offset | |
Public Member Functions inherited from Physics3DConstraint | |
| float | getBreakingImpulse () const |
| get the impulse that break the constraint the impulse that break the constraint | |
| void | setBreakingImpulse (float impulse) |
| set the impulse that break the constraint the impulse that break the constraint | |
| bool | isEnabled () const |
| is it enabled whether the constraint is enabled | |
| void | setEnabled (bool enabled) |
| set enable or not whether the constraint will be enabled | |
| Physics3DRigidBody * | getBodyA () const |
| get rigid body a the Physics3DRigidBody A | |
| Physics3DRigidBody * | getBodyB () const |
| get rigid body b the Physics3DRigidBody B | |
| ConstraintType | getConstraintType () const |
| get constraint type the constraint type | |
| void | setUserData (void *userData) |
| get user data the user data will be seted | |
| void * | getUserData () const |
| get user data the user data | |
| int | getOverrideNumSolverIterations () const |
| get override number of solver iterations the override number of solver iterations | |
| void | setOverrideNumSolverIterations (int overideNumIterations) |
| override the number of constraint solver iterations used to solve this constraint, -1 will use the default number of iterations, as specified in SolverInfo.m_numIterations the number of constraint solver iterations | |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| local | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| local | getReferenceCount () |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| Destructor. | |
Static Public Member Functions | |
| static Physics3D6DofConstraint * | create (Physics3DRigidBody *rbA, Physics3DRigidBody *rbB, const cocos2d::Mat4 &frameInA, const cocos2d::Mat4 &frameInB, bool useLinearReferenceFrameA) |
| create 6 dof constraint rigid body A rigid body B frame in A's local space frame in B's local space use fixed frame A for linear limits | |
| static Physics3D6DofConstraint * | create (Physics3DRigidBody *rbB, const cocos2d::Mat4 &frameInB, bool useLinearReferenceFrameB) |
| create 6 dof constraint rigid body B frame in B's local space use fixed frame B for linear limits | |
| var | create ( var rbB, var frameInB, var useLinearReferenceFrameB) |
| create 6 dof constraint rigid body B frame in B's local space use fixed frame B for linear limits | |
| local | create ( local rbB, local frameInB, local useLinearReferenceFrameB) |
| create 6 dof constraint rigid body B frame in B's local space use fixed frame B for linear limits | |
Additional Inherited Members | |
Public Attributes inherited from Ref | |
| unsigned int | _ID |
| object id, ScriptSupport need public _ID | |
| local | _ID |
| object id, ScriptSupport need public _ID | |
| int | _luaID |
| Lua reference id. | |
| local | _luaID |
| Lua reference id. | |
| void * | _scriptObject |
| scriptObject, support for swift | |
| local | _scriptObject |
| scriptObject, support for swift | |
| bool | _rooted |
| When true, it means that the object was already rooted. | |
| local | _rooted |
| When true, it means that the object was already rooted. | |
| bool | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
| local | _scriptOwned |
| The life of the object is scrolled by the scripting engine. More... | |
This generic constraint can emulate a variety of standard constraints, by configuring each of the 6 degrees of freedom (dof).
The first 3 dof axis are linear axis, which represent translation of rigidbodies, and the latter 3 dof axis represent the angular motion. Each axis can be either locked, free or limited. All axis are locked by default. For each axis:
Lowerlimit == Upperlimit -> axis is locked. Lowerlimit > Upperlimit -> axis is free Lowerlimit < Upperlimit -> axis it limited in that range